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path: root/src/main/java/gregtech/api/enums/Materials.java
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2024-07-09Firebrick fixes (#2712)chochem
* fix firebrick * fix forgehammer recipe
2024-07-05Rename Dark Iron to Deep Dark Iron (#2708)Ethryan
2024-04-20Generate plasmas and plasma cells for a couple materials (#2583)GDCloud
* add some plasmas & plasma cells * wrong material
2024-03-29Disable unused hot black steel (#2554)chochem
disable unused hot black steel
2024-02-11Add godforge materials (#2491)GDCloud
* add magmatter * add quark gluon plasma * remove nanites * forgot chem formula
2024-02-06Fix dimethylbenzene names (#2488)GDCloud
add missing 'e'
2023-11-27Always enable all material components (#2380)miozune
2023-10-17restore vinteum gem (#2338)chochem
2023-09-07Makes Fool's Ruby use its proper scientific name (#2280)Alastors
fixes: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14443 Fools Ruby, as it is, merely serves to screw with players, literally providing no other value, sure it is a "historic quirk" of the pack, but then again, so are dense plates from ++ amongst other things, so I don't exactly see why we should keep a "historic quirk" for the sake of it.
2023-08-30Remove duplicate obsidian long rod (#2259)chochem
* disable gt obsidian long rod * cleaner code
2023-08-23Fix Orichalcum and Shadowiron smelting (#2251)chochem
* fix orichalcum and shadowiron smelting * add Alduorite and Chrysotile
2023-07-24Adding Tritanium ore (#2166)TheEpicGamer274
2023-07-19fix enriched holmium (#2152)chochem
2023-07-02new clay formula (#2114)chochem
2023-07-01fix ceruclase, vulcanite, and mithril (#2111)chochem
2023-07-01stretchy materials (#2097)chochem
2023-07-01tartarite requires EBF (#2098)chochem
2023-06-18Add class for handling external materials (#2089)miozune
2023-06-07Remove GT_FluidStack (#2063)miozune
2023-06-05Code cleanup (#2040)chill
* remove redundant suppressions * prettify commented code * improve comments The integer comment contradicted the code, so I deleted it. * delete commented-out code * update bitwise int flip from XOR to the dedicated tilda operator The flip was a 32-bit XOR, which is an int-flip. That XOR was replaced with an equivalent tilda operator. * convert a field to inline This field was used only once, so put it straight to where it is used. * remove fluid fix since no-one uses Forge version 1355 or earlier * unwrap switches where fitting In some places, we suppress IntelliJ's inspection RedundantLabeledSwitchRuleCodeBlock - we don't want to unwrap some of the suggested cases because we want to keep the consistency in a switch statement for the sake of readability. * fuse "collect" into Stream API * fix javadocs * remove unnecessary public modifiers from an interface Members of an interface are public by default. * move common parts outside of if * suppress OverrideOnly warning in a javadoc * remove unused lock * suppress warnings about unchecked casts These warnings require non-trivial fixes that are yet to arrive. For now, let's suppress them to reduce the warning-bloat. * remove outdated comment * remove final modifier from private methods Because they are private, it is hard to accidentally overwrite them. Therefore, the final modifier is redundant in this case. * refactor getIcon The first 'if' doesn't cover only tMeta == 9 && mConnectedMachineTextures, therefore the second if can be unrolled. The last switch is redundant because all tMeta values are covered by switches, but let's keep SOLID_STEEL as a fallback just in case. * explain what the casings are and why block casings are split * suppress switch-to-if suggestion * remove unnecessary null check The null is handled in doGenerateItem() * address redundant local variables * rename variables in onTick * suppress warning about accessing static member via instance * rephrase exception * rephrase javadoc * address field-can-be-final warnings * remove empty methods * enum cannot inherit, so protected is redundant * remove redundant throws * update imports to be not wildcard * remove unnecessary try-catch * update for loop * remove redundant code in order to use the diamond operator * update instanceof to use pattern variables * replace blank lines with <p> in javadocs * fix dangling javadocs * suppress warning about unreachable methods in javadocs * remove redundant operation * add the descriptions of parameters in javadocs Also fix javadocs along the way. * relax returned type in javadoc That was done in order to make the docs reflect the code more often. Otherwise, people may forget to change the returned type again with another change. * make long conversion explicit Integer multiplication can give a wrong result if one of the parts is not explicitly cast to long. Let's cast one of the parts where applicable. * remove unary plus * simplify unary minus * use addAll instead of forEach,add It was suggested by IntelliJ to replace the iteration with a bulk operation to improve performance. * replace .asList with .singletonList for consistency * simplify toArray calls Explanation from IntelliJ: There are two styles to convert a collection to an array: * A pre-sized array, for example, c.toArray(new String[c.size()]) * An empty array, for example, c.toArray(new String[0]) In older Java versions, using a pre-sized array was recommended, as the reflection call necessary to create an array of proper size was quite slow. However, since late updates of OpenJDK 6, this call was intrinsified, making the performance of the empty array version the same, and sometimes even better, compared to the pre-sized version. Also, passing a pre-sized array is dangerous for a concurrent or synchronized collection as a data race is possible between the size and toArray calls. This may result in extra nulls at the end of the array if the collection was concurrently shrunk during the operation. * split StringBuilder append Explanation by IntelliJ: Reports String concatenation used as the argument to appends. Such calls may profitably be turned into chained append calls on the existing StringBuilder saving the cost of an extra StringBuilder allocation. This inspection ignores compile-time evaluated String concatenations, in which case the conversion would only worsen performance. * annotate overriding methods with @Nonnull where needed The method that was overridden has @Nonnull so the method that is overriding should also have @Nonnull. * remove set adding itself to itself * remove null check because findField either works or blows up cpw.mods.fml.relauncher.ReflectionHelper::findField either returns a non-null value or throws a RuntimeException, so no need to check of null. * remove slot comparison with tInventory.length slot max value is 127 when tInventory.length is set to 256, which results in that the condition is always true and unnecessary. * remove aOutput2 null check As GT_Values.NI is null, there is no need to check aOutput2 for null again * suppress the suggestion to delete tMeta < 13 mConnectedMachineTextures can change, so tMeta range is not guaranteed * remove aCoverVariable % 3 < 2 the if above already limits the result of % 3 to "2", so the condition "less than 2" is always false. * unwrap "if" because bonus is unchanged Unwrap if because even if the bonus is a variable, it hasn't been changed for the past 8 years and is unlikely to be changed in the future. * reformat javadoc * improve ignoring an exception Make them either more clear or concise * fixup fix typo * update deprecated calls of newInstance() * remove testing BaseMetaTileEntity GregTech_API.constructBaseMetaTileEntity() checks the creation by itself, logging and throwing a runtime error if failed. * unwrap hatch-fill for do_SolarSalt To reach this branch, do_coolant needs to be false and we need to still be in the function, which means that do_SolarSalt was set to true in the previous top-tier "if". * remove always-false input-bus checks of MTE PlasmaForge size() is non-negative, and the values it is compared to are final and 0. * length and size are non-negative Therefore, there's no need to check their negativity * aOutput is guaranteed to be positive * tThereWasARecipe is always false when reached in its first occurrence * convert an assert into if Only tStack 2 is checked for null because if it isn't null then tStack1 also isn't null based on the "if" above. Also IntelliJ was sure that tStack is not null for some reason. On a side note, assertions work only either with a specified flag or in debug runs. Therefore, it is dangerous to rely on them. * simplify stone-gravel-cobble if tBlock != Blocks.stone because of the if at the start of the method. for the last else-if, tBlock == Blocks.gravel because of the check slightly above the change. * interDimensional is always true because of the first if * convert an example to javadoc * remove always-false statements * replace referential string equality with equals If we compare strings by "==", we compare references to them, which is not what we usually want. I wasn't sure if String Pool works here, so I played it save with equals(). * use Automatic Resource Management for AutoCloseable ByteBufOutputStream * add todo to swap from sleep to event bus * null is checked by instanceof * merge switch branches * add a TODO to use clamp() * new String declaration is redundant * use getOrDefault for a map * replace StringBuilder with concatenation where fitting Using a StringBuilder to concatenate two string will not make the program faster or more understandable, so I swapped it to concatenation. * remove unnecessary continue * flip if * remove redundant returns * unwrap ifs It's checked at the top "if" that aType == IItemRenderer.ItemRenderType.INVENTORY, so all aType.equals(IItemRenderer.ItemRenderType.INVENTORY below are always true. * remove checking all GT VERSIONs except the API one * remove version check from GT_Mod and delete respective VERSION fields Aside from GregTech_API.VERSION, these fields are not used anywhere in the project, so only GregTech_API.VERSION was kept. The idea and the usage check were done by miozune.
