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path: root/src/Java/miscutil/xmod
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2016-09-06+ Made Energy Crystal have a different recipe every day. (There is about 300 ↵Draknyte1
possible permutations) % Tried adding another recipe handler for the dehydrator. > This one combines the mixer input, fluid input, fluid output, with a sifter multi output and chance.
2016-09-05+ Added some more fluid textures.Draknyte1
2016-09-05+ Added Lithium Carbonate recipes.Draknyte1
+ Added some fluid textures. % Changed names to be mixes on some fluids.
2016-09-05$ Fixes #12, tool-tip should be a bit more descriptive.Draknyte1
2016-09-04% Tried moving my recipe map to extend the GT_Recipe.Draknyte1
2016-09-04+ More work on recipes for the dehydrator..Draknyte1
2016-09-04+ Added some base Meta Tile Entities to handle my custom recipe system.Draknyte1
+ Added some Test recipes for the Dehydrator. + Added 3 different recipe handlers for the Dehydrator. % Added a new Method in FluidUtils that accepts a fluidstack and amount to return a fluidstack[].
2016-09-04$ Fixed Dehydrators not loading unless Solar Generators were enabled.Draknyte1
2016-09-04+ Added in the Chemical Dehydrator machine.Draknyte1
+ Added in Fluids (Sulfuric Lithium mix, Lithium Hydroxide) + Added crafting recipes for Sulfuric Lithium Mix and Lithium Hydroxide. % Moved a handful of Gregtech related classes into the proper packages under xmod.
2016-09-03+ Basically finished the Power Sub-Station in a single commit.Draknyte1
> It needs proper power storage and the shape needs refining, but otherwise works good.
2016-09-03% Finalized cells & Nuclear fluids for now.Draknyte1
2016-09-03+ Final work on fluid cells for now.Draknyte1
> They should all work fine, with names and icons.
2016-09-02$ Hopefully fixed cell generation.Draknyte1
2016-09-02% Tweaked handling of Hydrogen Chloride and it's compatibility with IHL.Draknyte1
2016-09-02+ More work on Fluids, Fluid handling and Other mod xcompat.Draknyte1
$ Fixed Hastelloy N giving Hastelloy X.
2016-09-02+ Added more Nuclear related FluidsDraknyte1
+ Added cells for each liquid.
2016-09-02+ Added new Utility classes.Draknyte1
% Changed compat handling for GT to use reflection to check class values.
2016-09-01+ Added some better support for the 5.9 branch of Gregtech.Draknyte1
> Added variable method classes which allow 5.7, 5.8 and 5.9 code segments to co-exist without compile or static link errors.
2016-09-01% Updated version of IC2 this was built against.Draknyte1
% Changed some some things regarding fluids and their handling during loading.
2016-08-30+ Added nuclear fuel liquids.Draknyte1
> Uranium Hexafluoride and Uranium Tetrafluoride.
2016-08-30+ Added a system to handle radioactive materials.Draknyte1
+ Added some new tooltips to warn against radiation damage.
2016-08-30+ Added Casing blocks for the future of Nuclear Power generation.Draknyte1
% Changed how a few log messages are presented.
2016-08-30$ Fixed Thermal Foundation fluids always loading, even if Thermal Foundation ↵Draknyte1
is already present. + Added more Backpacks. % Changed backpack names and OreDict values.
2016-08-30$ Fixed Fluid pipe flowthrough amounts.Draknyte1
$ Fixed some item tooltips. + Added another 6 types of fluid pipe.
2016-08-29+ Added some Custom Fluid Pipes for Gregtech.Draknyte1
+ Added recipes for all pipes. % Updated the icon for the backpack so the strap looks like it is a tad bigger.
2016-08-27+ Added a compatibility handler for Thaumcraft Aspects being handled ↵Draknyte1
incorrectly in older GT versions.
2016-08-27$ Hopefully fixed issue #8.Draknyte1
2016-08-27+ New GUI for the Mach II RTG.Draknyte1
- Disabled Generators again for public build.
2016-08-27- Disabled the new IC2 generators from loading, in prep. for the next public ↵Draknyte1
release.
2016-08-27% More work on the generators.Draknyte1
+ Added custom names for them, hopefully.
2016-08-27+ Attempted to add custom IC2 generators.Draknyte1
% Refactored the xmod package to be a parent, beside core. No longer is it a child, it needs room to grow.