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path: root/src/Java/miscutil/gregtech
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2016-06-29Think I've fixed bad textured registration.Draknyte1
All fluids should now have valid textures or textures missing within the <MiscUtils> domain.
2016-06-29+Custom Alveary Blocks (Very W.I.P.) - Disabled unless debug mode is enabled.Draknyte1
+Custom Jack Daniels Brewing Recipes for Growthcraft and Psychedelicraft. $Fixed a weird texture overwrite (Electric Blast Furnace & Large Bronze Boiler)
2016-06-29+Added Two Frames for ForestryDraknyte1
+First attempt at adding an Alveary block for Forestry As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
2016-06-27Fixed GT mod HandlerDraknyte1
2016-06-26+Electric Blast Furnace clone - For TestingDraknyte1
+Added Blazing Pyrotheum +Added Gelid Cryotheum +Added Blizz Rods
2016-06-25Small FixesDraknyte1
2016-06-23Adds Jack Daniels as a Growthcraft Booze! :DDraknyte1
2016-06-20+Added New Circuits & Components along with recipes.Draknyte1
+Added A complete set of Machine components up to MAX voltage along with recipes. +Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines) +Added better support for future recipe additions.
2016-06-19~Trying to add Rocket Fuels.Draknyte1
2016-06-19+More classes stolen from GT to implement my own items on a metaitem.Draknyte1
+Added LuV -> Max Voltage Machine components. +Added Rocket Engines, High tier diesel generators. +Added new textures for everything. +Added BedLocator_Base.java - Debug item for testing and NBT data storage. +Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
2016-06-18~More RefactoringDraknyte1
Does it ever end?
2016-06-17~Further refactoring.Draknyte1
~Just trying to clean up the entire codebase for future projects.
2016-06-02~Changed Coke Oven RecipesDraknyte1
~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java) +Added a handful of DEBUG classes (To resolve multiblock shaping issues) +Added GregtechMetaTileEntityIndustrialPlatePress.java +Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy. +Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.) >This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
2016-05-24+Industrial PressDraknyte1
+New Coke Oven GUI +Changed casings internally. +3 Coke Oven Recipes.
2016-05-23Removed WAILA and UpTime Support.Draknyte1
2016-05-23Fixed Casing Block creative tab registration.Draknyte1
Swapped textures. Removing uptime from the next commit forward. (Think it causes weird issues, due to bad code merging)
2016-05-23Forgot to Commit before the weekend.. Not sure what I change, but making ↵Draknyte1
this as a rollback point/changelog.
2016-05-15Coking Oven Recipe handler working.Draknyte1
RA wasn't being assigned an instance of GregtechRecipeAdder, which is now fixed in CORE
2016-05-15Should be loading recipes, but getting nullpoints on #20 of ↵Draknyte1
RECIPES_GREGTECH.java
2016-05-15First steps towards the Industrial Coking Oven, plus some other misc fixes.Draknyte1
SteamCondenser doesn't show it's tickTime in GUI anymore. Added compat for some IC2 cables and TC/FB shards. Added compat for CompactWindmills. Implemented compat handler for OreDicting/Recipe handling
2016-04-28Bumped mod version up a minor after this last little code cleanup.Draknyte1
2016-04-25Fixed a rendering derp.Draknyte1
2016-04-25Implemented the groundwork for some custom textures.Draknyte1
Not using them currently though, as they cause the client to crash. Will debug more & use default turbine textures for now.
2016-04-24Trying to use some new textures for the centrifuge.Draknyte1
2016-04-24Now the Industrial Centrifuge has a fancy animated texture on the front and ↵Draknyte1
better structural checks.
2016-04-24Better handling of casing blocks.Draknyte1
2016-04-24Refactor no. 3Draknyte1
I think that's enough until 1.1.x
2016-04-24Code Cleanups.Draknyte1
Liquid Test 1.
