Age | Commit message (Collapse) | Author | |
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2016-11-23 | $ Hopefully cleaned up and fixed some of the standing issues with safes. | Draknyte1 | |
+ Added a dependency for NEI in dev, not used yet for ssp/smp. | |||
2016-11-23 | + Added some @Optional and Reflection checks. | Draknyte1 | |
> Not really sure, haven't had a desktop in 2 weeks. Think this fixes alvearies? dunno. | |||
2016-11-14 | ^ Bumped the Version to v1.4.9.4-prerelease. | Draknyte1 | |
2016-11-14 | - Removed recipe dumping during mod-loading. It's still enabled in debug mode. | Draknyte1 | |
- Removed some useless GT material handler code which I no longer need/use. | |||
2016-11-14 | + Added a recipe for the Matter Fabricator CPU, Frames and Coils. | Draknyte1 | |
2016-11-14 | % Changed the way Forestry blocks are handled, should stop overrides of the ↵ | Draknyte1 | |
default Alveary components. $ Changed recipe checking of the Alloy Smelter, instead of only checking the first two slots, it now will check a dynamic size. Should fix #36. | |||
2016-11-07 | + Added addition checks for availability of the internet. | Draknyte1 | |
> Should fix #34 and #27 forever, for all nationalities using this mod. (Maybe 4 checks isn't enough though?) | |||
2016-11-07 | $ Fixed the LFTR formation code. | Draknyte1 | |
> It now requires 4 Mufflers, no more, no less. | |||
2016-11-06 | + Added two new recipes for etched IV wiring. Should help with #35 | Draknyte1 | |
+ Re-did imports again, from the desktop, with looser rules. | |||
2016-11-06 | Revert "$ Cleaned up the entire project." | Draknyte1 | |
This reverts commit 0669f5eb9d5029a8b94ec552171b0837605f7747. # Conflicts: # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMTE_NuclearReactor.java # src/Java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntity_MassFabricator.java Revert "% Cleaned up Imports." This reverts commit 3654052fb63a571c5eaca7f20714b87c17f7e966. | |||
2016-11-04 | % More work on the LIFT build code. | draknyte1 | |
2016-11-04 | $ Cleaned up the entire project. | draknyte1 | |
> Much neat, very nices. | |||
2016-11-04 | % Cleaned up Imports. | draknyte1 | |
2016-11-04 | % Changed encoding of super/sub script characters to Unicode from Eclipses ↵ | draknyte1 | |
dirty default. | |||
2016-11-04 | $ Now actually uses the LFTR not a steam condenser. lol | draknyte1 | |
2016-11-04 | % Changed Construction of the LFTR, now it's 7x7x4, in terms of LxWxH. | draknyte1 | |
+ LFTR is now registered on startup for internal testing, expect results soon. | |||
2016-11-03 | + Added code for the new LFTR design, 21x21. | draknyte1 | |
2016-11-03 | + Now turns scrap into UU-A, pre-fuel check, so you can funnel Scrap in and ↵ | draknyte1 | |
create UU-A on the fly, for a reduced cost. + Much Logging, many reads. | |||
2016-11-03 | + Added support for using items as input for the Matter fabricator. | draknyte1 | |
2016-11-02 | $ Fixed textures for new casings being invalid upon placing. | draknyte1 | |
- Stopped tracking pointless changes to .classpath | |||
2016-11-02 | Merge pull request #33 from draknyte1/laptopMerge | Alkalus | |
Things I fixed during my workspace clone. | |||
2016-11-02 | - Removed an old file left on the laptop from last time. | draknyte1 | |
2016-11-02 | + Added a new set of 16 casing blocks. | draknyte1 | |
2016-11-02 | + Added a check to safes, should clear up some logs for players with invalid ↵ | draknyte1 | |
UUIDs. | |||
2016-11-02 | Merge branch 'master' of https://github.com/draknyte1/GTplusplus | draknyte1 | |
2016-10-31 | $ Basically finished work on the Multitank. | Draknyte1 | |
> It just needs to pipe internal tank to the output hatch when it has fluid inside it. | |||
2016-10-31 | + Added a class for generating EU based items. | Draknyte1 | |
+ Added some basic armour/sword textures for future use. + Added the base framework for a random loot system. | |||
