Age | Commit message (Collapse) | Author |
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CustimIcons in preInit.
% Changed Skookum Choocher recipe to now use a stickLong, instead of two ingots.
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head is now the side you swing with. (Makes more sense)
% Changed logging for tool generation.
% Made Choocher behaviour simpler and more efficient.
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> Behaves like a wrench unless you hold shift
> While shift is held, it prospects like a Hard Hammer.
> It functions as a wrench when mining machines and a Hard Hammer when mining anything else.
> There are over 100 types available from GT's materials.
+ Added in the FluidItemBlock.class
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$ Now it Renders properly and functions as a GT-esque type tool.
- Removed static calls to excluded build classes.
% Started changing things to final in all cases. (Apparently better Java practice)
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$ Changed Alloy Boiling points.
$ Rewrote the dust recipe handlers.
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Tweaked names for Fluids
Tweaked Textures and colouring for Fluids
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cost based on mass, not just what I feel like. lol
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Making more things final and accessible to others.
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Making some changes to null arrays, so they no longer are.
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life easier if I do something similar in 1.10)
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+ Added Double Plates for all materials.
$ Fixed Cell Recipes.
$ Fixed an issue where client code would crash the server.
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when loading on a server.
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+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
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+ Added a new pre-release (Hopefully it's a stable build without any bugs)
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+ Gave the multitank it's own casings and textures.
$ Fixed a case where I used Materials.VALUES instead of Materials.values() to improve GT 5.9 compat.
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$ Fixed an invalid IV tier fluid tank recipe.
% Changed recipe for ULV fluid tank to use an invar cell instead of a steel one.
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% Changed Cell recipes to be cheaper.
% Changed All generated pipes EU/t and time taken, to fall in line with other materials and their tiers.
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+ Added the Multitank, 3x3x20, at biggest, minimum 3x3x4 (Height wise)
$ Fixed TF stuff loading when it shouldn't, again.
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> comparing Strings with == not .equals()
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+ Added utilities to check the mod version online against my github.
+ Added a warning if the mod is out of date, to update.
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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+ Bumped version.
% Renamed unique dust class.
$ Fixed a compile issue with L18n from Apache commons.
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% Refined Multi-Pick handling, so I can override the damage to durability multiplier.
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+ Added about 20 different materials for use in crafting Multipicks as well.
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changed, but currently serve no use.
% Changed colouring of MAX tier components
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+ Added methods to UtilsItems to check if something is radioactive and how radioactive it is 0-3.
- Removed all old dehydrator recipes used in testing.
- Removed some old hard-coded items now generated by the material handler. (No items will be lost, as I doubt anyone ever obtained them.)
$ Fixed some broken textures after refactoring the entire project a few commits ago.
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% Bumped Version.
% Cleaned up Dev. Code and disabled a few components for a new public release.
% Changed some internal code related to blocks, GT casings from GT++ should now handle better.
- Removed Processing_HotIngots.java
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> Still have to fix the Max voltage one, to-do~
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+ Added some log messages for what gets added to GC FishTraps.
+ Added a version check to the FishTrap related content loading, so as only to support older versions. 2.3.1 and below.
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now it's gtPlusPlus.
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UUM Produced.
% Refined how the MatterFab works, should be less prone to errors now.
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> Matter Fabricator now runs properly without UU-A, just takes 3x longer (not 4x as usual for mass fabs)
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possible permutations)
% Tried adding another recipe handler for the dehydrator.
> This one combines the mixer input, fluid input, fluid output, with a sifter multi output and chance.
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% Improved a few aspects of the Tunnel Digger pickaxe.
$ Tried fixing some bad names with spaces where they should be.
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+ Added some fluid textures.
% Changed names to be mixes on some fluids.
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+ Added some Test recipes for the Dehydrator.
+ Added 3 different recipe handlers for the Dehydrator.
% Added a new Method in FluidUtils that accepts a fluidstack and amount to return a fluidstack[].
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+ Added in Fluids (Sulfuric Lithium mix, Lithium Hydroxide)
+ Added crafting recipes for Sulfuric Lithium Mix and Lithium Hydroxide.
% Moved a handful of Gregtech related classes into the proper packages under xmod.
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> It needs proper power storage and the shape needs refining, but otherwise works good.
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> They should all work fine, with names and icons.
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> All I want in life are some decent examples.
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