Age | Commit message (Collapse) | Author |
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All fluids should now have valid textures or textures missing within the <MiscUtils> domain.
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+Custom Jack Daniels Brewing Recipes for Growthcraft and Psychedelicraft.
$Fixed a weird texture overwrite (Electric Blast Furnace & Large Bronze Boiler)
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+First attempt at adding an Alveary block for Forestry
As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
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+Added Blazing Pyrotheum
+Added Gelid Cryotheum
+Added Blizz Rods
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+Added A complete set of Machine components up to MAX voltage along with recipes.
+Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines)
+Added better support for future recipe additions.
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+Added LuV -> Max Voltage Machine components.
+Added Rocket Engines, High tier diesel generators.
+Added new textures for everything.
+Added BedLocator_Base.java - Debug item for testing and NBT data storage.
+Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
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Does it ever end?
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~Just trying to clean up the entire codebase for future projects.
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~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java)
+Added a handful of DEBUG classes (To resolve multiblock shaping issues)
+Added GregtechMetaTileEntityIndustrialPlatePress.java
+Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy.
+Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.)
>This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
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+New Coke Oven GUI
+Changed casings internally.
+3 Coke Oven Recipes.
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Swapped textures.
Removing uptime from the next commit forward. (Think it causes weird issues, due to bad code merging)
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this as a rollback point/changelog.
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RA wasn't being assigned an instance of GregtechRecipeAdder, which is now fixed in CORE
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RECIPES_GREGTECH.java
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SteamCondenser doesn't show it's tickTime in GUI anymore.
Added compat for some IC2 cables and TC/FB shards.
Added compat for CompactWindmills.
Implemented compat handler for OreDicting/Recipe handling
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Not using them currently though, as they cause the client to crash.
Will debug more & use default turbine textures for now.
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better structural checks.
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I think that's enough until 1.1.x
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Liquid Test 1.
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Still have to refine the recipe code to work for items better. (It's directly copied from the processing array)
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Fixed item registration of the Industrial Centrifuge and related Casings,
Added recipes.
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Changed description to correctly reflect the fact it's now a block higher than the Bronze Blast Furnace.
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Takes 5-6x longer, Uses 3x fuel, but is far cheaper to make.
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anti-grief block.
Fixed Buffer Cores, now there is 10 tiers, all with a unique colour and recipe.
Energy Buffers have had their recipes revised, due to new recipes for the cores.
Steam condenser may need tweaking, but for now, I'll let it slide and players test it.
Updated a few graphics too, the Staballoy Axe and Pickaxe, the Buffer Core and the New Hammer Tool all received visual updates.
Compiled build and Dev. build will be up shortly.
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Cleaned up some handler code and left some new classes in for future use.
Also, skipped a build and brought a fresh one along.
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meta tile entity is actually a pipe. (Oversight at my behalf)
Cleaned up some of te Player Caching code, so it's not loaded twice every time it's needed (6am logic loops are the cause)
Will add a new build when I've finalised everything.
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Playercache is now Active and caching playerdata, for use in GUIs and other places. ;)
Player Safe Blocks should now be 100% intruder safe.
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Cleaned up a few other things too, which is always good.
This mod will in future versions begin to benefit more and more from using my own compiled version of gregtech as opposed to using V5.8.33 from Blood-asp which was the final release of 5.8.
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values.
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useful (Not Helium and HSLA) & swapped out a texture on a [WIP] block.
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Strip out dev code for a stable .jar compile.
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snapshop codebase.
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Also tried to add Waila compat. for a few blocks & retextured the Energy Buffers.
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ToroiseGit doesn't auto add new files to be pushed/committed unless you manually add them to a commit. :(
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classes.
Time to combine the two, yeah?
Also stripped out a heap of constants and refactored them together.
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Added all Ingots/Plates to OreDict.
Cleaned up some of my logging a little.
More work on the GT Conduits.
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versions of all requires libs.
Also started work on GT-EU EnderIO conduits, adding @Optional annotations where possible and a few other nice things.
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