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path: root/src/main/java/gregtech/GT_Mod.java
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2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-09add slot migration to disassembler (#1860)Glease
2023-04-08Kill Disassembler 🔪 (#1855)Connor-Colenso
* Kill disassembler * Kill disassembler * Change arc furnace to fulfil Dreams request. --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-04-04Modid work (#1833)boubou19
* add all mods founds in NHCore * depracte old strings * add ars magica 2 * more enum work * use a switch * spotless * more mod id rework * more mod id rework * more mod id rework * should be last * spotless * rename to make more sense * add path attribute * add getResourcePath to enum * spotless
2023-04-01Jabel, Generic injection and mostly automatic code cleanup (#1829)Raven Szewczyk
* Enable Jabel&Generic injection, fix type error caused by this * add missing <> * Infer generic types automatically * Parametrize cast types * Use enhanced for loops * Unnecessary boxing * Unnecessary unboxing * Use Objects.equals * Explicit type can be replaced with `<>` * Collapse identical catch blocks * Add SafeVarargs where applicable * Anonymous type can be replaced with lambda * Use List.sort directly * Lambda can be a method reference * Statement lambda can be an expression lambda * Use string switches * Instanceof pattern matching * Text block can be used * Migrate to enhanced switch * Java style array declarations * Unnecessary toString() * More unnecessary String conversions * Unnecessary modifiers * Unnecessary semicolons * Fix duplicate conditions * Extract common code from if branches * Replace switches with ifs for 1-2 cases * Inner class may be static * Minor performance issues * Replace string appending in loops with string builders * Fix IntelliJ using the wrong empty list method * Use Long.compare * Generic arguments: getSubItems * Generic arguments: getSubBlocks * Raw types warnings * Fix remaining missing generics * Too weak variable type leads to unnecessary cast * Redundant type casts * Redundant array length check * Redundant vararg arrays * Manual min/max implementations * A couple missed inspections * Goodbye explosion power ternary ladder * Apply spotless * Get rid of the other two big ternary ladders * Binary search explosion power * Don't overcomplicate things
2023-04-01update spotless formatting (#1827)boubou19
2023-04-01Recipe Adder v2 (#1770)Glease
* add everything * fixes * migrate plasma forge recipes * syntax update * make chances array length differ a fatal error * time constants + long eut overload * migrate extruder recipes * migrate electromagnetic separator recipes * migrate wiremill recipes * migrate forming press recipes * migrate bender recipes * add doc to clarify the three itemInputs * migrate alloy smelter recipes * migrate arc furnace recipes * added ModIDs enum * sort ModIDs * migrate autoclave recipes * migrated some assembler recipes * split a bit more assembler recipes * migrate canner recipes * migrate brewing recipes * ic2 mod check in canner recipes * use some loops to reduce the amount of recipes to migrate * add requested helper methods * migrate vacuum freezer recipes * migrate thermal centrifuge recipes * format smelter recipes only, doesn't go through normal GT recipe * migrated slicer recipes * migrated sifter recipes * Use proper enum now * remove more constants * cleaning cutting recipes before migration * remove tons of dead commented recipes * migrate pyrolyse recipes * use ModIDs enum more * migrate printer recipes * add a less confusing way to specify value of specialItem * migrate pulverizer recipes * less confusing special item specification * even more ModIDs enum usage * fix auto * import confusing Minecraft enum value with Minecraft client object * migrated blast furnace recipes * migrated Centrifuge recipes * migrated assembler recipes * migrated implosion compressor recipes * migrated extractor recipes * migrated mixer recipes * remove useless code * mgrate universal chemical recipes * refactor chemical recipes * migrate single block only chem reactor recipes * migrate chem reactor recipes * reworked circuit assembler recipes before migrating them * migrated circuit assembler recipes * fix merge conflict for assembler recipes * remove leftover of the merge conflicts * fix weird translation glitch * example of assembly line recipe using RA2 * bugfixes