2016-04-23Industrial Centrifuge is now available, fluids work!Draknyte1
Still have to refine the recipe code to work for items better. (It's directly copied from the processing array)
2016-04-22Fixed the texture issue with Iron plated Bricks,Draknyte1
Fixed item registration of the Industrial Centrifuge and related Casings, Added recipes.
2016-04-22Refactoring like a champion.Draknyte1
2016-04-04Fixed Fuel values.Draknyte1
Changed description to correctly reflect the fact it's now a block higher than the Bronze Blast Furnace.
2016-04-04Added in an Iron Blast furnace, to give an alternative to the Bronze one.Draknyte1
Takes 5-6x longer, Uses 3x fuel, but is far cheaper to make.
2016-04-03Finally, Got everything working how I want. Only thing left to do is the ↵Draknyte1
anti-grief block. Fixed Buffer Cores, now there is 10 tiers, all with a unique colour and recipe. Energy Buffers have had their recipes revised, due to new recipes for the cores. Steam condenser may need tweaking, but for now, I'll let it slide and players test it. Updated a few graphics too, the Staballoy Axe and Pickaxe, the Buffer Core and the New Hammer Tool all received visual updates. Compiled build and Dev. build will be up shortly.
2016-03-21Final version of safes for now.Draknyte1
Cleaned up some handler code and left some new classes in for future use. Also, skipped a build and brought a fresh one along.
2016-03-21I think things work, mostly.. Time to go for a re-writeDraknyte1
2016-03-20Added an extra instanceof check in the XEventHandler class just incase the ↵Draknyte1
meta tile entity is actually a pipe. (Oversight at my behalf) Cleaned up some of te Player Caching code, so it's not loaded twice every time it's needed (6am logic loops are the cause) Will add a new build when I've finalised everything.
2016-03-19Updated SafeBlock GUI, Removed 2 unused buttons and their related code.Draknyte1
Playercache is now Active and caching playerdata, for use in GUIs and other places. ;) Player Safe Blocks should now be 100% intruder safe.
2016-03-16Working UUID matched Player safes.Draknyte1
Cleaned up a few other things too, which is always good. This mod will in future versions begin to benefit more and more from using my own compiled version of gregtech as opposed to using V5.8.33 from Blood-asp which was the final release of 5.8.
2016-03-15Updated the values for the new Gregtech Wires/Cables to actual reasonable ↵Draknyte1
values.
2016-03-130.9.4_Public release build files.Draknyte1
2016-03-13Disabled Debug Mode, Change conduit materials so that they're actually ↵Draknyte1
useful (Not Helium and HSLA) & swapped out a texture on a [WIP] block.
2016-03-13Saving an instance of my workspace and relevant files so I can once again, ↵Draknyte1
Strip out dev code for a stable .jar compile.
2016-02-29V0.9.2 Release - Removed dev features and some messy code to push a 0.9.2 ↵Draknyte1
snapshop codebase.
2016-02-29Added IC2 Steam condenser, to remove all that nasty useless steam.Draknyte1
Also tried to add Waila compat. for a few blocks & retextured the Energy Buffers.
2016-02-27Pushing more things to Git which weren't there.Draknyte1
ToroiseGit doesn't auto add new files to be pushed/committed unless you manually add them to a commit. :(
2016-02-27Added Custom GT Cables/Wire & also added a copy of EnderIO's Gas Conduit ↵Draknyte1
classes. Time to combine the two, yeah? Also stripped out a heap of constants and refactored them together.
2016-02-27Removed Old Dev features related to math.Draknyte1
Added all Ingots/Plates to OreDict. Cleaned up some of my logging a little. More work on the GT Conduits.
2016-02-19Removed Hard dependency on gregtech as another Project and added dev ↵Draknyte1
versions of all requires libs. Also started work on GT-EU EnderIO conduits, adding @Optional annotations where possible and a few other nice things.
2016-01-20Initial CommitDraknyte1