Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-19 | $ Tree farmer work. | Jordan Byrne | |
+ Things. | |||
2018-02-19 | $ Improved the shitty handler for Safes. | Jordan Byrne | |
2018-02-19 | $ Requested change by @Bartimaeusnek. | Jordan Byrne | |
2018-02-18 | ^ Version Bump to PreRelease5. | Jordan Byrne | |
% Updated CommandUtils.java. % Made AnimalFarm abstract, as it's currently an empty class. $ Fixed Recycling recipes not generating properly for all material components. They now get queued and run at the end of postInit(). | |||
2018-02-14 | $ More Improvements to the Tree Farm. | Jordan Byrne | |
2018-02-14 | $ Fixed Tree Farm not using internal power storage. | Jordan Byrne | |
$ Improved mapping of log cutting targets. | |||
2018-02-14 | $ More work on efficient tree cutting. | Jordan Byrne | |
2018-02-14 | $ More Tree Farm work. | Jordan Byrne | |
% Improved scanner tooltips for all Multiblocks. % Improved Tree Farm GUI. % Merged TreefarmManager.java into TreeFarmHelper.java. - Stripped Animal Farm of all logic. | |||
2018-02-14 | + All Multiblocks now record run-time. | Jordan Byrne | |
$ Fixed Tree Farmer gui not showing correct power stored. $ Fixed Tree Farmer hatch textures being incorrect on the top/bottom sides. $ Minor fix to cutting machine structural check. | |||
2018-02-12 | $ Stripped the Tree Farm Controller of all code, rendering it useless. This ↵ | Jordan Byrne | |
is in prep. for a total machine rewrite. | |||
2018-02-12 | $ Minor tweaks to Matter Fabricator recipe generator caching. | Jordan Byrne | |
2018-02-12 | $ Basically completed the Matter Fabricator rewrite. | Jordan Byrne | |
2018-02-11 | [GTNH]Change Rocket Engine recipes for GTNH pack only (#213) | Martin Robertz | |
* Change recipes of the rocket engines for GTNH Pack only | |||
2018-02-11 | Merge pull request #214 from codewarrior0/energy-buffer-info-panel | Alkalus | |
Improve Industrial Information Panel readout for Energy Buffers | |||
2018-02-11 | $ More Matter fab work. | Jordan Byrne | |
2018-02-11 | $ More Matter Fab work. | Jordan Byrne | |
2018-02-11 | $ More work on fake recipe generation and caching for the Matter Fabricator. | Jordan Byrne | |
2018-02-10 | $ More rewrite. | Jordan Byrne | |
2018-02-10 | $ Initial rewrite of the recipe handling in the Matter Fabricator. | Jordan Byrne | |
+ Added internal way for Multiblocks to get a Circuit stored in an input bus or it's GUI. + Added GenericStack.java, which can hold an ItemStack or a FluidStack, to simplify recipe outputs. | |||
2018-02-09 | Improve Industrial Information Panel readout for Energy Buffers | David Vierra | |
Remove code related to inventory slots Remove redundant overrides in Creative Energy Buffer Remove inventory-related delay from info data update Right-align numbers in info data readout Format current storage number in right-click chat readout | |||
2018-02-09 | $ Fixed issue where Zhuhai wouldn't accept water. | Jordan Byrne | |
^ Version Bump. | |||
2018-02-08 | + Added recipe for Fishing Port and Aquatic Casings. | Jordan Byrne | |
+ Added Fishing Port config option. | |||
2018-02-08 | $ Tried fixing errors with chunkloader not correctly force loading chunks on ↵ | Jordan Byrne | |
server restarts. | |||
2018-02-08 | $ Improved Fish Pond fake recipes in NEI. | Jordan Byrne | |
2018-02-08 | $ Small fix to the ABS logic for circuits. | Jordan Byrne | |
