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* Add in game GUI to configure client preference
* Fix backslash
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* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
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fix now to full dust
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9138
remove alternative stone sudt recipes. Not used in GTNH
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remove config option
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* Non-ugly tooltip
* Non-ugly tooltip
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:-/ (#798)
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# Conflicts:
# .github/workflows/gradle.yml
# build.gradle
# build.properties
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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# Conflicts:
# .gitignore
# build.gradle
# build.properties
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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buses attached
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Add ExtendedFacing rotation to the texture API.
Rotatable ExtendedFacing textures can be created with:
```java
TextureFactory.builder().addIcon(IICon).extFacing().build();
```
Improve and unify internal implementation of standard oriented and glow textures.
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Implement a glowing texture renderer class
Add option to not render glowing textures
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Allow client to proactively request fluid display updates
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Currently client will only request update on blocks being looked at.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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