Age | Commit message (Collapse) | Author |
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% Ended up making some not exist any more.
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to have tools.
% Bumped Multispade durability by 3x.
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machine components, ingots/plates/rods/etc.).
- Removed recipe addition logging.
% Tried again to boost multi-tool durabilities by 3x.
% Added sapling plant code to the Tree Farmer, improved output bus storage of chopped logs.
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configurable).
+ Added a getSimpleStack method for blocks, to simplify life.
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+ Added a handler for creating non-molten fluids.
+ Added the basis for a config switch to enable or disable the tree farmer.
$ Improved Tree Farm cutting and cleanup code.
$ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.)
- Removed some useless code from Material.java.
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% Made EnderIO Interface for wrenching optional.
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clears leaves for upto 150 blocks above it.
+ Added a isLeaves check to TreefarmManager.java.
+ Added a placeholder casing texture for the Tree Farmer. (ID 77)
+ Added vanilla Podzol and Acacia log textures.
% Changed the textures on TreeFarmer blocks.
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$ Improved the structure formation of the Tree Farmer, it now works better when built.
+ Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
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+ Added TreefarmManager.java, for static forestry related content.
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+ Did a whole lot of work on it's logic, it now sort of assembles properly.
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Furnace with a tooltip).
+ * XSTR - Xorshift ThermiteRandom
+ * Modified by Bogdan-G
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(They were missing).
+ Added Crafting Recipes for nuggets in the alloy smelter (It was missing).
$ Fixed the last recipeGen class not being loaded, also added the new one RecipeGen_AlloySmelter.java
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+ Added a GT API version into the internal variables class.
+ Added a base system for fluctuating colour in fluid Cells.
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cell is recoloured, not the entire thing.
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% Tweaked costs of Fluid Melting and Solidifying recipes.
% Changed Assembly Recipe generator. (Now has a factory method for things needing molten fluids)
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+ Added Rotor recipes to the assembly machine.
+ Added Frame Box recipes to the assembly machine.
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$ Fixed the slot positions for the new NEI handler, also added more output slots for fluids.
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% Moved Fission Fuel recipe map to it's own class, specially for the NEI handler.
^ Updated CodeChickenCore-1.7.10-1.0.6.44-dev.jar to CodeChickenCore-1.7.10-1.0.7.47-dev.jar.
^ Updated CodeChickenLib-1.7.10-1.1.3.136-dev.jar to CodeChickenLib-1.7.10-1.1.3.140-dev.jar.
^ Updated NotEnoughItems-1.7.10-1.0.4.107-dev.jar to NotEnoughItems-1.7.10-1.0.5.120-dev.jar.
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to iuytrewetyu for noticing this issue.
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when moved.)
- Removed Internal PlayerAPI I previously bundled.
- Removed some debug logging from single block tanks.
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^ Version bump to V1.4.9.22-alpha
+ Uploaded PlayerAPI-1.7.10-1.4.jar library file. https://minecraft.curseforge.com/projects/player-api/files/2248928
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and smp tested.
% Slight change to molten fluid generation.
% Name changed to Molten ZrF4.
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+ Added HOTINGOT to ComponentTypes.
+ Added subscript formulae to dusts. (Which still use the old material system) when the name contains subscript (Basically assumes that any item with a number is a chemical formula).
- Removed Subscript from dust names.
% Added a check to the tooltip for any component item to not show the chemical composition if it's empty or ??.
% Made the mChemicalFormula String in generateMaterialFromGtENUM subscripted.
% Rewrote BaseItemIngot.java to use the component system, renamed copy of the old class to BaseItemIngotOLD.java.
% Rewrote BaseItemIngotHot.java to use the new component system.
% Changed the Error ingot to use BaseItemIngotOLD.java
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+ Added a new, secondary, simpler 7Li creation recipe, albeit not as efficient as the old one.
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+ Enabled Fission Fuel Processing recipes.