2018-02-08 | % Made material recycling use the centrifuge, instead of the electrolyzer. | Jordan Byrne | |
% Updated ABS tooltip to reflect new GUI slot. | |||
2018-02-08 | $ Made the Alloy Blast Smelter use Circuits in it's GUI. | Jordan Byrne | |
$ Fixed Chunkloading error. | |||
2018-02-08 | $ More Fixes to Circuits for older versions. | Jordan Byrne | |
2018-02-08 | $ Fixed a bug when using older versions of GT. | Jordan Byrne | |
+ Did Fish Stuff. | |||
2018-02-08 | + Added Plugin system. | Jordan Byrne | |
$ Fixed issue with Fishing Pond. | |||
2018-02-07 | $ Work on GT Chunkloader. | Jordan Byrne | |
2018-02-07 | Merge pull request #212 from ↵ | Alkalus | |
codewarrior0/industrial-centrifuge-gendustry-comb-fix Fix Industrial Centrifuge not processing Gendustry customized combs. Pass the buffer check if the recipe has more than 16 outputs. | |||
2018-02-07 | + Tried redoing the Pocket Fusion Reactor. | Jordan Byrne | |
2018-02-06 | Recommend HV output bus for Industrial Centrifuge | David Vierra | |
2018-02-06 | Fix Industrial Centrifuge not processing Gendustry customized combs | David Vierra | |
Pass the buffer check if the recipe has more than 16 outputs. | |||
2018-02-05 | + Re-added Iron Rod -> Iron Bars recipe which was removed from GT long ago. | Jordan Byrne | |
$ Work on Pocket Fusion reactor. | |||
2018-02-05 | Merge pull request #211 from codewarrior0/patch-3 | Alkalus | |
Make Rocket Engines more appealing to casual players | |||
2018-02-05 | $ Fixed #181. | Jordan Byrne | |
2018-02-05 | $ Fixed issue where ABS recipes didn't use the correct amount of fluids. | Jordan Byrne | |
2018-02-05 | + Added recipes to break composite materials down into their original parts. ↵ | Jordan Byrne | |
Closes #189. | |||
2018-02-05 | Merge pull request #208 from codewarrior0/can-buffer-outputs-stacking-check | Alkalus | |
Change canBufferOutputs to consider whether outputs can stack. Check if items in the output buses can stack with the outputs. Consider max number of parallel recipes in canBufferOutputs. Reset outputs and progress earlier in checkRecipeGeneric(). | |||
2018-02-05 | unknown symbol (#209) | Martin Robertz | |
Fixes a weird issue, due to decompiled source copy paste. | |||
2018-02-05 | $ Made Multiblock controllers implement a function to allow an Item Slot in ↵ | Jordan Byrne | |
their GUI. $ Fish Pond work. | |||
2018-02-04 | $ Finished the Fishing Pond. | Jordan Byrne | |
$ Made the Fishing Pond cache reflection data from WeightedRandomFishable objects. $ Fixed the Fish Pond not outputting correct stack sizes. (They were all 0) | |||
2018-02-04 | $ Small fix to TAE.java. | Jordan Byrne | |
2018-02-04 | + Added more casings for multiblocks. | Jordan Byrne | |
+ Added the Fish Pond. $ Added support for more textures in TAE.java. - Disabled GT ASM. | |||
2018-02-04 | + Added recipes for the Cutting Factory. | Jordan Byrne | |
+ Added Sludge output to the Wash Plant. $ Finished the Cutting Factory. $ GT ASM. % Improved tooltips on Maceration Stack, Industrial Sifter & Wash Plant. | |||
2018-02-04 | $ More GT ASM. | Jordan Byrne | |
2018-02-04 | $ More improvements to the GT ASM. | Jordan Byrne | |
2018-02-04 | $ Fixed Field injection ASM doing double injections. | Jordan Byrne | |
$ Fixed Super Chest ID collision. % Made Super Chests hold 1/2 as much. |