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path: root/src/main/java/gregtech/api/enums/Materials.java
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2022-01-28Texture tooltips update (#903)Colen
* New circuits * Fix last tier ore dict * Colorfull tier tooltips (#898) * Make Repellator stop slimes spawning (#896) * Add special tooltip handling, requested by Colen Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com> * Fixed github shenanigans with new tier colours. * Update A LOT of textures (mostly minor) * Remove extraneous comments. * Remove obsolete comments and update materials.java. * Add tooltips for all batteries in base GT. * Remove test case Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com>
2022-01-27Add new circuit tiers (#895)GTNH-Colen
* New circuits * Fix last tier ore dict * Colorfull tier tooltips (#898) * Make Repellator stop slimes spawning (#896) * Add special tooltip handling, requested by Colen Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com> Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com>
2022-01-18ECE and Fuel Rebalances (#878)Steelux
* Large Boiler Rebalance - Changed Large Steel Boiler to output 1000 instead of 600 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t. - Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam. - Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow. - Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones. The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain. * Fuel Check, Water to Steam and Tooltip Fixes - Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this; - Changed the code in the tooltips to differentiate between the two types of boilers without copypasting; - Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water. * Powergen Rebalance 1 - Changed Titanium Boiler from 6000 to 4000 EU/t; - Changed Tungstensteel Boiler from 18750 to 16000 EU/t. * ECE and Fuel Rebalance - Changed Biodiesel fuel value from 256k to 320k EU; - Changed Benzene fuel value from 288k to 360k EU; - Changed Cetane-Boosted Diesel fuel value from 720k to 1M EU; - Changed High Octane Gasoline fuel value from 1.728M to 2.5M EU; - Changed the recipe of Biodiesel to CBD to output 900L instead of 750L per 1000L of Biodiesel, to account for the fuel value change; - Reduced the LOX consumption of the ECE from 320 to 80 L/s. A quad Vacuum Freezer setup, with 3 HV and 1 EV can feed one ECE; - Small changes to the EU/t of the ECE due to it all being coded with ints in a specific format, where doubles caused several rounding errors. The boosted output amount is very similar to how it was before; - Added a condition to the LCE to not burn HOG if it does not have Oxygen to boost it, since it generated power without consuming any fuel due to its consumption being smaller than 1 L/t, and therefore rounded down to 0.
2021-12-13Yeet unused compat, including GT adding a bunch of RC rock crushing recipes ↵Jason Mitchell
:-/ (#798)
2021-11-21Add Dimethylbenzene electrolyzer recipeGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-11-19Add MTBE as an alternative to ETBE in HOG productionGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-11-11Merge pull request #718 from GTNewHorizons/ev-motos-re-tierMartin Robertz
change ev motor wire material to Black Steel
2021-11-12color changeGlodBlock
2021-11-07change to black steelMartin Robertz
remove autogenerated black steel ebf recipe
2021-10-29remove auto generated ebf recipe from Damascus steelDreamMasterXXL
(cherry picked from commit 35f609a4267de0af5812a54991d5ba55a2daac05)
2021-10-28disable vanadiumsteel auto generated ebf recipeDreamMasterXXL
(cherry picked from commit 946878bfaba8f51111f1fa0d9d3c12eaf656b69f)
2021-10-20Merge pull request #689 from GTNewHorizons/Tiny-Sanity-BalanceMartin Robertz
MC > Oriharukon in Melodic Alloy
2021-10-19Merge branch 'experimental' of github.com:GTNewHorizons/GT5-Unofficial into ↵DreamMasterXXL
experimental
2021-10-19now you can electrolyse SodiumcarbonateDreamMasterXXL
2021-10-19fix lensGlodBlock
2021-10-18MC > OriharukonScriptedPiky
Replaces Mysterious Crystal to Oriharukon for balancing purposes; originally extremely late LuV, now ~EV tier
