| Age | Commit message (Collapse) | Author |
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bfea3e8e9985168c28ad727019b18acb2b703314
Increased output chance for Silver from washing with Mercury to 99%
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1763f60b3638286cfa7b0f17f6aff72e744c8a1d
Added a config for the converion rate of Direct Smelting: 1 <-> 2/3
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=>100%
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https://github.com/Blood-Asp/GT5-Unofficial/pull/1170
4995bc3a4e9a60987d121a09a91e856a9d97be82
beaa54eb4153e11935f6107d53272c88453e3e3d
8fa91db261def5087ff4dcf25de899de36457a98
f95d89a5e6b1ab6b3e7fab5e56f9b51e21ae78e3
f816fbbd97e8440b346e73f266ec4c452d518e77
a687bcd24ee1ff97ad6d86f84f1748e1cd0129a4
306160fb69b41376644d793803c67b85bc125af3
480f2f1413989cd155fa19310d5b6f8871c8ce6e
a0c6ec45daf3203b32f0d31baef93217eb2feaf0
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Neutronium from Avaritia to the material list
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29efe8ea5d3dffbf202960b3dd66487bbd6717fe
Fixed Salt processing recipes
SaltWater now yields the same amount of material as Salt Dust.
Increased the energy cost of electrolyzing Salt to make netto energy
yield via NaOH+Hydrogen negative.
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The above materials originally had the ROUGH texture. I tested what they
would look like with the DULL texture and I forgot to revert it
afterwards.
cherry pick
9db52423cc71e3f5aae263390ed923b940f25dcf
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cherry pick
5a8da3da9002791e5800648243bcbf1b918e09e7
ffac667541b8962fe6b2df650b64fa3948ac4222
85a921eb84a886177d719486ae0a7fc143503bb8
184774c7f1dfed2ada2d7b804c145409d3c2e26d
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https://github.com/GTNewHorizons/NewHorizons/issues/1632
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26e8f2337fef692384a8513d335478a68cf31a5f
Fix another 2 formulas #1148
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https://github.com/GTNewHorizons/NewHorizons/issues/1634
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4061f8f397d40fb3a4e363d86f47bd631a2da539
Corrected Plutonium Isotope: 244 -> 239
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c0c498fb8cec35d35cc5fd2b8524cd5510082a9b
Added Bricked BF config, fixed Primitive BF class hierarchy
Blast Furnace Recipes using Coal or Charcoal now yield Dark Ash instead
of Ash.
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https://github.com/GTNewHorizons/NewHorizons/issues/1550
Missing Item Name #1550
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41b93ae85dfe8e15f7d46a09cb49b65991901fed
RedAlloy, TungstenCarbide now have the correct formula.
Changed the formula of Lignite, it no longer contains Ash
Fixed the algorithm for determining whether or not to put brackets
around a partial Material.
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BrickedBlastFurnace
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fixed Glass Hammering consuming 40x more energy than intended
Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.
Renamed Dense Bricks -> Firebricks
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BrickedBlastFurnace
Conflicts:
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/api/enums/Textures.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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7f408ff581b25fdee81e87c61e124c48f25ee78e
Returned BioFuel to its previous state, added BioDiesel instead.
There are artifacts for fluids called BioFuel, therefore the change.
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add Circuits to chemical reactor recipes
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The Recipe Map is not yet in use.
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Add Tube Wire Item for automate Tubes
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Conflicts:
src/main/java/gregtech/GT_Mod.java
src/main/java/gregtech/api/enums/ItemList.java
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/api/interfaces/internal/IGT_RecipeAdder.java
src/main/java/gregtech/api/util/GT_Recipe.java
src/main/java/gregtech/common/GT_Proxy.java
src/main/java/gregtech/common/GT_RecipeAdder.java
src/main/java/gregtech/common/blocks/GT_Block_Casings2.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_AssemblyLine.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_ProcessingArray.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_PyrolyseOven.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_Item_Block_And_Fluid.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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charcoal recipes.
Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
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The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
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Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes
Added Polytetrafluoroethylene Fluid Pipes
Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
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Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid
Gave Sulfur dust a burn value (1600, the same as coal)
Made all chemical recipes stoichiometrically correct whenever possible
(2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust
succinctly
Put all simplified recipe additions in a separate method, the config is
still missing
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Acid,added utility methods to get Material cells or integrated circuits,
it's now possible to declare a temperature for automatically created
fluids / gases
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