Age | Commit message (Collapse) | Author |
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* Optical Line-Water line & Items
* Spotless apply
* Spotless applies + Optical Board
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* force compound to be grouped together in chemical formula
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* patch up glass chemical formula
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* merge two toString
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Add new Weed-EX
* Add more pollen
* Change material ID
* Remove fluid recipes
* Remove pollen
* Remove cells
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* add burn value for NaphthenicAcid 60k in Semi Fluid generator
(cherry picked from commit 3fa145932b64025067e807f4ff900f51029d07bd)
* add Naphthenic acid recipes and change a few
(cherry picked from commit 8b6b6d72dd79b4549dccd3732ccca6e219dd8ce7)
* spotless
* fix error
(cherry picked from commit db7b322cece6cf151f92ab6aa467bc8e4c84bda8)
* Chemical balance fixes
Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
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(cherry picked from commit 4d3052e50b7de739c89c339d37a24297f3bb70fc)
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* fixes all over the place
* shouldn't have edited that
* make easier to understand
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* add nanites as a material
* spotless
* start the work on the nanites multi
* spotless
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* add controller recipe and new casing
* add prefix and the casing and controller to the item list
* add nano forge controller to its item
* add nanites to PreLoad
* Programmed circuit + IConfigurationCircuitSupport
* clean
* add nano forge multi - complete with some recipes
* new nanite textures
* Apply spotless
* fix nanites not registering, remove recipe lock on the nano forge, other small fixed
no clue why they didn't want to register in run2.
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* the start of a new multi, tooltip WIP
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* add tier 2 and tier 3. add some more checks
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* make a single shape rotatable by 90 degrees
* Minor changes to NEI
* more shapes, more mechanics
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* small changes
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in!
* oops spotless
* update bs
* rename casings
* make material generate plates
* add recipes to the pcb factory
* nei handling
* do some more work on the multi
* fixes to recipes.
* Update build-and-test.yml
* starter work on the PCBFactory GUI. recipe check fully working
* finish gui work
* spotless
thank god drafts don't generate spotless PRs
* final touches. tooltip tomorrow
* fix typos. and finish PCB multi.
* spotless
* changes for requests
* make consumed amount a constant
* fix recipes oopsie
* Remove unused textures
* Add nanites
* fixing recipes
* Fix NEI not showing
* Make nanites share texture
* actually fix recipes and use 2 new lenses
* finally circuits work in recipe
* Add trans metal block
* add default offsets
* spotless
* make parallels actually work
* Downscale nanite texture to 64x64
* improve PCB Factory GUI
* finish fixing gui, fix offsets on cooler, apply a new formula for duration
* Clean up PCB Factory tooltip
* Spotless
* Fix typo in Naquadah
* make sure the roughness multiplier actually slows down the recipe XD
* add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops
* fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3
* update mui and uodate the button texture
* fix one button and prevent null arrays
* remove some math. a small rework on recipes
* fix and off by 1
* save the change? never heard of it
* fix tier 3 not forming
* Nano forge tooltip
* hopefully fix nano forge. fix neutroni nanite wrong tier in recipe
* try 2 to fix structure check
* fix nano forge not forming
* fix nano forge data stick. we need better error messages
* do some fixes.
* its 12am, typos....
* never coding at midnight again
* try 2 to fix nano forge and pcb factory
* fix nano and pcb factory not working. address some reviews
* do syncing between client and server. fix recipes asking too much power with multiple upgrades
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
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* Add Fluid material map, lookup function
* spotlessApply (#1498)
Co-authored-by: Elisis <gtandemmodding@gmail.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Replace TSS Coils with Titanium-Platinum Ones
- Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1);
- Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier;
* Simplified Metal Proportion for TPV
* change tpv ebf temp to 3k to be even with TSS
(cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490)
* add TPV mixer recipe
(cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1)
* add tpv as metal via tag
(cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e)
* Spotless apply for branch EV_Coil_Change for #1211 (#1482)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* move TSS and TPV to ev (Mixer recipe)
(cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f)
* add info to Nei
* Spotless apply for branch EV_Coil_Change for #1211 (#1483)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
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* oreline
* ilmenite
* update BS+SA
* Revert "update BS+SA"
This reverts commit 00c0d26b5d4963a42c7cd6721cc9444fac8fd2c2.
* add missing import
* garnet
* Spotless apply for branch ore for #1210 (#1481)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* green vitriol recipe
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
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Reverts changes from https://github.com/GTNewHorizons/GT5-Unofficial/pull/1150
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* fix sprite abuse
* Spotless apply for branch fix/sprite-abuse for #1347 (#1348)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
* convert gaia spirit
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* feat(API): Implements a featured API for GT_Fluid
*** Rationale
The current implementation, which is based on the `GT_Fluid` object,
does not allow for the evolution of the functionalities, or the
variation of the fluid-related implementations in GregTech.
*** Objectives
This replacement API should free from these constraints, by providing :
1. The separation of responsibilities of the different tasks and steps:
- The definition and progressive construction of an `IGT_Fluid`,
- Registration of the `IGT_Fluid`,
- Configuration of related equipment, such as containers,
- Propagation of properties of an `IGT_Fluid` to related services
such as Materials
2. The separation of interfaces exposed to the API from their internal
implementations to allow:
- Evolve the implementations in the most transparent way possible
- To have internal GregTech implementations or outsourced
implementations coexist in its extensions.
*** Specificity of this new API
- Provides a new interface to build and interact with fluid related records
- Deprecates the old `api/objects/GT_Fluid` object and the
`common/GT_Proxy.addFluid` record methods
* fix(conversations): addresses @Glease review comments
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096261703
* ./gradlew :spotlessApply
* fix(review): add review comments from @eigenraven
Added missing final qualifiers on methods parameters.