2021-10-12add SodiumOxideDreamMasterXXL
2021-10-04fix materials in MAterial EnumDreamMasterXXL
add red mud for Sodium Aluminate process (cherry picked from commit ec8d9fa23e8d031d1a0611622885512ca2a9ade2)
2021-10-03add the real chemical Formular for AluminiumhydroxideDreamMasterXXL
add the Alu Rod Extruder recipe to LV (cherry picked from commit 3d21a1c5f57e48f6b0ded3ea89220ae51defb5a9)
2021-10-02add Ore Multipler to cryositeDreamMasterXXL
add a fluid output to chembath add a SodiumHydroxide recipes out of Na and Water (cherry picked from commit 4a1618fa07e8dc90b4f5106e1928e2a63d96bd2f)
2021-10-02romove commented out material duplictesDreamMasterXXL
(cherry picked from commit c1b37c7cafa0b1663fbd1b0a3a14f79f785c561c)
2021-10-01add oxygen back to siliconeDreamMasterXXL
(cherry picked from commit b4760624b2ae8f0f485d818d2e2cdd137e05d3b6)
2021-10-01changed SiO2 to SiDreamMasterXXL
2021-09-30change formular sodiumAlumateDreamMasterXXL
(cherry picked from commit f9ce66049bcb63b7b6f96a2ed1f608f664679ad6)
2021-09-30exchange formularDreamMasterXXL
(cherry picked from commit ecc05cf97b679f505ded872eeca33f182b2505b7)
2021-09-30Add Sondium Carbonate and Sodium AluminateDreamMasterXXL
change color a bit of materials (cherry picked from commit 7f29d2eef1cad2c1ff8e31763f2d348b9e935a50)
2021-09-29remove autogenerated electrolyzer recipes from many materialsDreamMasterXXL
(cherry picked from commit ae7f0f62e62fa4a38a12d4d9ec0d72ce92e6702d)
2021-09-29move materials to materialbuilderDreamMasterXXL
(cherry picked from commit 42faf22d8a9c7656ce04d5947ea9cca98cd6629d)
2021-09-26exchange Aluminium with Aluminiumoxide as ByproductDreamMasterXXL
(cherry picked from commit 3948cf454ec14596e93317ffe8bb59d4f9fd5482)
2021-09-26change formular from AL HydoxideDreamMasterXXL
(cherry picked from commit 3e1135976f3071b56d16bf4c9a21adbed891165f)
2021-09-26fix derpDreamMasterXXL
(cherry picked from commit ed7ec10a5880ee0a1eb890fa31abb5a1f9f30203)
2021-09-26update materials have only dustDreamMasterXXL
2021-09-26remove tool variants from new materialsDreamMasterXXL
(cherry picked from commit ef698215955e651d0ea91c50201047dbac964122)
2021-09-26remove aluminium ebf recipeDreamMasterXXL
add Aluminiumoxide and Hydroxide Add Cryolite (cherry picked from commit 1a7c53ef0e17e965c6c52e9c55eb5cba5014ce22)
2021-09-25exchange Silicon with SilicondioxideDreamMasterXXL
(cherry picked from commit c79c3ee99cb80ac5b80b944562a93090b58b19ef)
2021-09-25changed silicondioxide to most of the materials get silicon as byproducts beforeDreamMasterXXL
(cherry picked from commit b9d01e022134298319838213f6121794e3352fdf)
2021-09-25add 4 slots to AutoclaveDreamMasterXXL
LV is 1 Slot MV is 2 Slots HV is 3 Slots EV is 4 Slots remove Silicon ebf recipe added new Sio2 recipes
2021-09-19change the color for Quatz Sand and PotassiumDreamMasterXXL
add control circuit in assembler for rotor production
2021-08-29create a MOD ID for Core ModDreamMasterXXL
change all Core mod items match with ID Add Soldering function to Material list put all Railcraft recipes from Core mot to GT
2021-08-29add Vanadium Gallium and Naquadah generate gearsDreamMasterXXL
(cherry picked from commit 6a5448b476d3c78e63a79eb60f3f82b4f57035ba)
2021-08-01Fix molten cells for some fluidsD-Cysteine
2021-06-29Change bio circuit raw material namesGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-05-23Disable unnecessary hot ingot generationGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-05-16Generate EBF recipe for calcium ingotGlease
2021-05-05Sets shadowiron and shadowsteel to centrifuge onlyPrometheus0000
I couldn't figure out how to lower the time, as it's auto-generated somehow Add spaces to the names. This is just visual Change Shadow to Shadow Metal to help differentiate the three. Also just visual
2021-03-05Add use for fool's ruby AKA spinelPrometheus0000
2021-01-16fix(GT)Alumite GT ToolsDreamMasterXXL
2020-11-29add(BloodArsenal)add blood infused iron to metal and add fine wires for the ↵DreamMasterXXL
vampire ring
2020-06-11Phthalic Acid change breaks things #6242DreamMasterXXL
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6242
2020-06-11Do shitDreamMasterXXL