Age | Commit message (Collapse) | Author |
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All fluids should now have valid textures or textures missing within the <MiscUtils> domain.
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+First attempt at adding an Alveary block for Forestry
As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
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+Added Blazing Pyrotheum
+Added Gelid Cryotheum
+Added Blizz Rods
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+Added A complete set of Machine components up to MAX voltage along with recipes.
+Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines)
+Added better support for future recipe additions.
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+Added LuV -> Max Voltage Machine components.
+Added Rocket Engines, High tier diesel generators.
+Added new textures for everything.
+Added BedLocator_Base.java - Debug item for testing and NBT data storage.
+Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
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Does it ever end?
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~Just trying to clean up the entire codebase for future projects.
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~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java)
+Added a handful of DEBUG classes (To resolve multiblock shaping issues)
+Added GregtechMetaTileEntityIndustrialPlatePress.java
+Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy.
+Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.)
>This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
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+New Coke Oven GUI
+Changed casings internally.
+3 Coke Oven Recipes.
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Swapped textures.
Removing uptime from the next commit forward. (Think it causes weird issues, due to bad code merging)
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this as a rollback point/changelog.
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RECIPES_GREGTECH.java
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SteamCondenser doesn't show it's tickTime in GUI anymore.
Added compat for some IC2 cables and TC/FB shards.
Added compat for CompactWindmills.
Implemented compat handler for OreDicting/Recipe handling
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Not using them currently though, as they cause the client to crash.
Will debug more & use default turbine textures for now.
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I think that's enough until 1.1.x
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Liquid Test 1.
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Still have to refine the recipe code to work for items better. (It's directly copied from the processing array)
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Fixed item registration of the Industrial Centrifuge and related Casings,
Added recipes.
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