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096318523
* fix(review) address remaining review comments from @eigenraven
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* Add a new way get Sodium Potassium
Add Fluid Sodium to gt
* spotless
remove old NAk and Helium cell recipes
* derp
* add liquid sodium texture
(cherry picked from commit bd050330f91e0306e156f6a130783e867661338a)
* add liquid sodium cells
(cherry picked from commit 45f988cf3bbca43abf3f07a0a8e7ba891b8727a3)
* move recipe to core mod
(cherry picked from commit 7db15cd792136abac6fb88c9a7fa9d05f1f0619e)
* add a heater recipe without a input fluid
* Revert "move recipe to core mod"
This reverts commit 9d5ff875a00e59c6edb52336b7d9c20889d9bd9b.
* use fluid heater recipe without input fluid
* Spotless apply for branch Sodium-Potassium for #1322 (#1328)
* Two slots wiremill (#1324)
* add a circuit slot to wiremil
* add circuits to wire recipes
* add 2 input slots to Wiremil
* exchange circuit and material slot
* add 2x-16x wires to wiremil
* add missing 12x wires
* add slot migration code (#1326)
* spotlessApply (#1327)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* spotlessApply
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert "Spotless apply for branch Sodium-Potassium for #1322 (#1328)"
This reverts commit 5bf31ffddfeddd1c4d161d434abb8402939ec9d6.
* spotless
* make fluid heater working with <1 fluid
(cherry picked from commit 8045cf6f03d0ce030b8e7b2fa6c70dca6d9ccc5d)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* Fix broken rebase
* Undo Materials formatting, it generates too many lines
* Dummy commit
* Missed a structurelib update
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* Update dependencies
* Update buildscript, apply spotless
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* a proper fix for anyrubber product outputting silicon rubber on macerate
* remove debug prints
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* changed diatomite chemical formula
* added the small 8 as requested in the ticket
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* Meta Generated Items renderer overhaul
* Adjust naming
* Force alpha test
* Properly render overlay
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* fix(warnings): remove broad wanings suppression
This shell script was applied to remove all instances of
`@SuppressWarnings("ALL")`:
```sh
grep -lr '@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)' src/ |
xargs -l1 \
sed -n -i.bak '/@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)/!p'
```
* nuke @SuppressWarnings("all") in GT_NEI_DefaultHandler
Case insensitive:
```sh
grep -lr '@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)' src/ |
xargs -l1 \
sed -n -i.bak '/@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)/!p'
find src -type f -name '*.bak' -delete
```
* fix(warnings): GT_NEI_DefaultHandler
* fix(warnings): GT_Mod
* fix(warnings): GT_Values
* fix(warnings): Materials
* fix(warnings): GT_BeeDefinition
* fix(warnings): GT_PostLoad
* fix(warnings): GT_Worldgenloader
* fix(warnings): GT_PreLoad
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* Add wiremill recipe for SC UEV Base
* Adding UIV and UMV SC (#1213)
* fixing sphalerite electrolyze recipe
* beginning of UIV/UMV SC
* real sc mat
* real umv sc craft
* fixes sc umv heat temp
* Fix ID conflict
* Move wiremill recipe
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
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* fixing sphalerite electrolyze recipe
* beginning of UIV/UMV SC
* real sc mat
* real umv sc craft
* fixes sc umv heat temp
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* Basis of changes
* Adjust voltage tiers to remove OpV
* Better textures, move IDs around etc.
* Format cleanup
* Log level change
* Dynamos
* More stuff
* More OpV purging.
* Fixes
* Remove wire support.
* Textures
* IDs
* Update hatch/dynamo
* New number formatter
* Add default method
* Add save method on world close
* Cleanup old comments/debug
* Author
* Author
* Author
* Author
* Restructuring of code
* Unit tests
* More unit tests + cleanup
* Fix ID shift + add spares
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Move materials to new class and remove some old comments.
* Move materials to new class and remove some old comments.
* New mat textures
* RGB Fixes
* Change material stats
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* New recipe methods.
* Pulverise tesseracts
* New pulveriser method
* Cleanup code
* Smelting/cooling methods
* Super coolant
* Add hot ingot
* Expand DTPF UI
* Add energised tesseract
* Disable incorrect freezer recipe.
* Remove compressor recipe + adjust values of transcendent metal a bit.
* Fix missing textures
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* New recipe methods.
* Pulverise tesseracts
* New pulveriser method
* Cleanup code
* Smelting/cooling methods
* Super coolant
* Add hot ingot
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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- Changed the flow calculation system to account for multipliers, which can be customized for every material without changing existing material stats;
- Greatly improved materials matching some space ores that aren't used for anything (these ores will get tiered EBF recipes like Oriharukon did);
- Changed some other materials that currently aren't used for turbines.
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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* Standardize Anti-Knock Agent recipes
* Fix cell amount
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* replace oxide chemical with raosted ore dust
* typo
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* chemical rebalance
1 item unit = how many atom in it
1 fluid unit = 1b
* remove some tiny dust
* remove crop tiny dust
* Na2S
* Acetone chain rework and fix COx
* electis balance
* Fix cell amount
* more fix
* acid, rubber and epoxy
* no
* roast thing
* pbi
* number wise unnerf roast recipe
* uranium, indium, titanium lossless cycle
* salts
* clay
* silicon
* derp
* corret sodium carbonate chemical formula
* revert lossless indium
* fix
* scheelite
* silicon line
* ore dust
* kevlar line
* fix
* don't change register name
* fix
* nerf NaOH electrolysis recipe to match water
* fix
Co-authored-by: Pnc6lx <2458894429@qq.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: miozune <miozune@gmail.com>
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