Age | Commit message (Collapse) | Author |
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Add ExtendedFacing rotation to the texture API.
Rotatable ExtendedFacing textures can be created with:
```java
TextureFactory.builder().addIcon(IICon).extFacing().build();
```
Improve and unify internal implementation of standard oriented and glow textures.
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Implement a glowing texture renderer class
Add option to not render glowing textures
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Allow client to proactively request fluid display updates
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Currently client will only request update on blocks being looked at.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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Render smooth lighting ambient occlusion on all Gregtech tiles:
- Ores
- Machines
- Pipes, Cables, Wires, Frames
Add new Client-side configuration entry in Gregtech.cfg.
If false, the flat lighting rendering of older versions is used.
```yml
render {
B:TileAmbientOcclusion_true=true
}
```
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Debloat - Remove Modular Armor (It's buggy and not in use anyway)
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on the ability to craft them.
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#addAll
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2) Batch (most) recipe map removals and additions (significant speedup)
3) Modernize old java constructs --> java8 (in the files touched)
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comparisions everywhere.
NOTE: Also drops MFR steam compat
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Works through reflection now
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OpenGL is a bit of a pita, wants only to be used in main thread. The easiest solution was to trigger CLS screen updates from GT. It is a soft dependency, if CLS isn't present, nothing breaks.
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This reverts commit 76c7090220f83008b157eb4ae9e1541c9ac6c1ee.
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OpenGL is a bit of a pita, wants only to be used in main thread. The easiest solution was to trigger CLS screen updates from GT. It is a soft dependency, if CLS isn't present, nothing breaks. Second pr because cloned fresh repo or else it attributed not my changes to me
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Use actually something made for this task...
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+ Added a new Thread every time a world is loaded
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+ actually use the right method (and not the old one lol)
+ Interrupted the Thread onServerAboutToStop
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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changed subversion to 33
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* WIP, doesn't do anything yet, up to RFC
* Initial attempt at Chunk manager
* Added chunkloading support to multiblock miner.
* moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
Co-authored-by: Richard Hendricks <richardhendricks@pobox.com>
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* improved loading times a lot
+ whitelisted only a few materials that really get changed with gt
+ code maintenance
+ tested and ready for shipping
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* improved readability
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* improved loading times by buffing recipes
+ buffer increases performance by another ~40%
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* Fixed breaking bug
+ added a config option to disable material whitelist
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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-added FakeScannerRecipes for all Schematics
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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