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2017-04-30+ Added the base work for a new dimension.Draknyte1
2017-04-30+ Made Hellfire burn Grass and Mycelium.Draknyte1
2017-04-30% Changed Sieve logging to MACHINE_INFO.Draknyte1
% Updated Industrial Sieve Tooltip, to ease construction.
2017-04-30% moved tree farm logging to the Machine Info output.Draknyte1
> Enable this in the config to see why machines fail.
2017-04-30- Removed some overrides.Draknyte1
2017-04-30$ Fixed dirt not working in the Tree Farmer Frame recipe.Draknyte1
- Removed a touch of old code.
2017-04-30$ Fixed the Tree Farmer Controller recipe not working.Draknyte1
2017-04-30+ Added Recipes for the Tree Farmer Controller & Frame.Draknyte1
2017-04-30^ Version bumped to 1.5.0-BetaDraknyte1
> First 1.50 release, long overdue.
2017-04-30$ Fixed a small issue where the tree farmer would forget it's repair status.Draknyte1
2017-04-30% Changed the display names of HF and HC to support GT changes. Fixes #75Draknyte1
% Swapped two textures around for mysterious blobs.
2017-04-30$ Made the Tree Farmer work to some usable release ready state.Draknyte1
- Temporarily disabled the added witch noises.
2017-04-30$ Fixed a bug where the mold for fluid solidifying plates would get used up.Draknyte1
% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64. > This means recipes use 30/120EU instead of 32/128EU, for example.
2017-04-30+ Re-enabled Enderium for GT .09 by default.Draknyte1
2017-04-30+ Added Resonant Ender.Draknyte1
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating.
2017-04-29+ Added Eglin Steel.Draknyte1
+ Added Recipes for the Industrial Sieve & Casings. % Tweaked Blast Furnace EU cost for all materials.
2017-04-29$ Fixed improper handling of sifter recipes, that would stack bonus chances ↵Draknyte1
each time it ran. > Recipes now gain static bonuses and work as intended.
2017-04-13% Attempted more recipe work on the Industrial Sifter.Draknyte1
% Changed network availability testing to be more robust.
2017-04-09$ Improved the structure handling code of the Industrial Sieve.Draknyte1
% Changed the timeout of network checks.
2017-04-03$ Fixed the Multitank requiring EnderIO. #69Draknyte1
% Changed how Computronics logging is handled.
2017-04-02+ Added a Dev environment Check.Draknyte1
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock.
2017-04-01$ Hopefully fixed broken durability bars for multi-pickaxes.Draknyte1
2017-04-01+ Hellish Fire is now a light source.Draknyte1
2017-04-01$ Fixed Hellish Fire not setting entities on fire.Draknyte1
% Changed particles emitted from Hellish Fire.
2017-04-01+ Made Hellish Fire More brutal.Draknyte1
2017-04-01$ Properly implemented Hellish Fire.Draknyte1
% Initial changes to fire spread mechanics for Hellish Fire.
2017-04-01Merge pull request #70 from draknyte1/desktop-changesAlkalus
Unmerged Desktop Changes
2017-04-01+ Added some more logging.Draknyte1
+ Added a custom fire block known as HellFire. $ Fixed the mining explosion not dropping every block. % Disabled mining explosion causing wild fires. % Changed mining explosion renderer to use the custom block, not tnt textures. % Changed mining explosion power to be 5x stronger.
2017-03-30% Replaced Industrial Sifter air blocks with Sieve Grates.draknyte1
+ Allowed casing blocks to have transparency.
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency.
2017-03-29% Changed some ArrayList functions for J7 compliance.draknyte1
2017-03-29+ Boosted % based outputs in the Industrial Sifter.draknyte1
2017-03-29+ Added Large Sieve Grates.draknyte1
% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates.
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-25$ Fixed the durability of Multi-pickaxes overflowing the Integer maxDamage.draknyte1
2017-03-18% Changed Mining Explosives to use the new ExplosionHandler.Draknyte1
+ Added a custom explosion which sets the world ablaze and will eventually support the custom mining mechanic.
2017-03-18+ Added a delay to the mod update message upon login, so it's easier to see.Draknyte1
+ Added more Smoke and visual FX to the Primed Mining Explosives explosion. % Tweaked Primed Mining Explosive Renderer. + Added a randFloat to MathUtils.java.
2017-03-18+ Added a custom mining explosives renderer.Draknyte1
2017-03-18$ Forget to register the Mining Explosives block.Draknyte1
2017-03-18+ Added a rudimentary mining explosive base, which will find ores.Draknyte1
% Cleaned up some classes.
2017-03-18re-tiered Tanks a bit for GTNH pack (#66)Martin Robertz
* re-tiered Tanks a bit for GTNH pack * fix recipes * recipes not shown before * Change Tank HV recipes * so this is better
2017-03-12+ Added a Generic class for misc. items.draknyte1
+ Added the ability to generate Heavy Plates to BaseItemComponent.java. + Added some extra desaturated textures.
2017-03-12+ Added more misc. item textures.draknyte1
$ Fixed Helium Generator slot handling. $ Fixed HG slot locations within the GUI.
2017-03-12$ Fixed old logic within the HG.draknyte1
$ Fixed textures not loading form the correct location.
2017-03-12+ Added missing classes from the Helium Generator. Forgot to commit them ↵draknyte1
last time.
2017-03-12+ Re-added the Helium Generator.draknyte1
+ Added a handful of new textures. + Added a new GUI texture for the Helium generator, made by 4000DC.
2017-03-12% Changed the Logger to stop using FML and to start using GT++.draknyte1
+ Added some analytic code.
2017-03-05% Test LFTR changes.Draknyte1
2017-03-05+ Added support for GTNH Machine Components.Draknyte1
- Removed logging from Fish Traps.
2017-03-04^ Version Bump.Draknyte1
$ Fixed a Byte to Int conversion.