Age | Commit message (Collapse) | Author | |
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2017-04-02 | + Added a Dev environment Check. | Draknyte1 | |
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock. | |||
2017-04-01 | $ Hopefully fixed broken durability bars for multi-pickaxes. | Draknyte1 | |
2017-04-01 | + Hellish Fire is now a light source. | Draknyte1 | |
2017-04-01 | $ Fixed Hellish Fire not setting entities on fire. | Draknyte1 | |
% Changed particles emitted from Hellish Fire. | |||
2017-04-01 | + Made Hellish Fire More brutal. | Draknyte1 | |
2017-04-01 | $ Properly implemented Hellish Fire. | Draknyte1 | |
% Initial changes to fire spread mechanics for Hellish Fire. | |||
2017-04-01 | Merge pull request #70 from draknyte1/desktop-changes | Alkalus | |
Unmerged Desktop Changes | |||
2017-04-01 | + Added some more logging. | Draknyte1 | |
+ Added a custom fire block known as HellFire. $ Fixed the mining explosion not dropping every block. % Disabled mining explosion causing wild fires. % Changed mining explosion renderer to use the custom block, not tnt textures. % Changed mining explosion power to be 5x stronger. | |||
2017-03-30 | % Replaced Industrial Sifter air blocks with Sieve Grates. | draknyte1 | |
+ Allowed casing blocks to have transparency. | |||
2017-03-30 | $ Rewrote Industrial Sifter structural code. | draknyte1 | |
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency. | |||
2017-03-29 | % Changed some ArrayList functions for J7 compliance. | draknyte1 | |
2017-03-29 | + Boosted % based outputs in the Industrial Sifter. | draknyte1 | |
2017-03-29 | + Added Large Sieve Grates. | draknyte1 | |
% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates. | |||
2017-03-28 | + Added the Multiblock Sifter. | draknyte1 | |
2017-03-25 | $ Fixed the durability of Multi-pickaxes overflowing the Integer maxDamage. | draknyte1 | |
2017-03-18 | % Changed Mining Explosives to use the new ExplosionHandler. | Draknyte1 | |
+ Added a custom explosion which sets the world ablaze and will eventually support the custom mining mechanic. | |||
2017-03-18 | + Added a delay to the mod update message upon login, so it's easier to see. | Draknyte1 | |
+ Added more Smoke and visual FX to the Primed Mining Explosives explosion. % Tweaked Primed Mining Explosive Renderer. + Added a randFloat to MathUtils.java. | |||
2017-03-18 | + Added a custom mining explosives renderer. | Draknyte1 | |
2017-03-18 | $ Forget to register the Mining Explosives block. | Draknyte1 | |
2017-03-18 | + Added a rudimentary mining explosive base, which will find ores. | Draknyte1 | |
% Cleaned up some classes. | |||
2017-03-18 | re-tiered Tanks a bit for GTNH pack (#66) | Martin Robertz | |
* re-tiered Tanks a bit for GTNH pack * fix recipes * recipes not shown before * Change Tank HV recipes * so this is better | |||
2017-03-12 | + Added a Generic class for misc. items. | draknyte1 | |
+ Added the ability to generate Heavy Plates to BaseItemComponent.java. + Added some extra desaturated textures. | |||
2017-03-12 | + Added more misc. item textures. | draknyte1 | |
$ Fixed Helium Generator slot handling. $ Fixed HG slot locations within the GUI. | |||
2017-03-12 | $ Fixed old logic within the HG. | draknyte1 | |
$ Fixed textures not loading form the correct location. | |||
2017-03-12 | + Added missing classes from the Helium Generator. Forgot to commit them ↵ | draknyte1 | |
last time. | |||
2017-03-12 | + Re-added the Helium Generator. | draknyte1 | |
+ Added a handful of new textures. + Added a new GUI texture for the Helium generator, made by 4000DC. | |||
2017-03-12 | % Changed the Logger to stop using FML and to start using GT++. | draknyte1 | |
+ Added some analytic code. | |||
2017-03-05 | % Test LFTR changes. | Draknyte1 | |
2017-03-05 | + Added support for GTNH Machine Components. | Draknyte1 | |
- Removed logging from Fish Traps. | |||
2017-03-04 | ^ Version Bump. | Draknyte1 | |
$ Fixed a Byte to Int conversion. | |||
2017-03-04 | ^ Version Bump. | Draknyte1 | |
$ Reverted Utils.java (Fixes ArrayList<ArrayList> cannot be converted to List<Object>) $ Fixed use of generics in MultiPickaxeBase.java. | |||
2017-03-04 | $ Hopefully fixed a large majority of Multi-pickaxe enchantments. | Draknyte1 | |
2017-03-04 | $ Fixed extruder recipes for Gears using 8 ingots, now they only require 4. | Draknyte1 | |
2017-03-04 | $ Tweaked Handling of UU-A in the Matter Fabricator. | Draknyte1 | |
- Disabled IC2 Scrap and Scrap box usage within the Matter Fabricator. | |||
2017-03-04 | - Removed some Logging. | Draknyte1 | |
2017-03-04 | $ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex. | Draknyte1 | |
2017-03-04 | % Changed some spellings/language. | Draknyte1 | |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 | |
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project. | |||
2017-03-04 | $ Further fixed PlayerAPI related content, using COMPAT_PlayerAPI.java which ↵ | Draknyte1 | |
was created for the purpose of isolation. Much better than just adding some if checks to ClientProxy.java | |||
2017-03-02 | $ Fixed issue related to PlayerAPI still expecting to exist. | draknyte1 | |
2017-02-28 | + Initial work done for Multitools to have the material appropriate ↵ | draknyte1 | |
enchantments. Thanks to Kate_CW for reminding me to re-add this feature in a working state :D | |||
2017-02-28 | ^ Version Bump. | draknyte1 | |
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function. | |||
2017-02-27 | + Added fluids to mixer recipes, instead of consuming cells. | draknyte1 | |
2017-02-26 | + Added custom GT:NH recipes for rings for all of my materials, which use ↵ | draknyte1 | |
two tools. | |||
2017-02-26 | ^ Version Bump. | draknyte1 | |
2017-02-26 | $ Fixed an issue where lots of materials generated ItemStack outputs of > 64. | draknyte1 | |
2017-02-24 | % Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last ↵ | draknyte1 | |
commit. #58 | |||
2017-02-24 | % Tweaked portable tank recipes if GT:NH is installed, as requested by ↵ | draknyte1 | |
@Dream-Master. This should resolve #58 for you mate. | |||
2017-02-24 | % Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 ↵ | draknyte1 | |
eu/t to account for cable loss. + Re-enabled shapeless crafting recipes for lower tier alloys, as opposed to enforcing mixer only recipes. | |||
2017-02-24 | % Tweaked recipes using Huge Pipes. | draknyte1 | |
% Disabled Fluid Tanks above IV tier when GT:NH is loaded. |