Age | Commit message (Collapse) | Author |
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have the generateAll flag as false.
+ Added some logging to RecipeBuilder() to further help find broken recipes.
$ Fixed a missing texture; textures/items/cell/SulfuricLithium.png had a double .png file extension.
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+ Added a new constructor to material/MaterialGenerator.java which allows a true/false on what parts get generated. The old constructor was not removed, it just defaults to true for all parts to be generated.
- Removed Lithium-7 Rotors, Screws, Rods, Long Rods, Gears, Bolts & Rings as a result of the previous addition.
+ Added some missing textures.
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RECIPES_GREGTECH.java
% Changed LFTR logic.
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+ Added a new LFTR recipe.
% Changed a Uranium fluid recipe to require U233 instead of U235.
+ Added some form of logic to the LFTR, now it should run and generate much power.
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+ Added a new constructor to the CoreItem class to allow naming overrides (Avoids the language file)
+ Added recipes for Cooked ZrCl4 in the EBF, Zironium pellets(Zr+Cl4) in the Autoclave and ZrCl4 Dust in the Macerator.
$ Improved the chance of obtaining Zr quite a lot, fixes a small balance issue.
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+ Added Zirconium Chloride -> TetraFluoride dehydrator recipe.
+ generateFluid now adds a dust -> fluid recipe.
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+ Added more fluids for the LFTR recipes.
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% Modified BaseItemComponent.java to support custom cell generation more easily.
+ Added a LFTR test recipe.
+ Added LFTR recipe support.
% Changed FirePit Model.
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fire source.
+ Added capability to the fire starter, to ignite the fire pit directly.
% Changed Shard handling event.
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$ Fixed some inverted logic, where it would give TC shards 99.99% of the time.
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when TC is not installed.
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+ Enabled the BlockEventHandler.
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it fails)
+ Maceration recipes for the non-TC shards into non-TC shard dust. (Which GT then oreDicts into it's own, for making Energy Crystal)
+ Recipes for the Multi-tank Controller and it's frame blocks. (Fixes #40)
+ 4 new pipe types. Now there are 5 sizes of Tungsten, Dark Steel, Lead and Clay.
- Hydrogen Blobs no longer get registered as dustHydrogen. (Broke many things without intention)
$ Hopefully made a fix to the Multi-Tank, where it would reset it's storage multiplier to 0 or 1 when a world reloaded.
% Enabled a previously disabled logging feature.
+ Put extra logging into getItemStackOfAmountFromOreDictNoBroken() during debug mode.
$ Cleaned up ReflectionUtils.java and added a new method getMethodName() which will show where a method was called from.
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molten recipes. (Moved the position of the code to after the single dust recipe is generated.)
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sub-components won't ever get a multi-dust recipe at all. (Should fix #43)
- Removed an old function for obtaining items excluding certain mods. Not really needed any more at all.
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> Shouldn't crash now if Forestry does not exist.
Should fix #44.
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missing.
+ Added recipes to create these shards.
+ Added a texture for shards.
+ Added a class to handle Block Events. BlockEventHandler.java
% Improved formatting on the 'Infused' dusts.
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- Removed a bunch more annoying recipe logging during startup.
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broke.
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singular and multi-block type (A few non-machine things aren't configurable still, but on the to-do)
% Changed the scanner results when used on a Multi-tank controller.
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% Deprecated the Helium blob in favour of the Hydrogen blob.
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> Other than it's ability to keep the output hatches filled, it works perfectly.
- Removed LOTS of logging which was generated due to Blast Furnace recipe creation.
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+ Added handlers in Material.java for materials with invalid names.
% Changed logging on some math related functions in Utils.java.
+ Added an extra case for Infused dusts into MaterialUtils.java.
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singular dusts, with small/tiny dusts.
% Added dusts for AER, IGNIS, TERRA & AQUA, which won't require TC and will have alternative recipes.
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+ Added proper components for the BLOODSTEEL material.
+ Added a feature to CoreItem.java that allows items to be replaced (easy deprecation of older items).
$ Fancied up the PlaceHolder Texture.
% Tweaked the recipe for the Maceration Stack Controller.
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% Changed log messages for missing material components. Now it lets the user know they can re-enable it themselves if they don't want to wait on Blood to fix it. :)
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+ Added some log messages for #35 so that people can/will tell @Blood-asp about missing items. Since it's not my issue.
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+ Added a dependency for NEI in dev, not used yet for ssp/smp.
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> Not really sure, haven't had a desktop in 2 weeks. Think this fixes alvearies? dunno.
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- Removed some useless GT material handler code which I no longer need/use.
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default Alveary components.
$ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36.
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> Should fix #34 and #27 forever, for all nationalities using this mod. (Maybe 4 checks isn't enough though?)
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> It now requires 4 Mufflers, no more, no less.
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+ Re-did imports again, from the desktop, with looser rules.
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This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747.
# Conflicts:
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java
# src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java
Revert "% Cleaned up Imports."
This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966.
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> Much neat, very nices.
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