for assline * remove specialValue usage in blast furnace recipes * fix more bugs * add nooptimize to where it make sense * add recipe descriptions * Materials.Superconductor -> Materials.SuperconductorUHV * remove useless Object creations * remove explicit long casts * migrate assemblyline recipes * migrate chemical bath recipes * migrate compressor recipes * move smelting recipe where it belongs * migrated cutting machine recipes * migrated fermenter recipes (unhide alcohol) * remove explicit long casts * migrate fluid canner recipes * migrate fluid heater recipes * migrated fusion recipes * migrated lathe recipes * migrated laser engraver recipes * migrated packager recipes * migrated forge hammer recipes * migrated TPM recipes * exit early and reduced indents * migrated fluid extractor recipes * migrated fluid solidifier recipes * migrated electrolyzer recipes * migrated crop processing recipes * migrated default polymerization recipes * migrate distillery recipes * migrate matter amplifier recipes * add metadata identifier for fusion ignition threshold * migrate fuel recipes * update bs (cherry picked from commit c2d931c9b6caa0376e9d50591894cd849021104d) * spotless (cherry picked from commit 1060f5357fb95e28bfae1f052025f55dabc21a0f) * guard against null itemstacks * wrong translation * fix empty arrays being accessed * add 0 duration and 0 EU/t for fuel recipes * fix typo in matter amplifier recipes * spotless apply --------- Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-03-18fix the machine's tooltip doesn't automatically generate when loading (#1799)iouter
* register tooltips * merge master (#1800) * Added custom click sound for the power switch (#1798) * Auto-stock for stocking input bus (#1790) * Add auto-stock for stocking input bus * Add GUI support for autostock and min input limiting. * Added support for copy+pasting config w/ data sticks * typo * correct order * fixes * update branch (#1795) * Send cover data immediately when cover is placed (#1791) * migrate ore prefixes from gt++ and bw (#1792) OrePrefixes are used in switch case a lot and this prevents it from being a valid EnumHelper target. Under the hood for huge enum switch cases, javac will generate a synthetic class with a synthetic static final int[] field to hold switch map. If the OrePrefixes is ever extended, said switch map will be smaller than actual and cause ArrayIndexOutOfBoundException. This moves all addon added ore prefixes back to main mod. This also cleans up the obnoxious comment blocks created by spotless. * Fix advanced external transmitter cover (#1793) * change tpv back to 4k * Revert "change tpv back to 4k" This reverts commit 3560a670e3d697b26014f6320e344867953684e7. * change Tungstensteel to 4k * Add regulator abilities to Steam Valve (#1785) * fix: fix Steam Valve not being configurable * Revert "fix: fix Steam Valve not being configurable" This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf. * feat: add steam regulator * feat: add superheated steam to steam valve * update bs * update to subversion 42 --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> * fix --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> --------- Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> * Revert "merge master (#1800)" This reverts commit dafbaf22fd6bef1112143b80d35eae9c60880dfc. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
2023-03-11update to subversion 42Martin Robertz
2023-03-01Add way to register tooltip without using oredict (#1779)miozune
2023-02-26Add a completely new system for late/endgame content (#1754)BlueWeabo
* basic work * typo fixes * make an enum folder * location enums * space project manager * implement the space project teams * commands * move things around and new things * upgrade work * requirement work * if possible use an upgrades values * cleanup * more helpers in command * fix AOOBE * fix world saved data * builder for requirements * add command autocomplete * fix command npe * mark world saved data dirty * switch to saving to json string. this is fine * fix npe * fix files not saving correctly. serialization * spotless * part 1 of fixing json saving * working json file saving * rename fields * full implementation of SP_Upgrade * fixes * cleanup * texture prep * documentation part 1 * documentation part 2 and rework of json saving * fix the missed conversions * set texture when copying * more interface usage and fixes * rework saving. * Added