| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-04-25 | Implemented the groundwork for some custom textures. | Draknyte1 | |
| Not using them currently though, as they cause the client to crash. Will debug more & use default turbine textures for now. | |||
| 2016-04-24 | Trying to use some new textures for the centrifuge. | Draknyte1 | |
| 2016-04-24 | Now the Industrial Centrifuge has a fancy animated texture on the front and ↵ | Draknyte1 | |
| better structural checks. | |||
| 2016-04-24 | Better handling of casing blocks. | Draknyte1 | |
| 2016-04-24 | Refactor no. 3 | Draknyte1 | |
| I think that's enough until 1.1.x | |||
| 2016-04-24 | Code Cleanups. | Draknyte1 | |
| Liquid Test 1. | |||
| 2016-04-23 | Industrial Centrifuge is now available, fluids work! | Draknyte1 | |
| Still have to refine the recipe code to work for items better. (It's directly copied from the processing array) | |||
| 2016-04-22 | Fixed the texture issue with Iron plated Bricks, | Draknyte1 | |
| Fixed item registration of the Industrial Centrifuge and related Casings, Added recipes. | |||
| 2016-04-22 | Refactoring like a champion. | Draknyte1 | |
