Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-14 | pin comb type id instead of depending on array ordinal (#980) | Glease | |
* pin comb type id instead of depending on array ordinal * fix up _NULL related problems * fix out of bound * make it private * add some more test | |||
2022-02-14 | Server side metaitems localization (#938) | repo-alt | |
fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8778 | |||
2022-02-04 | Paperbark tweak (#917) | miozune | |
2022-01-28 | Bring Waila handling in house | Jason Mitchell | |
Update deps | |||
2022-01-27 | Add new circuit tiers (#895) | GTNH-Colen | |
* New circuits * Fix last tier ore dict * Colorfull tier tooltips (#898) * Make Repellator stop slimes spawning (#896) * Add special tooltip handling, requested by Colen Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com> Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com> | |||
2022-01-23 | AE2 Cable facade as cover (#887) | Glease | |
* initial work on facade covers * fix colorMultiplier also removed derp * Clean up drop cover texture reset code What was I thinking actually? Send a packet to reset client states? * Fix cover display stack | |||
2022-01-06 | Add in game GUI to configure client preference (#852) | Glease | |
* Add in game GUI to configure client preference * Fix backslash | |||
2021-12-30 | Refactors for easier reading (#839) | Jason Mitchell | |
* Refactors * Common functionality to base classes * GT Pre/Postload broken into more modular pieces * Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity | |||
2021-12-16 | ash recipe wasnt changed | Martin Robertz | |
fix now to full dust | |||
2021-12-15 | fix change the recipe of the stone dust to give full dust in output #9138 (#809) | Martin Robertz | |
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9138 remove alternative stone sudt recipes. Not used in GTNH | |||
2021-12-15 | change ash centrifuge recipe using full dust (#812) | Martin Robertz | |
remove config option | |||
2021-12-15 | Build for cool peeps (#803) | Elisis | |
* Non-ugly tooltip * Non-ugly tooltip | |||
2021-12-13 | Yeet unused compat, including GT adding a bunch of RC rock crushing recipes ↵ | Jason Mitchell | |
:-/ (#798) | |||
2021-12-01 | Revert version tag automation | Johann Bernhardt | |
2021-12-01 | Add version replacement | Johann Bernhardt | |
2021-12-01 | Merge remote-tracking branch 'origin/experimental' into unify-build-script | Johann Bernhardt | |
# Conflicts: # .github/workflows/gradle.yml # build.gradle # build.properties | |||
2021-12-01 | Add a new ghost slot to single block machines for config circuits | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-11-28 | fixed config oversight | boubou_19 | |
2021-11-28 | moved client GT config to the right place | boubou_19 | |
2021-11-25 | changed singleblock generators to use per second for more precision | boubou_19 | |
2021-11-25 | changed single block boilers to use per second for more precision | boubou_19 | |
2021-11-25 | changed the charcoal pit to use per second for more precision | boubou_19 | |
2021-11-25 | changed EBF to use per second for more precision | boubou_19 | |
2021-11-25 | changed pyrolyse oven to use per second for more precision | boubou_19 | |
2021-11-25 | changed multismelter to use per second for more precision | boubou_19 | |
2021-11-25 | changed the gas turbine to use per second for more precision | boubou_19 | |
2021-11-25 | changed the Extreme Combustion Generator to use per second for more precision | boubou_19 | |
2021-11-25 | changed the Combustion Generator to use epr second for more precision | boubou_19 | |
2021-11-25 | changed the BBF to use per second for more precision | boubou_19 | |
2021-11-25 | changed implosion compressor to user per second for more precision | boubou_19 | |
2021-11-25 | changed large boilers to use per second for more precision | boubou_19 | |
2021-11-24 | Merge remote-tracking branch 'origin/experimental' into unify-build-script | Johann Bernhardt | |
# Conflicts: # .gitignore # build.gradle # build.properties | |||
2021-11-24 | made it easier to edit default values in code | boubou_19 | |
2021-11-24 | centralized pollution for generators | boubou_19 | |
2021-11-24 | centralized pollution for GT boilers | boubou_19 | |
2021-11-23 | centralized pollution for GT multies | boubou_19 | |
2021-11-23 | added configs to disabled dirt particles and pollution fog rendering | boubou_19 | |
2021-11-17 | convert cover data storage to a full nbt tag | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-11-16 | underground oil and pollution persistence form rework | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-11-14 | Require each LDP endpoints to be at least 64 blocks away | Glease | |
2021-11-07 | Unify build script draft | Johann Bernhardt | |
2021-11-06 | Make GT_LanguageManager injects into correct language | Raphael | |
2021-10-30 | Add support for more fluids | D-Cysteine | |
2021-10-21 | Allow GT cells to work for any fluid | D-Cysteine | |
2021-10-13 | add indicator on hatches | GlodBlock | |
2021-09-08 | Allow configurable non-GT blocks in cleanroom structure | repo_alt | |
2021-08-12 | Added liquid rendering inside Large Fluid Pipe | TimeConqueror | |
2021-08-11 | Optionally disable automation access to the digital chests with storage ↵ | repo_alt | |
buses attached | |||
2021-07-30 | re-enable flipping, but add an option to render them not flipped | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-07-30 | feat(texture API): integrate ExtendedFacing rotation | Léa Gris | |
Add ExtendedFacing rotation to the texture API. Rotatable ExtendedFacing textures can be created with: ```java TextureFactory.builder().addIcon(IICon).extFacing().build(); ``` Improve and unify internal implementation of standard oriented and glow textures. |