2023-06-01change processing voltage (#2044)GDCloud
2023-05-29add tooltips (#2037)BlueWeabo
2023-05-20GT Charged Certus Quartz fix (#2013)chochem
* fix charged certus quartz aname * disable dust
2023-05-19More recipe collision fixes (#2010)chochem
* dont add the same recipe 300 times * have custom vac freezer recipes in GT * have custom vac freezer recipes in coremod
2023-05-12Add Eternity material + Timepiece (#1973)GDCloud
* add eternity * textures * timepiece * disable ebf + freezing
2023-05-09update bs (#1969)Martin Robertz
add more stuff to Material Obsidian (cherry picked from commit dc7b0cee34e22a99d03fe8676dc616b2f69c96d5)
2023-05-08Sodium backwards compat (#1968)BlueWeabo
* backwards compat * spotless
2023-05-08add sodium fluid (#1967)BlueWeabo
2023-05-06Brick electrolyzer fix (#1956)Pxx500
* disable brick autogenerated recipe * change brick formula to a more reasonable one
2023-04-24T9 Oreveins (#1906)glowredman
* Add Charged Certus Quartz material * Add new T9 oreveins * Adjust color, enable ores only
2023-04-21Recipes ra2 (#1872)boubou19
* Recipes RA2 fixes * Use \uXXXX for non-ASCII characters * Misc cleanup (#1888) * migrate away from addThermalCentrifugeRecipe * split recipes of GT_Block_Stones_Abstract * migrate away from addForgeHammerRecipe * migrate away from addChemicalBathRecipe * remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing * Remove underground biomes ore classes, as it's not present in NH * migrate away from addFluidCannerRecipe * migrate away from addFluidExtractionRecipe * migrate away from addChemicalRecipe * migrate away from addMultiblockChemicalRecipe * deprecate addChemicalRecipeForBasicMachineOnly * migrate away from addCentrifugeRecipe * spotlessApply * fixing wrong merge conflict solving * Add Tengam materials (#1891) * Add Tengam materials * Change new recipes to consume 15/16 Amp * Remove now redundant `break` statements * fix comb chances? * fix centrifuge code not working --------- Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-21Stellar catalyst + catalyst fixes + new materials class (#1893)GDCloud
* add catalyst * pu plasma recipe * increase plasma mixer input slots * noOptimize + mixer recipe + voltage fix * noOptimize + PLE recipe * TPM recipe * spotlessApply (#1894) Co-authored-by: GitHub GTNH Actions <> * add two more plasma recipes * replace neptunium & fermium plasma * spotless * fix stellar plasma amount * new materials class --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-16Disable some autogenerated recipes (#1880)Pxx500
* Update Materials.java * Update Materials.java * Make zeolite chemically rebalanceable * comment
2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-08vyroxeres (#1856)chochem
2023-04-04Modid work (#1833)boubou19
* add all mods founds in NHCore * depracte old strings * add ars magica 2 * more enum work * use a switch * spotless * more mod id rework * more mod id rework * more mod id rework * should be last * spotless * rename to make more sense * add path attribute * add getResourcePath to enum * spotless
2023-04-01update spotless formatting (#1827)boubou19
2023-04-01Recipe Adder v2 (#1770)Glease