2016-10-29 | $ Forgot to change this. | Draknyte1 | |
2016-10-29 | % Fixed a class name. IndustrialPlatePress. | Draknyte1 | |
+ Added many more config options. $ Fixed workbench crash, third time lucky. | |||
2016-10-29 | + Added a missing @Side annotation. | Draknyte1 | |
$ Fixed some recipes in the Blast Smelter that only required circuits. | |||
2016-10-29 | $ Fixed output overflow on most multi-blocks. | Draknyte1 | |
2016-10-28 | - Removed an unused class causing compilation errors. | Draknyte1 | |
> Goodbye old material system, I will not miss you. | |||
2016-10-28 | + Added a log message to the Maceration Stack. | Draknyte1 | |
^ Bumped mod version to v1.4.9-release | |||
2016-10-28 | - Reverted Rocket Engines to single fuels. @leagris | Draknyte1 | |
% Will re-use dual fluid generator code later. | |||
2016-10-28 | % Should be the final changes to the output space checking. | Draknyte1 | |
2016-10-28 | + Added Pair and Triplet classes for data storage. | Draknyte1 | |
+ More work on the Maceration Stack recipe handling, to duplicate to other machines when complete. | |||
2016-10-28 | % More Logging and work on the Maceration stack recipe handler. | Draknyte1 | |
2016-10-28 | $ Hopefully fixed the output slots in the Maceration stack overflowing. | Draknyte1 | |
$ Fixed the Alloy Blast Furnace doing the wrong things when processing recipes. (Recipes just for circuits to molten metal) % Refactored a heap of Textures. | |||
2016-10-27 | + Added recipes for the Blast Smelter Blocks. | Draknyte1 | |
2016-10-27 | - Removed more dumb runnable logic. | Draknyte1 | |
2016-10-27 | - Removed Runnable interface from Material Generator Class. | Draknyte1 | |
2016-10-27 | - Removed threaded registration idea. | Draknyte1 | |
2016-10-27 | + Made Recipes and Material init all runnable classes, now items should ↵ | Draknyte1 | |
generate in a proper fashion. $ Fixed the Alloy Blast Furnace using the wrong recipe map and not outputting fluids. % Separated GT Material and my Material recipe generation for the Blast Alloy Smelter. | |||
2016-10-27 | + Made ELEMENT a singleton. | Draknyte1 | |
% PMD updated Material, MaterialStack and ELEMENT. | |||
2016-10-27 | % Cleaned up material/Material.java using PMD to a rather decent level. | Draknyte1 | |
> Inadvertently this refactored things in other classes. % Changed the Blast Smelter Casing Block textures. | |||
2016-10-26 | + Added Nuggets for each material. | Draknyte1 | |
+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts. + Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component) % Changed internal logic of the Blast Smelter, it now constructs and has the correct textures. | |||
2016-10-26 | % Fixed Quantum and a few other alloys having improper recipes. Still Gotta ↵ | Draknyte1 | |
fix Hastelloy X/W. + Added Blast smelter recipes for all Standard gt smelting and alloying with a [size] circuit. 8 inputs, 8 different circuits. 9 input dusts obvious does not need one. % Shuffled the order of the Materials and a few things in ModItems. (This should fix some recipes due to load orders being wrong) | |||
2016-10-26 | + Enabled the Alloy Blast Smelter. | Draknyte1 | |
2016-10-26 | % Turned lots of logging off, moved it to debug logging. | Draknyte1 | |
% Changed up the Alloys a bit to make them more unique. % Tweaked Chemical Formula handling, now it brackets compounds and crashes less. % Made mixer recipes generate for materials with 4 or less input stacks. % Got every material except 3 working within the Blast Smelter. (Hastelloy X & W, Zirconium Carbide) + Added Helium Blobs to dustHydrogen oreDict name. | |||
2016-10-26 | + Added cells for all my molten materials. (This also regenerates all the ↵ | Draknyte1 | |
molten fluids) + Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)) % Rewrote the fluid system again. > Cell textures are a WIP, Ugly, but will be changed before v1.5.0 |