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2017-04-02+ Added a Dev environment Check.Draknyte1
$ Fixed Hellish Fire being invisible. % Changed Hellish Fire's particles. % Changed the use of the Forestry child mod to be the GT++ mod. % Tweaked texture on Industrial Sifter Multiblock.
2017-04-01$ Hopefully fixed broken durability bars for multi-pickaxes.Draknyte1
2017-04-01+ Hellish Fire is now a light source.Draknyte1
2017-04-01$ Fixed Hellish Fire not setting entities on fire.Draknyte1
% Changed particles emitted from Hellish Fire.
2017-04-01+ Made Hellish Fire More brutal.Draknyte1
2017-04-01$ Properly implemented Hellish Fire.Draknyte1
% Initial changes to fire spread mechanics for Hellish Fire.
2017-04-01Merge pull request #70 from draknyte1/desktop-changesAlkalus
Unmerged Desktop Changes
2017-04-01+ Added some more logging.Draknyte1
+ Added a custom fire block known as HellFire. $ Fixed the mining explosion not dropping every block. % Disabled mining explosion causing wild fires. % Changed mining explosion renderer to use the custom block, not tnt textures. % Changed mining explosion power to be 5x stronger.
2017-03-30% Replaced Industrial Sifter air blocks with Sieve Grates.draknyte1
+ Allowed casing blocks to have transparency.
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency.
2017-03-29% Changed some ArrayList functions for J7 compliance.draknyte1
2017-03-29+ Boosted % based outputs in the Industrial Sifter.draknyte1
2017-03-29+ Added Large Sieve Grates.draknyte1
% Changed structural formation of the industrial sifter, the top layer 3x3 must now be Large Sieve Grates.
2017-03-28+ Added the Multiblock Sifter.draknyte1
2017-03-25$ Fixed the durability of Multi-pickaxes overflowing the Integer maxDamage.draknyte1
2017-03-18% Changed Mining Explosives to use the new ExplosionHandler.Draknyte1
+ Added a custom explosion which sets the world ablaze and will eventually support the custom mining mechanic.
2017-03-18+ Added a delay to the mod update message upon login, so it's easier to see.Draknyte1
+ Added more Smoke and visual FX to the Primed Mining Explosives explosion. % Tweaked Primed Mining Explosive Renderer. + Added a randFloat to MathUtils.java.
2017-03-18+ Added a custom mining explosives renderer.Draknyte1
2017-03-18$ Forget to register the Mining Explosives block.Draknyte1
2017-03-18+ Added a rudimentary mining explosive base, which will find ores.Draknyte1
% Cleaned up some classes.
2017-03-18re-tiered Tanks a bit for GTNH pack (#66)Martin Robertz
* re-tiered Tanks a bit for GTNH pack * fix recipes * recipes not shown before * Change Tank HV recipes * so this is better
2017-03-12+ Added a Generic class for misc. items.draknyte1
+ Added the ability to generate Heavy Plates to BaseItemComponent.java. + Added some extra desaturated textures.
2017-03-12+ Added more misc. item textures.draknyte1
$ Fixed Helium Generator slot handling. $ Fixed HG slot locations within the GUI.
2017-03-12$ Fixed old logic within the HG.draknyte1
$ Fixed textures not loading form the correct location.
2017-03-12+ Added missing classes from the Helium Generator. Forgot to commit them ↵draknyte1
last time.
2017-03-12+ Re-added the Helium Generator.draknyte1
+ Added a handful of new textures. + Added a new GUI texture for the Helium generator, made by 4000DC.
2017-03-12% Changed the Logger to stop using FML and to start using GT++.draknyte1
+ Added some analytic code.
2017-03-05% Test LFTR changes.Draknyte1
2017-03-05+ Added support for GTNH Machine Components.Draknyte1
- Removed logging from Fish Traps.
2017-03-04^ Version Bump.Draknyte1
$ Fixed a Byte to Int conversion.
2017-03-04^ Version Bump.Draknyte1
$ Reverted Utils.java (Fixes ArrayList<ArrayList> cannot be converted to List<Object>) $ Fixed use of generics in MultiPickaxeBase.java.
2017-03-04$ Hopefully fixed a large majority of Multi-pickaxe enchantments.Draknyte1
2017-03-04$ Fixed extruder recipes for Gears using 8 ingots, now they only require 4.Draknyte1
2017-03-04$ Tweaked Handling of UU-A in the Matter Fabricator.Draknyte1
- Disabled IC2 Scrap and Scrap box usage within the Matter Fabricator.
2017-03-04- Removed some Logging.Draknyte1
2017-03-04$ Fixed Multiblock Output Overflow Logic, thanks to Itszuvalex.Draknyte1
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-03-04$ Further fixed PlayerAPI related content, using COMPAT_PlayerAPI.java which ↵Draknyte1
was created for the purpose of isolation. Much better than just adding some if checks to ClientProxy.java
2017-03-02$ Fixed issue related to PlayerAPI still expecting to exist.draknyte1
2017-02-28+ Initial work done for Multitools to have the material appropriate ↵draknyte1
enchantments. Thanks to Kate_CW for reminding me to re-add this feature in a working state :D
2017-02-28^ Version Bump.draknyte1
$ Fixed GT:NH compatibility not working. % Tweaked Fluorite drop function.
2017-02-27+ Added fluids to mixer recipes, instead of consuming cells.draknyte1
2017-02-26+ Added custom GT:NH recipes for rings for all of my materials, which use ↵draknyte1
two tools.
2017-02-26^ Version Bump.draknyte1
2017-02-26$ Fixed an issue where lots of materials generated ItemStack outputs of > 64.draknyte1
2017-02-24% Tweaked the pipes for GT:NH fluid tanks, forgot to tweak these last ↵draknyte1
commit. #58
2017-02-24% Tweaked portable tank recipes if GT:NH is installed, as requested by ↵draknyte1
@Dream-Master. This should resolve #58 for you mate.
2017-02-24% Tweaked recipe generation to use 30/120/500 eu/t as opposed to 32/128/512 ↵draknyte1
eu/t to account for cable loss. + Re-enabled shapeless crafting recipes for lower tier alloys, as opposed to enforcing mixer only recipes.
2017-02-24% Tweaked recipes using Huge Pipes.draknyte1
% Disabled Fluid Tanks above IV tier when GT:NH is loaded.