rudimentary NEI handler for projects * Revert "Added rudimentary NEI handler for projects" This reverts commit 6d8210e25b27fee7dc1865d1afa91708a8d9b875. * address NPEs * some textures * higher quality textures, put in the moon as a temp texture * add a check to create a team if one smt weird happens * command work * add ability to localize the space bodies * Added disabled button and toggle button * Added possibility to not render the original stacksize of item stacks in NEI * Added NEI handler * Fixes item count on tooltip always rendering as 1 * Fix refactor * 5 new body textures * fix misspelled texture name --------- Co-authored-by: minecraft7771 <maxim235@gmx.de>
2023-02-19Make material renderer available for arbitrary item (#1753)miozune
* Make material renderer available for arbitrary item * pass render pass
2023-02-10Rfg cleanup (#1726)Raven Szewczyk
* Update buildscript, add all recently added gradle.properties entries * Dependency version bumps and cleanup * Bump eternal singularity version * Update buildscript * Make AE2 a required dependency * Switch version to class generation from token replacement
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-20Add Hazmat enchant to add Full Hazmat protection to an arbitrary armor item ↵David Lindström
(#1663)
2022-12-23add NEI handler for ic2 fuel rods (#1580)Glease
* add NEI handler for ic2 fuel rods Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix typo Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename variable to cover up the original intention Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-20Use GTNHLib Tooltip Animation (#1569)glowredman
* Update build.gradle * Extract tooltip animation to API * Use GTNHLib * Delete AnimatedTooltipHandler.java
2022-11-25Rewrite GUIs with ModularUI (#1381)miozune
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * Programmed circuit + IConfigurationCircuitSupport * clean * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Minor changes to NEI * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * Add default implementation for IHasWorldObjectAndCoords#openGUI * Make openGTTileEntityUI accept MultiTE & cleanup Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2022-10-12Revert the change to Paperbark trees, also removes harvestcraft from ↵Alastors
dependency (#1459) * Update dependencies.gradle * Update GT_Mod.java * Delete Harvestcraft.java
2022-09-03merge in ASM-ed in changes from gt++ (#1339)Glease
* merge in ASM-ed in changes from gt++ * Spotless apply for branch gtpp-asm-merge for #1339 (#1340) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-09-01various loading time optimization (#1330)Glease
* change to more performant GT_ItemStack2 in some maps The exact performance improvement of this is hard to measure as it impacts both startup time and tick time, but in general identityHashCode should be faster than retrieving stuff from registry. * improve performance for registerUsagesForMaterials index the recipe list based on recipe type, so we no longer do 16*44*444 recipe match. this indexing reduced the total runtime from ~12 second to ~3.7 second. * guess this not belongs here * move type check earlier * more GT_ItemStack2 Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-08-31Two slots wiremill (#1324)Martin Robertz
* add a circuit slot to wiremil * add circuits to wire recipes * add 2 input slots to Wiremil * exchange circuit and material slot * add 2x-16x wires to wiremil * add missing 12x wires * add slot migration code (#1326) * spotlessApply (#1327) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-08-15Overriding GUI colors with .mcmeta (#1261)Albi
* Implemented gui textcolor override with .mcmeta files * cleanup * Added shared class to reduce code duplication * Moved #drawLine back to GT_NEI_DefaultHandler
2022-08-15Add localization to MC language list (#1260)miozune
* Add localization to MC language list * Revert workaround patches
2022-08-14Fix wrong ternary operator causing electrolyzer recipes disappear (#1255)miozune
2022-08-13switch to gson (#1247)Glease
* switch to gson * json loader code cleanup
2022-08-12Added means of customizing GUI colors for resource packs (#1203)Albi
* Added means of customizing GUI colors through lang file * Color values are now stored in json file instead of the lang file * Made json only load upon resource reload and ensured server compatibility Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-08-09fix(warnings): remove broad wanings suppression (#1223)Léa Gris
