Age | Commit message (Collapse) | Author |
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+Added LuV -> Max Voltage Machine components.
+Added Rocket Engines, High tier diesel generators.
+Added new textures for everything.
+Added BedLocator_Base.java - Debug item for testing and NBT data storage.
+Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
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Does it ever end?
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~Just trying to clean up the entire codebase for future projects.
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~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java)
+Added a handful of DEBUG classes (To resolve multiblock shaping issues)
+Added GregtechMetaTileEntityIndustrialPlatePress.java
+Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy.
+Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.)
>This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
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+New Coke Oven GUI
+Changed casings internally.
+3 Coke Oven Recipes.
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Swapped textures.
Removing uptime from the next commit forward. (Think it causes weird issues, due to bad code merging)
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this as a rollback point/changelog.
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RECIPES_GREGTECH.java
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SteamCondenser doesn't show it's tickTime in GUI anymore.
Added compat for some IC2 cables and TC/FB shards.
Added compat for CompactWindmills.
Implemented compat handler for OreDicting/Recipe handling
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Not using them currently though, as they cause the client to crash.
Will debug more & use default turbine textures for now.
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I think that's enough until 1.1.x
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Liquid Test 1.
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Still have to refine the recipe code to work for items better. (It's directly copied from the processing array)
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Fixed item registration of the Industrial Centrifuge and related Casings,
Added recipes.
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