Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | fixed small ores showing up on non-small ore screen | bartimaeusnek | |
+autogenerated a color for every registered fluid +version increase Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com> | |||
2019-04-07 | refractored code | bartimaeusnek | |
+added bartworks integration | |||
2018-08-28 | Change from fixed colors for fixed fluids, to assigned colours using a ↵ | Richard Hendricks | |
HashMap. New fluids will need to be added to the map. Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there. Fixed offset for the crosshairs vs the player's actual location. | |||
2018-08-26 | Fixed issue with Electronic Prospector having issues with single-chunk scan. ↵ | Richard Hendricks | |
Upped version #. | |||
2018-08-14 | Updated version to 1.5.1. Fixed basic prospector behavior. Changed to ↵ | Richard Hendricks | |
display summary of ores found and distance from player. Adjusted range down overall. Increased success chance slightly. Increased durability. | |||
2018-06-13 | Simple scanners (#7) | bartimaeusnek | |
* +added simple scanners +added UHV Electric Prospector's Scanner +removed unnecessary classes * disabled debug build * Update build.properties | |||
2018-04-19 | performance improve | bartimaeusnek | |
+ drasticly improved performance + updated mcmod.info + changed forge version to 10.13.4.1614 | |||
2018-04-18 | fixed GT++ Ores not showing up | bartimaeusnek | |
+slow af tho | |||
2018-04-18 | Try to make GT++ Ores work | bartimaeusnek | |
+ Version increase | |||
2018-03-27 | Fix oil scanning mode of prospector scanner | David Vierra | |
`GT_UndergroundOil.undergroundOil` used to return the raw value for "how long the oil well lasts", but now it returns the effective value for "how much oil does the well produce per pump cycle", meaning the scanner no longer needs to divide by 5000. | |||
2018-01-07 | Try Fix for %material locale | Technus | |
2017-12-30 | Import unused imports | Dream-Master | |
rename all Textures and Files to Luv, ZPM and UV | |||
2017-11-25 | A few other places to use the new localization calls | Jason Mitchell | |
2017-07-23 | Only keep the Scanners | Ethryan | |
2017-06-23 | Fix - Added compatibility for GregTech 5.09.31.02 | Ian Ramirez-España | |
2017-05-01 | - Fixed circuit configurator radius && Fixed getBlock method | Detrav | |
2017-04-29 | + Added programmed circuit configurator | Detrav | |
2017-04-01 | fixes and additions | Detrav | |
- fixed empty message of propick - fixed low hp after login + Added smart tree tap | |||
2017-03-19 | * Updated gregtech to 5.09.28 | Detrav | |
2016-12-24 | + Added smartplunger 16 and 64 | Detrav | |
2016-12-13 | * Updated ore search mechanics | Detrav | |
2016-12-11 | + Added smart plunger with inner fluidstack storage | Detrav | |
2016-10-30 | Update Anvil gui | Detrav | |
2016-10-30 | Replaced Anvil by portable Anvil | Detrav | |
2016-10-08 | Added pollution to scanner | Detrav | |
2016-10-08 | Updated propick to new oil map and polution posability | Detrav | |
2016-10-02 | WTF!!! | Detrav | |
2016-10-02 | Updated oil propick | Detrav | |
2016-04-09 | Add Oil mod for electric propick scanner | Detrav | |
2016-04-08 | Add Repair tool | Detrav | |
2016-04-08 | Fixes durability now ^_^ drugged | Detrav | |
2016-04-08 | Fix durability bar, no idea | Detrav | |
2016-04-07 | Fix :-( | Detrav | |
2016-04-07 | Refactor wrong names | Detrav | |
2016-04-07 | continue gui logic | Detrav | |
2016-04-07 | Add gui to charger, refactor | Detrav | |
2016-03-24 | Fix to support new GregTech version | Detrav | |
2016-03-22 | Add oil prospecting | Detrav | |
2016-03-21 | Update chat message from propick | Detrav | |
2016-03-21 | Refactor | Detrav | |
2016-03-21 | Fix for creative | Detrav | |
2016-03-21 | Complete network logic | Detrav | |
2016-03-20 | BackUpTest | Detrav | |
2016-03-20 | Added network | Detrav | |
2016-03-20 | Refactor name and path | Detrav | |