* fix(warnings): remove broad wanings suppression This shell script was applied to remove all instances of `@SuppressWarnings("ALL")`: ```sh grep -lr '@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)' src/ | xargs -l1 \ sed -n -i.bak '/@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)/!p' ``` * nuke @SuppressWarnings("all") in GT_NEI_DefaultHandler Case insensitive: ```sh grep -lr '@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)' src/ | xargs -l1 \ sed -n -i.bak '/@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)/!p' find src -type f -name '*.bak' -delete ``` * fix(warnings): GT_NEI_DefaultHandler * fix(warnings): GT_Mod * fix(warnings): GT_Values * fix(warnings): Materials * fix(warnings): GT_BeeDefinition * fix(warnings): GT_PostLoad * fix(warnings): GT_Worldgenloader * fix(warnings): GT_PreLoad
2022-08-05Botania fixes (#1208)miozune
2022-07-27Move Industrial Apiary to gregtech (#1107)Jakub
* Industrial Apiary * Make Forestry not required. * Add support for gendustry upgrades and lower energy demand * Add item validation to input slots and fix battery + special slots * Automation upgrade support and bug fixes * Better canWork check and flower detection * GUI work * Better detection of modifier update * Add button to cancel process * Add textures * Tooltip changes * Add convert crafting * Make top and sides glow * Bug fix * New textures * Add bee effects * Make all tooltips translatable * Implement GT Apiary Upgrades * Prevent inserting too many upgrades * Just require gendustry instead of checking it everywhere * Add blacklist (bug fix) and use hashsets instead of arrays * Cache beemember to do effects * Make blacklist automatic * Add acceleration upgrades for all tiers (LV -> UV) * Lock the machine to maxspeed by default * Correct required energy in info tooltip * Use isUpgrade method instead of manually checking * Lower amperage to 4 * Save locked speed to nbt
2022-07-22MultiTileEntityJason Mitchell
2022-07-02Add IMC for NEI RecipeCatalyst (#1109)miozune
2022-03-14pin comb type id instead of depending on array ordinal (#980)Glease
* pin comb type id instead of depending on array ordinal * fix up _NULL related problems * fix out of bound * make it private * add some more test
2022-02-14Server side metaitems localization (#938)repo-alt
fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8778
2022-02-04Paperbark tweak (#917)miozune
2022-01-28Bring Waila handling in houseJason Mitchell
Update deps
2022-01-27Add new circuit tiers (#895)GTNH-Colen
* New circuits * Fix last tier ore dict * Colorfull tier tooltips (#898) * Make Repellator stop slimes spawning (#896) * Add special tooltip handling, requested by Colen Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com> Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com>
2022-01-23AE2 Cable facade as cover (#887)Glease
* initial work on facade covers * fix colorMultiplier also removed derp * Clean up drop cover texture reset code What was I thinking actually? Send a packet to reset client states? * Fix cover display stack
2022-01-06Add in game GUI to configure client preference (#852)Glease
* Add in game GUI to configure client preference * Fix backslash
2021-12-30Refactors for easier reading (#839)Jason Mitchell
* Refactors * Common functionality to base classes * GT Pre/Postload broken into more modular pieces * Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
2021-12-16ash recipe wasnt changedMartin Robertz
fix now to full dust
2021-12-15fix change the recipe of the stone dust to give full dust in output #9138 (#809)Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9138 remove alternative stone sudt recipes. Not used in GTNH
2021-12-15change ash centrifuge recipe using full dust (#812)Martin Robertz
remove config option
2021-12-15Build for cool peeps (#803)Elisis
* Non-ugly tooltip * Non-ugly tooltip
2021-12-13Yeet unused compat, including GT adding a bunch of RC rock crushing recipes ↵Jason Mitchell
:-/ (#798)
2021-12-01Revert version tag automationJohann Bernhardt
2021-12-01Add version replacementJohann Bernhardt
2021-12-01Merge remote-tracking branch 'origin/experimental' into unify-build-scriptJohann Bernhardt
# Conflicts: # .github/workflows/gradle.yml # build.gradle # build.properties
2021-12-01Add a new ghost slot to single block machines for config circuitsGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>