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path: root/src/main/java/gregtech/api/enums/Materials.java
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2022-06-19Custom animated material support (#1081)Connor-Colenso
* Add custom texture ability for items. * Fix warning. * Add custom texture for infinity. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-06-19Add Plasma Forge (Endgame multi) (#1076)Connor-Colenso
* Basis of changes. * Fix item stack and fluid vanishing. * Add new plasma forge UI, change tooltip and fix recipe map. * Fix corrupted fluid registry. * Fix fluids in recipes. Items still need adjusting. * Working. * Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly. * Make animation of spacetime fluid slower. * Fix recipe map (again). * Remove screwdriver junk. Clean up code slightly. * More cleaning. * Comments * Add hatch limitations and add some additional information. Also update NEI GUI. * Add proper recipes and change SpaceTime to a fluid not a gas. * Remove depreciated coil check (since I stole the IDs). * Remove depreciated coil check (since I stole the IDs). Add more comments. * Change temp of SpaceTime. * Add catalyst recipes + support for 16:16 fusion recipes. * Add comments. * Scala fix maybe? * Change plasma forge GUI. * Uncap temperature of materials. (Short -> Int) * Add chunkloading support (when multi is active). * Fix NEI merge issues. * fix used ids in kevlar * Add fluid support for laser engraver. * fix sh***t (cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc) * Add new intermediate materials to facilitate crafting. Also fix fusion typo. * Fix heat/fluid quantity display to be formatted correctly. * Change recipes to be more balanced. * Change residue fluid texture. * Restore better naming for multiblock. * Fix recipe typo. * Fix text not wrapping in multi controller. * Give laser engraver internal fluid storage. * Add IMC NEI support. * Update material properties. * Remove old dev comments. * Fix NEI texture. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-06-10oredict circuit parts and INDUCTOR (#1040)Yang Xizhi
2022-05-24Revert "Add dust extrusion recipe for PTFE and PBI (#1055)" (#1057)miozune
This reverts commit d90c5d942d4db24fea6592bc9f5968732c9cff8e.
2022-05-19Add dust extrusion recipe for PTFE and PBI (#1055)miozune
2022-04-11add ALF3 for compatibilty reasonsMartin Robertz
2022-03-28Add Naquadria OreByProduct (#996)ScriptedPiky
Allows certain processes, like the Stargatium Leaf and Naquadria Combs with crushed Naquadria Ore to yield 144L of Molten Naquadria; if GoodGenerator is loaded, this instead will be "Naquadria Goo" and requires further processing
2022-03-26Change Kanthal mixer recipe to hv (#989)Martin Robertz
remove default ebf recipe (cherry picked from commit dfc5f6a1989d69262d1e37cdd3ed26860bebc78e)
2022-03-02Fix tooltip (#961)Jakub
2022-02-25remove autogenerated jade electolyse recipesMartin Robertz
2022-02-25fix jasper fumularMartin Robertz
2022-02-23UEV Superconductors and slight rejig of other superconductors (#943)Colen
2022-02-23fix Add Jasper Dust Electrolyzer Recipe [Suggestion] #9801Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9801
2022-02-23fix Add Amber Electrolyzer Recipe #9802Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9802
2022-02-23fix Add Jade Electrolyzer Recipe #9803Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9803
2022-02-23fix Graphite Dust missing C chemical formula #9804Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9804
2022-01-28Texture tooltips update (#903)Colen
* New circuits * Fix last tier ore dict * Colorfull tier tooltips (#898) * Make Repellator stop slimes spawning (#896) * Add special tooltip handling, requested by Colen Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com> * Fixed github shenanigans with new tier colours. * Update A LOT of textures (mostly minor) * Remove extraneous comments. * Remove obsolete comments and update materials.java. * Add tooltips for all batteries in base GT. * Remove test case Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com>
2022-01-27Add new circuit tiers (#895)GTNH-Colen
* New circuits * Fix last tier ore dict * Colorfull tier tooltips (#898) * Make Repellator stop slimes spawning (#896) * Add special tooltip handling, requested by Colen Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com> Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com> Co-authored-by: glowredman <fredcraft00@gmail.com>
2022-01-18ECE and Fuel Rebalances (#878)Steelux
* Large Boiler Rebalance - Changed Large Steel Boiler to output 1000 instead of 600 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Titanium Boiler to output 6000 instead of 800 EU/t. - Changed Large Tungstensteel Boiler to output 18750 instead of 1000 EU/t. - Changed Titanium and Tungstensteel Boilers to output Superheated Steam instead of regular Steam. - Added an upper bound for the burn value that can be processed by the boilers, in order to prevent an overflow. - Added a lower bound for the burn value that can be processed by the boilers. This is a placeholder limitation intended to prevent the player from using the improved Titanium and Tungstensteel boilers to generate lots of power from easy solid fuels like Charcoal. A better way to implement this would be to make a whitelist of accepted fuels. The one I had in mind for these boilers was the Super Fuels, both the magic and non-magic ones. The last two boilers had terrible numbers for their tier. High numbers would allow for charcoal powergen up to IV or LuV, though, so the better boilers should only accept solid fuels that are difficult to make and need a processing chain. * Fuel Check, Water to Steam and Tooltip Fixes - Changed the Titanium and Tungstensteel Boilers to only consume the Super Fuels. They are checking for their burn values, which are unique - this is a hotfix, this should be implemented as a whitelist that can be changed in the config file, but I do not know how to do this; - Changed the code in the tooltips to differentiate between the two types of boilers without copypasting; - Changed the water consumption when producing Superheated Steam, to maintain the amount of Distilled Water. * Powergen Rebalance 1 - Changed Titanium Boiler from 6000 to 4000 EU/t; - Changed Tungstensteel Boiler from 18750 to 16000 EU/t. * ECE and Fuel Rebalance - Changed Biodiesel fuel value from 256k to 320k EU; - Changed Benzene fuel value from 288k to 360k EU; - Changed Cetane-Boosted Diesel fuel value from 720k to 1M EU; - Changed High Octane Gasoline fuel value from 1.728M to 2.5M EU; - Changed the recipe of Biodiesel to CBD to output 900L instead of 750L per 1000L of Biodiesel, to account for the fuel value change; - Reduced the LOX consumption of the ECE from 320 to 80 L/s. A quad Vacuum Freezer setup, with 3 HV and 1 EV can feed one ECE; - Small changes to the EU/t of the ECE due to it all being coded with ints in a specific format, where doubles caused several rounding errors. The boosted output amount is very similar to how it was before; - Added a condition to the LCE to not burn HOG if it does not have Oxygen to boost it, since it generated power without consuming any fuel due to its consumption being smaller than 1 L/t, and therefore rounded down to 0.