* add everything * fixes * migrate plasma forge recipes * syntax update * make chances array length differ a fatal error * time constants + long eut overload * migrate extruder recipes * migrate electromagnetic separator recipes * migrate wiremill recipes * migrate forming press recipes * migrate bender recipes * add doc to clarify the three itemInputs * migrate alloy smelter recipes * migrate arc furnace recipes * added ModIDs enum * sort ModIDs * migrate autoclave recipes * migrated some assembler recipes * split a bit more assembler recipes * migrate canner recipes * migrate brewing recipes * ic2 mod check in canner recipes * use some loops to reduce the amount of recipes to migrate * add requested helper methods * migrate vacuum freezer recipes * migrate thermal centrifuge recipes * format smelter recipes only, doesn't go through normal GT recipe * migrated slicer recipes * migrated sifter recipes * Use proper enum now * remove more constants * cleaning cutting recipes before migration * remove tons of dead commented recipes * migrate pyrolyse recipes * use ModIDs enum more * migrate printer recipes * add a less confusing way to specify value of specialItem * migrate pulverizer recipes * less confusing special item specification * even more ModIDs enum usage * fix auto * import confusing Minecraft enum value with Minecraft client object * migrated blast furnace recipes * migrated Centrifuge recipes * migrated assembler recipes * migrated implosion compressor recipes * migrated extractor recipes * migrated mixer recipes * remove useless code * mgrate universal chemical recipes * refactor chemical recipes * migrate single block only chem reactor recipes * migrate chem reactor recipes * reworked circuit assembler recipes before migrating them * migrated circuit assembler recipes * fix merge conflict for assembler recipes * remove leftover of the merge conflicts * fix weird translation glitch * example of assembly line recipe using RA2 * bugfixes for assline * remove specialValue usage in blast furnace recipes * fix more bugs * add nooptimize to where it make sense * add recipe descriptions * Materials.Superconductor -> Materials.SuperconductorUHV * remove useless Object creations * remove explicit long casts * migrate assemblyline recipes * migrate chemical bath recipes * migrate compressor recipes * move smelting recipe where it belongs * migrated cutting machine recipes * migrated fermenter recipes (unhide alcohol) * remove explicit long casts * migrate fluid canner recipes * migrate fluid heater recipes * migrated fusion recipes * migrated lathe recipes * migrated laser engraver recipes * migrated packager recipes * migrated forge hammer recipes * migrated TPM recipes * exit early and reduced indents * migrated fluid extractor recipes * migrated fluid solidifier recipes * migrated electrolyzer recipes * migrated crop processing recipes * migrated default polymerization recipes * migrate distillery recipes * migrate matter amplifier recipes * add metadata identifier for fusion ignition threshold * migrate fuel recipes * update bs (cherry picked from commit c2d931c9b6caa0376e9d50591894cd849021104d) * spotless (cherry picked from commit 1060f5357fb95e28bfae1f052025f55dabc21a0f) * guard against null itemstacks * wrong translation * fix empty arrays being accessed * add 0 duration and 0 EU/t for fuel recipes * fix typo in matter amplifier recipes * spotless apply --------- Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-03-11change Tungstensteel to 4kMartin Robertz
2023-03-11Revert "change tpv back to 4k"Martin Robertz
This reverts commit 3560a670e3d697b26014f6320e344867953684e7.
