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2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours.
2017-06-06+ Made Advanced Boilers Load.Draknyte1
% Finished recipes for the Dehydrator. + Added some temporary recipes for the Advanced Boilers. $ Fixed an error in addShapedGregtechRecipe where NPE's were thrown.
2017-06-06+ Added the components for the Boilers and the Dehydrator into the load ↵Draknyte1
sequence. $ Changed the Sensors to use the old, albeit now fixed, GT_Shaped_Recipe_Builder.
2017-06-06$ More Advanced Boiler Fixes.Draknyte1
2017-06-06$ More Fixes left behind from notepad.Draknyte1
2017-06-06$ Fixed a handful of errors left from using Notepad.Draknyte1
2017-06-06+ Added a chassis for the Advanced Boilers Recipes.Draknyte1
2017-06-06Merge branch 'master' of https://github.com/draknyte1/GTplusplusDraknyte1
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
2017-06-06+ Added the basis of the Advanced Boilers.Draknyte1
+ Added a new GUI texture for the Advanced Boilers.
2017-06-06+ Added more components for the Dehydrator recipes.Draknyte1
2017-06-06+ Added Basic Dehydrator recipes.Draknyte1
2017-06-06$ Fixed the Gregtech Recipe builder not accepting blank spaces.Draknyte1
2017-06-02$ Fixed issue where Sensor recipes wouldn't generate correctly.Alkalus
2017-06-02+ Added ULV component Recipes.Alkalus
+ Added a small wrought iron gear if it doesn't exist. + Added a Lithium plate if it doesn't exist.
2017-06-02+ Added ULV component Textures.Alkalus
2017-06-02+ Finally added ULV Machine ComponentsAlkalus
2017-05-29$ Fix bad naming of fluorides. Closes #79 because git ↵Draknyte1
diffing/fetching/merging is too much effort at this time of night.
2017-05-28% Separated Dimension_DarkWorld.java into 7 sub classes, instead of having ↵Draknyte1
them inline. + Added WorldGenRainForestTree_Ex.java, apparently forgot to include it several commits ago.
2017-05-28% Changed the name & ability of the Alkalus Disk.Draknyte1
+ Made Hellish Fire burn the Dark World Unstable Earth. + Made the .gitignore exclude the screenshots folder.
2017-05-28+ Added a custom ground block for the Dark World Biome/Dimension.Draknyte1
% Changed Dark World dimension ID assignment and handling of internal blocks. % Tweaked the Dark World Biome, from DESERT to SPOOKY, lowered the default ground height from 64 to 48 and disabled Snow. % Tweaked the Dark World Portal Block to no longer spawn entities and adjusted the colour slightly.
2017-05-28- Removed DimensionA.Draknyte1
+ Added Dark World. + Added New Blocks and Items for Dark World.
2017-05-28$ Fixed #76.Draknyte1
2017-05-28$ Fixed another sneaky NPE crash from loot addition to the Fish Trap.Draknyte1
2017-05-28$ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap.Draknyte1
$ Fixed the Fish Trap not adding loot Properly
2017-05-28$ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot.Draknyte1
$ Fixed Fish Trap and Rainforest oak Sapling recipes only generating when Thaumcraft was not installed.
2017-05-28+ Added a Recipe for the GT++ Fish Trap.Draknyte1
- Moved Fish Trap logging from INFO to WARNING.
2017-05-28% Tweaked Fish Trap Loot.Draknyte1
2017-05-28+ Added a recipe for the Rainforest Oak Sapling.Draknyte1
2017-05-28$ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71.Draknyte1
% Tweaked frame spawn rate in dungeon chests.
2017-05-28$ Fixed #77.Draknyte1
2017-05-27% More work on the new Dimension.Draknyte1
2017-05-27- Removed some Logging from the Tree classes.Draknyte1
2017-05-27$ Fixed leaf generation on Rainforest Oaks.Draknyte1
$ Fixed leaf drops on Rainforest Oaks. $ Fixed Flammability on custom Logs/Leaves.
2017-05-27$ More work improving the Rainforest Tree generation.Draknyte1
2017-05-27+ Added some modular base tree (Log/Leaf/Sapling) classes.Draknyte1
+ Added BoP Rainforest Trees (Still need a bit of work).
2017-05-07% Tweaked Tree Farmer.Draknyte1
+ Added better support for detecting valid tools. - Removed old Dev/Debug stuff.
2017-04-30+ Added the base work for a new dimension.Draknyte1
2017-04-30+ Made Hellfire burn Grass and Mycelium.Draknyte1
2017-04-30% Changed Sieve logging to MACHINE_INFO.Draknyte1
% Updated Industrial Sieve Tooltip, to ease construction.
2017-04-30% moved tree farm logging to the Machine Info output.Draknyte1
> Enable this in the config to see why machines fail.
2017-04-30- Removed some overrides.Draknyte1
2017-04-30$ Fixed dirt not working in the Tree Farmer Frame recipe.Draknyte1
- Removed a touch of old code.
2017-04-30$ Fixed the Tree Farmer Controller recipe not working.Draknyte1
2017-04-30+ Added Recipes for the Tree Farmer Controller & Frame.Draknyte1
2017-04-30^ Version bumped to 1.5.0-BetaDraknyte1
> First 1.50 release, long overdue.
2017-04-30$ Fixed a small issue where the tree farmer would forget it's repair status.Draknyte1
2017-04-30% Changed the display names of HF and HC to support GT changes. Fixes #75Draknyte1
% Swapped two textures around for mysterious blobs.
2017-04-30$ Made the Tree Farmer work to some usable release ready state.Draknyte1
- Temporarily disabled the added witch noises.
2017-04-30$ Fixed a bug where the mold for fluid solidifying plates would get used up.Draknyte1
% Tweaked EU cost of a lot of recipes, using base values of 15/60 instead of 16/64. > This means recipes use 30/120EU instead of 32/128EU, for example.
2017-04-30+ Re-enabled Enderium for GT .09 by default.Draknyte1