Age | Commit message (Collapse) | Author |
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Render smooth lighting ambient occlusion on all Gregtech tiles:
- Ores
- Machines
- Pipes, Cables, Wires, Frames
Add new Client-side configuration entry in Gregtech.cfg.
If false, the flat lighting rendering of older versions is used.
```yml
render {
B:TileAmbientOcclusion_true=true
}
```
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Debloat - Remove Modular Armor (It's buggy and not in use anyway)
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on the ability to craft them.
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#addAll
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2) Batch (most) recipe map removals and additions (significant speedup)
3) Modernize old java constructs --> java8 (in the files touched)
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comparisions everywhere.
NOTE: Also drops MFR steam compat
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Works through reflection now
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OpenGL is a bit of a pita, wants only to be used in main thread. The easiest solution was to trigger CLS screen updates from GT. It is a soft dependency, if CLS isn't present, nothing breaks.
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This reverts commit 76c7090220f83008b157eb4ae9e1541c9ac6c1ee.
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OpenGL is a bit of a pita, wants only to be used in main thread. The easiest solution was to trigger CLS screen updates from GT. It is a soft dependency, if CLS isn't present, nothing breaks. Second pr because cloned fresh repo or else it attributed not my changes to me
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Use actually something made for this task...
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+ Added a new Thread every time a world is loaded
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+ actually use the right method (and not the old one lol)
+ Interrupted the Thread onServerAboutToStop
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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changed subversion to 33
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* WIP, doesn't do anything yet, up to RFC
* Initial attempt at Chunk manager
* Added chunkloading support to multiblock miner.
* moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
Co-authored-by: Richard Hendricks <richardhendricks@pobox.com>
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* improved loading times a lot
+ whitelisted only a few materials that really get changed with gt
+ code maintenance
+ tested and ready for shipping
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* improved readability
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* improved loading times by buffing recipes
+ buffer increases performance by another ~40%
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* Fixed breaking bug
+ added a config option to disable material whitelist
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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-added FakeScannerRecipes for all Schematics
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+refractored code,
+restored compability to vanilla ore gen,
+moved GC and Forrestry code to own classes to prevent crashes inDev
+implemented equals and hashcode on NearbySeeds class
+added an information line to the Implosion Compressor tooltip
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density. Increase orevein height to 9 layers. Give small ores a free 1 fortune boost to compensate for lower orevein densities.
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Decreased density of some oreveins. Increased orevein percentage to 100%
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# Conflicts:
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_MagicalEnergyAbsorber.java
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Add config for Small Boiler Automation (#1449)
* Add config for Small Boiler Automation
Default is off
* Update GT_Mod.java
* Update GT_Mod.java
* Update GT_MetaTileEntity_Boiler.java
Fixed retarded logic
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+readded GalacticraftFiles for @mitchej123 GC Compat
+fixed a typo in IGregTechTileEntity
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* GT cables now properly fill GalacticCraft machines with Energy
IC2/AE2 Energy Compat
* Updated IC2 & AE2 energy compatability
* Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
* Filling IC2/AE2 energy buffers will now send multiple amps if needed
Misc
* Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
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