2021-12-13Yeet unused compat, including GT adding a bunch of RC rock crushing recipes ↵Jason Mitchell
:-/ (#798)
2021-11-21Add Dimethylbenzene electrolyzer recipeGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-11-19Add MTBE as an alternative to ETBE in HOG productionGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-11-11Merge pull request #718 from GTNewHorizons/ev-motos-re-tierMartin Robertz
change ev motor wire material to Black Steel
2021-11-12color changeGlodBlock
2021-11-07change to black steelMartin Robertz
remove autogenerated black steel ebf recipe
2021-10-29remove auto generated ebf recipe from Damascus steelDreamMasterXXL
(cherry picked from commit 35f609a4267de0af5812a54991d5ba55a2daac05)
2021-10-28disable vanadiumsteel auto generated ebf recipeDreamMasterXXL
(cherry picked from commit 946878bfaba8f51111f1fa0d9d3c12eaf656b69f)
2021-10-20Merge pull request #689 from GTNewHorizons/Tiny-Sanity-BalanceMartin Robertz
MC > Oriharukon in Melodic Alloy
2021-10-19Merge branch 'experimental' of github.com:GTNewHorizons/GT5-Unofficial into ↵DreamMasterXXL
experimental
2021-10-19now you can electrolyse SodiumcarbonateDreamMasterXXL
2021-10-19fix lensGlodBlock
2021-10-18MC > OriharukonScriptedPiky
Replaces Mysterious Crystal to Oriharukon for balancing purposes; originally extremely late LuV, now ~EV tier
2021-10-12add SodiumOxideDreamMasterXXL
2021-10-04fix materials in MAterial EnumDreamMasterXXL
add red mud for Sodium Aluminate process (cherry picked from commit ec8d9fa23e8d031d1a0611622885512ca2a9ade2)
2021-10-03add the real chemical Formular for AluminiumhydroxideDreamMasterXXL
add the Alu Rod Extruder recipe to LV (cherry picked from commit 3d21a1c5f57e48f6b0ded3ea89220ae51defb5a9)
2021-10-02add Ore Multipler to cryositeDreamMasterXXL
add a fluid output to chembath add a SodiumHydroxide recipes out of Na and Water (cherry picked from commit 4a1618fa07e8dc90b4f5106e1928e2a63d96bd2f)
2021-10-02romove commented out material duplictesDreamMasterXXL
(cherry picked from commit c1b37c7cafa0b1663fbd1b0a3a14f79f785c561c)
2021-10-01add oxygen back to siliconeDreamMasterXXL
(cherry picked from commit b4760624b2ae8f0f485d818d2e2cdd137e05d3b6)
2021-10-01changed SiO2 to SiDreamMasterXXL
2021-09-30change formular sodiumAlumateDreamMasterXXL
(cherry picked from commit f9ce66049bcb63b7b6f96a2ed1f608f664679ad6)
2021-09-30exchange formularDreamMasterXXL
(cherry picked from commit ecc05cf97b679f505ded872eeca33f182b2505b7)
2021-09-30Add Sondium Carbonate and Sodium AluminateDreamMasterXXL
change color a bit of materials (cherry picked from commit 7f29d2eef1cad2c1ff8e31763f2d348b9e935a50)
2021-09-29remove autogenerated electrolyzer recipes from many materialsDreamMasterXXL
(cherry picked from commit ae7f0f62e62fa4a38a12d4d9ec0d72ce92e6702d)
2021-09-29move materials to materialbuilderDreamMasterXXL
(cherry picked from commit 42faf22d8a9c7656ce04d5947ea9cca98cd6629d)
2021-09-26exchange Aluminium with Aluminiumoxide as ByproductDreamMasterXXL
(cherry picked from commit 3948cf454ec14596e93317ffe8bb59d4f9fd5482)
2021-09-26change formular from AL HydoxideDreamMasterXXL
(cherry picked from commit 3e1135976f3071b56d16bf4c9a21adbed891165f)
2021-09-26fix derpDreamMasterXXL
(cherry picked from commit ed7ec10a5880ee0a1eb890fa31abb5a1f9f30203)
2021-09-26update materials have only dustDreamMasterXXL
2021-09-26remove tool variants from new materialsDreamMasterXXL
(cherry picked from commit ef698215955e651d0ea91c50201047dbac964122)
2021-09-26remove aluminium ebf recipeDreamMasterXXL
add Aluminiumoxide and Hydroxide Add Cryolite (cherry picked from commit 1a7c53ef0e17e965c6c52e9c55eb5cba5014ce22)