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path: root/src/main/java/gregtech/api/enums/Materials.java
AgeCommit message (Collapse)Author
2016-09-27Update, bump version and Most of TGreg compat fixesMuramasa
2016-09-25Cleanup, disable auto TE recipes with config and fixesMuramasa
2016-09-24Update with exp changesMuramasa
2016-09-23Return slabs on paper crafting and add metal subtags to TungstenCarbine, ↵Blood-Asp
VanadiumSteel, ect
2016-09-23Reduce disabled component creation & GT_Proxy postInit -> ProcessorsMuramasa
2016-09-16Stop disabled component recipe gen, more separation and fixesMuramasa
2016-09-15Update Part 1Muramasa
2016-09-10Simplify, cleanup and seperate processorsMuramasa
2016-09-09Bugfixes and now using built in OrePrefixes enabled/disabled listsMuramasa
2016-08-31Actually, probably better to just exclude theseMuramasa
2016-08-31fix issue with chest loot on server startMuramasa
2016-08-31Fix lens recipes & duplicate config list entriesMuramasa
2016-08-31Configurable components & fixesMuramasa
2016-08-23Fixes & work on #266Muramasa
2016-08-22Some cleanupMuramasa
2016-08-22Small fixesMuramasa
2016-08-21More compatibility fixesMuramasa
2016-08-21General cleanup & MaterialProcessingMuramasa
2016-08-19Constructor fixMuramasa
2016-08-19WhoopsMuramasa
2016-08-19initMaterialPropertiesMuramasa
2016-08-18Config workMuramasa
2016-08-17InitialMuramasa
Fixed Materials limitation Added ability to add Materials via a config Added ability to change all properties of a Material via a config
2016-08-14Bugfixes 8Muramasa
2016-08-13Remove null checksMuramasa
2016-08-13For loop changesMuramasa
2016-07-25Changed method of "repairing" of overheated coils.OneEyeMaker
Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-24Changed Blast Furnace temperatures of some materials.OneEyeMaker
Now EV materials require HV+ heating coils, IV materials requires EV+ coils.
2016-07-21Any component should require cables of its tier.OneEyeMaker
2016-07-21Redefined some wires. Added last heating coil block.OneEyeMaker
2016-07-20Added new tier of heating coils.OneEyeMaker
//TODO: Find material for LuV coils.
2016-07-18Naquadah should be more expensive.OneEyeMaker
2016-07-17Now Naquadria (source of Neutronium) requires highest tier of heating coils.OneEyeMaker
2016-07-17Added new heating coil blocks.OneEyeMaker
2016-06-20Improved Ultimet statsBlood-Asp
2016-06-19Improved Neutronium for being highest tier materialBlood-Asp
2016-05-25More fixes for #507Muramasa
2016-03-27Rebalance oil processing and improve pipe coveringBlood-Asp
2016-03-18Added machine recipe for rotors, added silicone soft hammerBlood-Asp
2016-03-17Added sharpness enchantment for HSS material toolsBlood-Asp
2016-01-03spelling fixes and chainsaw + forestry leaves fixBlood-Asp
2015-12-21comb processing fixesBlood-Asp
2015-12-08cable burn fix and ihl compat fixBlood-Asp
2015-12-06bunch of fixedBlood-Asp
Added new multiblock guis shortend HP turbine name to fit gui added reinforced block reprocessing fixed crash on AE2 removal expanded large boiler tooltips fixed chinsel marble processing added some recipes for alloys
2015-12-05More recycler blacklisted items and ignored additional oredict because of ↵Blood-Asp
crossmod issue
2015-12-04Fix CarbonDioxide, lower outputstacksize by screwdriver + shift and hide ↵Blood-Asp
blocks without materials
2015-11-30Rebalanced oil/fuel burn values to fit more complex processingBlood-Asp
2015-10-24fixed naquadah cell reverse processingBlood-Asp
2015-10-24Made Materials human readable againBlood-Asp
2015-10-21Reformat codeShawn Buckley