+ Added recipes for all three nuclear fuels in the Fission Fuel Processor.
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% Changed two LFTR recipes to require the full salt mixtures, not just Uranium235 or UF4.
% Changed tooltip on the Slow builders ring.
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> It now uses a client-side state system, which can be hooked by anything to force sneaking or sprinting.
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+ Added support for the builders ring to toggle Sneak on and Sprinting off while worn.
+ Added PlayerAPI.
% Moved COFH api files into the same package as PlayerAPI.
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Required)
$ Fixed Distillation tower recipe for Helium/hydrogen blobs.
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+ Gave Fission Fuel plant a better tooltip.
$ Finalized shape of Fission Fuel Processing Plant.
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+ Added a config option for the FFPP.
+ Added new textures for the new casings.
- Removed obsolete tooltips on casing blocks.
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% Tweaked some recipes, ZrC4 -> ZrF4 now gives 4x less Hydrogen Chloride. Fluorite dust + Sulfuric now takes longer.
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+ Added a custom tooltip for Fluorite ore blocks, to depict where they are obtained from. (Sandstone and Limestone)
+ Added Calcium Sulfate if Gypsum does not exist, if it does, also oredicts Gypsum as dustCalciumSulfate.
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+ Added Macerator recipe for Fluorite Ore to Fluorite Dust.
$ Rewrote large portions of the multitool mining logic.
% Made Fluorite ore drop 50% more often.
% Changed ore textures back to being single layer, for now.
% Changed logging for multi picks to debug mode.
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+ Added Ore Blocks.
+ Gave Ore Blocks an overlay texture.
- Removed the old ZrF4 dust.
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- Disabled Reactor Salt compound generation.
% Renamed Reactor Secondary Fuel [Li2BeF4] back to Li2BeF4.
+ Added dustZrF4 to dustZirconiumTetrafluoride.
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+ Moved most Nuclear components to the new classes, for readability and ease of use.
- Removed old instances of Nuclear Fuel components, not generated by my MaterialGenerator.java.
% Tweaked recipes to reflect new materials generated.
+ Enabled material generation for Nuclear materials, producing a very strict item output set.
+ Added U235/U238/Pu241/Pu244 to ELEMENT.java
% Changed all LFTR recipes to now output Uranium Hexafluoride, instead of straight U233.
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+ Added recipes to the Macerator/Pulveriser for blocks to 9 dust.
+ Added recipe for Sulfuric Lithium to be used in.
+ Added a dehydrator recipe for LiOH fluid to dust.
% Adjusted Li7 crafting time.
% Made various recipes now require Lithium-7
% Renamed 2LiOHCaCO3 to Li2CO3CaOH2.
+ material/Material.java now has getBlock().
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+ Made Lithium-7 craftable, Lithium Plates to Li7 double plates.
$ Fixed the Th232 centrifuge recipe having the incorrect output.
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+ Created Thorium-232, a step towards ThF4.
+ Added centrifuge recipe for Th->Th232(Bonus U232 0.10%).
+ Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java
% Fixed fluid extractor recipes not being added for every dust.
+ Added more fluid extractor and fluid solidifier recipes for each material.
- Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells.
% Changed Multitank Controller Logic, maybe broke things.
+ Added getNugget and getCell to Material.java
% Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name.
% Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
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% Changed the config file name and location, it now generates as GTplusplus.cfg in the GTplusplus folder inside the config folder.
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+ Added a unique NEI GUI for the LFTR.
$ Fixed a spelling error in the LFTR NEI page.
+ Added a recipe for the Fire Maker.
% Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride.
% Changed the texture of molten.fluids.
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% Completely rewrote NBT handling on small fluid tanks. Nearly at a satisfactory level.
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% More work on the small tank.
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+ Gave the Helium Blob a name.
+ Gave core items the ability to have a name on yet another constructor.
- Disabled the cape handler.
% Minor improvements to the portable tanks.
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