| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-08-22 | Small fixes | Muramasa | |
| 2016-08-21 | More compatibility fixes | Muramasa | |
| 2016-08-21 | General cleanup & MaterialProcessing | Muramasa | |
| 2016-08-19 | Constructor fix | Muramasa | |
| 2016-08-19 | Whoops | Muramasa | |
| 2016-08-19 | initMaterialProperties | Muramasa | |
| 2016-08-18 | Config work | Muramasa | |
| 2016-08-17 | Initial | Muramasa | |
| Fixed Materials limitation Added ability to add Materials via a config Added ability to change all properties of a Material via a config | |||
| 2016-07-25 | Changed method of "repairing" of overheated coils. | OneEyeMaker | |
| Also moved initialization of SubTags to prevent NoClassDefFoundException. | |||
| 2016-07-24 | Changed Blast Furnace temperatures of some materials. | OneEyeMaker | |
| Now EV materials require HV+ heating coils, IV materials requires EV+ coils. | |||
| 2016-07-21 | Any component should require cables of its tier. | OneEyeMaker | |
| 2016-07-21 | Redefined some wires. Added last heating coil block. | OneEyeMaker | |
| 2016-07-20 | Added new tier of heating coils. | OneEyeMaker | |
| //TODO: Find material for LuV coils. | |||
| 2016-07-18 | Naquadah should be more expensive. | OneEyeMaker | |
| 2016-07-17 | Now Naquadria (source of Neutronium) requires highest tier of heating coils. | OneEyeMaker | |
| 2016-07-17 | Added new heating coil blocks. | OneEyeMaker | |
| 2016-06-20 | Improved Ultimet stats | Blood-Asp | |
| 2016-06-19 | Improved Neutronium for being highest tier material | Blood-Asp | |
| 2016-05-25 | More fixes for #507 | Muramasa | |
| 2016-03-27 | Rebalance oil processing and improve pipe covering | Blood-Asp | |
| 2016-03-18 | Added machine recipe for rotors, added silicone soft hammer | Blood-Asp | |
| 2016-03-17 | Added sharpness enchantment for HSS material tools | Blood-Asp | |
| 2016-01-03 | spelling fixes and chainsaw + forestry leaves fix | Blood-Asp | |
| 2015-12-21 | comb processing fixes | Blood-Asp | |
| 2015-12-08 | cable burn fix and ihl compat fix | Blood-Asp | |
| 2015-12-06 | bunch of fixed | Blood-Asp | |
| Added new multiblock guis shortend HP turbine name to fit gui added reinforced block reprocessing fixed crash on AE2 removal expanded large boiler tooltips fixed chinsel marble processing added some recipes for alloys | |||
| 2015-12-05 | More recycler blacklisted items and ignored additional oredict because of ↵ | Blood-Asp | |
| crossmod issue | |||
| 2015-12-04 | Fix CarbonDioxide, lower outputstacksize by screwdriver + shift and hide ↵ | Blood-Asp | |
| blocks without materials | |||
| 2015-11-30 | Rebalanced oil/fuel burn values to fit more complex processing | Blood-Asp | |
| 2015-10-24 | fixed naquadah cell reverse processing | Blood-Asp | |
| 2015-10-24 | Made Materials human readable again | Blood-Asp | |
| 2015-10-21 | Reformat code | Shawn Buckley | |
| 2015-10-21 | Replace T/F with builtin boolean values | Shawn Buckley | |
| 2015-10-21 | Bring in experimental branch | Shawn Buckley | |
| 2015-10-21 | Move source files | Shawn Buckley | |