2023-03-11change tpv back to 4kMartin Robertz
2023-02-14Fix missing textures (#1732)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 * Bump dep of AE2 * spotlessApply (#1733) Co-authored-by: GitHub GTNH Actions <> * New fluid solidifer method * Space * Spotless * New recipes for new white dwarf matter shapes. * Universium block * Universium nanites * Spotless * Add some fine wires --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-12Fix ore dict with space dusts (#1731)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-02-06Add cell item for Super Coolant (#1722)miozune
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-30fixMartin Robertz
2023-01-30Rendering materials (#1592)Connor-Colenso
* Inf renderer working + fuzzy halo on cosmic neutronium. * Helper method * Cosmic nt nearly done * Glitch renderer * Working! * Add comment * Cosmic Nt finished * Cosmic render appears * Universium Renderer nearly done * New material universium * Dep * Dep * Universium * Some more changes * Spotless apply for branch RenderingMaterials for #1592 (#1593) * Fix Battery Buffer accepting more than 1 items per slot (#1590) * Unify sodium persulfate amount (#1591) Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context * spotlessApply Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Better textures for universium maybe? * Fixed cosmic Nt * Remove glitch renderer (not used) * Rename universium renderer * Rename universium renderer * Change Colour to Color (begrudgingly) * Gray infinity halo * Remove halo * Fix off axis rotation on dropped universium and some new textures * More universium stuff * Cell render works * Inf render * Working inf * Universium done but no fluid outside of cells rendering * Fluid rendering * Comment * Spotless apply for branch RenderingMaterials for #1592 (#1634) * Fix Battery Buffer accepting more than 1 items per slot (#1590) * Unify sodium persulfate amount (#1591) Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context * fix it (#1597) * Fix tooltip for required input hatches (#1599) * Allow resource packs to override individual progressbar textures (#1596) * Allow resource packs to override individual progressbar textures * spell: every + singular * Fix potential crash on server with FallbackableSteamTexture * Add colored voltage tier display for Waila (#1598) * Add colored voltage tier display for Waila * Adapt to new methods * fix oredict name (#1600) Fix wrong oredict for blizz comb * fix it (#1601) * adds molds and recipe generation (#1603) * Delete water from recipe (#1604) * Added Shortcut because simply dull (#1594) * Added Shortcut because simply dull * I always forget to remove a dep * Increase Recipe Time To fit the original recipe chain * spotless :( * Upped the recipe to ZPM and increased educt/product side by 16 * make sugar maceration recipe shorter (#1586) * make sugar maceration recipe shorter (cherry picked from commit 55d85dc6ab315da3eb31e41667317e127a2059fe) * spotlessApply (#1587) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix reed to sugar recipe Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Add light, medium and heavy oil to get lube (#1584) * Add light, medium and heavy oil to get lube Add distillation recipe to get lube out of oil add control circuit * spotlessApply (#1585) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix misstype Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * remove autogenerated SiSG ebf recipe (#1588) (cherry picked from commit 4d3052e50b7de739c89c339d37a24297f3bb70fc) * Remove void break from fluid tanks and chests (#1602) * Remove void break from fluid tanks Previously, sneaking while breaking a fluid tank would void the contents of the tank, leading to potential loss of valuable resources. However, this behavior is not consistent with other blocks, such as chests and furnaces, which retain their contents when broken while sneaking. This commit removes the sneak breaking voiding behavior for fluid tanks, bringing them in line with other blocks and reducing the risk of unintended loss for players. * run spotless * fix stray check for voidBreak Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove override Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove void tooltip Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * fix (#1605) * Fix inconsistency in naming (#1606) * Add a way to remove a furnace recipe using the output instead of input (#1609) * add method * change method to remove all recipes with said output * Naphthenic acid (#1589) * add burn value for NaphthenicAcid 60k in Semi Fluid generator (cherry picked from commit 3fa145932b64025067e807f4ff900f51029d07bd) * add Naphthenic acid recipes and change a few (cherry picked from commit 8b6b6d72dd79b4549dccd3732ccca6e219dd8ce7) * spotless * fix error (cherry picked from commit db7b322cece6cf151f92ab6aa467bc8e4c84bda8) * Chemical balance fixes Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> * Fix plasma turbine EU output (#1607) * Revert "Turbine efficiency helper (#1562)" This reverts commit 3c852a0143cbfa864da59bdd0b2edab1fa4bf146. * Restore efficiency helper * Spotless Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> * disable auto recipe (#1611) * possible fix (#1614) https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12139 (cherry picked from commit 64f7433f2fab2eff618bb25997c303516fdab3f8) * Add Failsafe for getCasingTextureForId to prevent null page. (#1612) * Improve NEI customizability (#1583) * Move descriptions to recipemap * Move tooltips to recipemap * Move overlays to recipemap * Use shared code for generating grid positions * 2 fluid inputs for freezer recipes * Add deprecation javadoc * Fix (#1616) Allows players to use any rubber instead of just one. As other tiers have that. * Heating element change (#1618) * Changed (sg) to * instead (#1620) * add transcendant metal pipe and multiple pipe (#1619) * fix drills not generating and using less material (#1623) * fix LV steam valve (#1624) * TungSteel to TPV (#1622) * fix waila displaying wrong generated eu/t (#1621) Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Add a Overclock Calculator for multis and the like to use (#1617) * add calculator and unit tests * use math.ceil * math.ceil everywhere * add some more unit tests and add onetick discount possibility * add an exception when trying to get the consumption before calculating * spotless oops * convert PCB Factory to use the OC calculator * fix tests trying for wrong values * fix copy paste error * address reviews * this should be there too. * add callhook for pre block destroy (#1625) * add callhook for pre block destroy Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * spotless Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Change Tungstensteel to Require TPV Coils (#1628) * Fix Blue Steel and Bismuth Bronze mixing (#1629) * blue steel * bismuth bronze * Add new Weed-EX 9000 (#1615) * Add new Weed-EX * Add more pollen * Change material ID * Remove fluid recipes * Remove pollen * Remove cells * Balance adjustment for the LCR Nitrobenzene recipe. (#1631) * nitrobenzene balance * SA * zpm instead * force compound to be grouped together in chemical formula (#1630) * force compound to be grouped together in chemical formula Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * patch up glass chemical formula Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * merge two toString Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Allow overriding more progressbar textures & Add document for resource packs (#1632) * spotlessApply Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Ethryan <dborrfors@gmail.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Comment * Glee8e * Spotless * fix Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Weird error * Spotless * Material ID * Universium fluid working * Fix some inf renderer issues * Remove try catch * Cosmic neutronium fixes, but no fluid rendering yet. * Working * Spotless... * Fake frame --------- Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Ethryan <dborrfors@gmail.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
2023-01-30General Fixes (#1702)Connor-Colenso
* Fix missing machine recipes due to load order. * Fix missing compressor recipe * Add new compressor recipe adder method * Line * Narrow crafting restrictions on pipes * Crafting working, assembler not * Nonuple working * Spotless * Both assembler recipes exist * Pipe recipes finally working as they should. * Spotless * Working still * T-2 materials * Tier -> TierEU and a few corrections on recipes using full amps. * Fix comment * spotlessApply (#1703) Co-authored-by: GitHub GTNH Actions <> * Spotless * Remove comment * T-2 --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-25Small fixes (#1686)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-01-25EOH materials + Allow materials to pick their processing tier (#1671)Connor-Colenso
* Begin addition of tiered material manipulation * Dwarf matter * Add hardcoded EU tiers for wider usage. * New material images etc * Nugget processing tiers * Move iron nugget to wrought iron smelting to the correct place * Add white dwarf shapes * Add white dwarf shapes * Additional retiering options for EU consumption on material part generation * White dwarf matter complete * Tier neutronium processing at ZPM * Spotless * More adjustments * Renaming files * Add new overlays for magneto material and more name adjustments * Add no recipes subtag * Spotless + name adjustment * Undo isCustom to maintain potential public variable references in addons. * Undo isCustom to maintain potential public variable references in addons. * Fix fluid registry corruption. * Add rotor EU override * Add rotor EU override * Make neutronium mass more reasonable * Add proper time adjustments to rotor (probably an old oversight) * Adjust enums to use VP rather than recalculate * Fix typos on EU usage * spotlessApply (#1672) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Change setProcessingMaterialTierEU to accept long. * Small fix * Add space and time materials * Add new forge hammer support * Update tooltip * Expand laser engraver slots. * spotlessApply (#1673) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reserve texture page. * Modernise GT circuit usage * Add oversight in assembler frame recipe * Add missing MHDCSM overlay textures * Remove small and tiny MHDCSM dusts * Fix error in ingot texture * Fix NO_RECIPES not applying to frame boxes * Restore missing ingot * Add rod handles for materials * Fix frame box auto generating with NO_RECIPEs tag * recipe * Spotless * Add MOD_ID_GTPP as modid * spotlessApply (#1675) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Remove smelting spacetime from furnace (why does this exist?) * Recipes + new storage blocks for materials * Bedrockium LuV -> EV * SpaceTime UMV -> UIV * TranscendentMetal UIV -> UEV * MagnetoThingy and dward mats UXV -> UMV * update buildscript * yeet magic number that could be * spotlessApply * Make the nanite tier 3, colen request * Up nanite tier * Comment * Change name * Change name Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: adam riondy <adampoplol@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>