Age | Commit message (Collapse) | Author |
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+ Added config option for animated texture hack.
% Tweaked Large Egg texture again.
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$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum.
% Tweaked Large Egg texture mildly.
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$ Fixed the ABS not using the correct texture on the top layer input hatch.
% More internal work on LFTR rewrite.
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% Updated Large egg tooltips.
% Made the Giant Chickens occasionally try and fly around.
$ Small fix to writeItemsToGtCraftingComponents() in NBTUtils.java.
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% Tweaked Tooltip and Lifespan of Giant Eggs.
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% Made Large Eggs turn into Spawn eggs for large chickens.
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+ Added a custom Mutagen Fluid used in making Large Eggs.
$ Fixed some issue with BlockPos object having invalid worlds.
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can lay normal eggs.
$ Fixed large chicken renderer.
$ Improved weight system of large eggs.
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$ Fixed invalid localization of Large Chickens.
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% Fixed a fluid naming issue.
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% Changed around the capes a lil bit.
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$ Fixed #282.
$ Fixed #284.
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$ Fixed Staballoy constructs exploding as soon as they spawn.
$ Fixed chicken renderer.
$ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.
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+ Added getClassByName(String) to ReflectionUtils.java.
+ Added lots of handlers to ThaumcraftUtils.java.
$ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.
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% Tweaked changelog start point.
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$ Fixed issue where some unused code was calling client side code on servers.
^ Version bump to 1.7.0-20-hotfix.
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% Updated Changelog generator template, it now produces lovely Changelogs for Github, easily formatted for anything else by removing the copious ` used for code blocks.
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$ Fixed issue with Giant Chicken Renderer.
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after this commit.
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ItemStack if null, when should just pass null if null.
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slot two for the output, throwing null.
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and an object, for extra manipulation during runnable events where required.
$ Further improvements to the recipe generation system. Added safety catches in case a particular material is having issues, so as not to corrupt the whole map.
$ Added extra maps for recipes that get added from auto-generation elsewhere. Cached maps should also register to be run upon creation.
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are loaded, causing them to not be loaded when GT++ is running PreInit().
$ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.
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+ Added Big Eggs.
- Removed Segment Analytics entirely.
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- Removed lots of unused libs and classes, updated some others.
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% Moved various chunk handling code to be internal in ChunkManager.java.
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conflicts.
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information.
$ Massive overhaul to the Chunk Loaders.
$ Hopefully added a way to check OreGen per dimension.
% Gave the BlockPos.java object a better UID.
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% Made the FusionTek MK IV require UV hatches, down from MAX.
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+ Added recipes for new Dehydrators.
$ More recipe smoothing.
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$ Fixed some Maceration recipes.
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$ Possibly fixed invalid recipes generating in the Large Machines.
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% Tweaked casing name.
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+ Added recipes for the shelves.
% Made the Adv. EBF process 8 parallel recipes, up from 4.
% Made the Fusion Reaction MK IV use the new casings.
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$ Fixed shelves using wrong overlay.
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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won't work because GTNH can't maintain backwards compatibility on their world generator.
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% Cleaned up material generation slightly.
$ Rewrote Dust base item class, old items will automatically swap into their new form upon world load.
$ Added MissingMappingsEvent handler to try handle dust transition.
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processing.
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% Improved the way that custom scanner info is added to GT++ multiblocks.
$ Fixed annoying single block boiler logging.
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% Made Thermal Boiler accept bus/hatches in all casing locations.
$ Fixed the Thermal Boiler not working.
$ Fixed bad localizations of Blocks in certain cases.
$ Fixed weird LFTR GUI issue, where everything was slot shifting by 1.
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