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2017-06-05Implemented Bio Diesel, Glyceryl Trinitrate, adjusted alcohol fuel valueJohannes Gäßler
Bio Diesel can be produced from Seed Oil or Fish Oil. Bio Diesel Production yields Glyceryl as a byproduct, which can be used for Dynamite production. Alcohols have their fuel value reduced by 20000 per Oxygen atom Increased the potency of Dynamite in the Implosion Compresser so that dynamite recipes actually show up. In return Dynamite now needs more Glyceryl Trinitrate: 150 -> 500
2017-06-05Made it so that rubber-related recipes accept more than one rubber typeJohannes Gäßler
LV, MV, HV recipes accept all rubbers. EV+ recipes accept only synthetic rubbers. Affected items: Pump, Conveyor Module, Plunger, Because it is not easily possible to have this functionality for the Assembly Line, the Assembly Line still accepts only one type of rubber for each recipe.
2017-06-04Fixed a bug where foils were missing for some cable Materials.Johannes Gäßler
2017-06-04Implemented Polyphenylene Sulfide, Sodium Persulfate, made NaOH a solidJohannes Gäßler
Removed the previously added Material AnyDielectric because it cannot be sensibly used. Added Polydimethylsiloxane, Polystyrene, and Styrene-Butadiene Rubber to the list of Materials with plastic-like local names. Added foils for Polyvinylchloride, Styrene-Butadiene Rubber. Fixed a bug where foils were missing for Polyvinyl Chloride
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class
2017-04-10Fixing names for plasticsBlood-Asp
2017-03-10Recipe fixesBlood-Asp
2017-03-01Remove rubber from steamageBlood-Asp
2017-02-28Merge pull request #904 from Techlone/unstableBlood-Asp
Add new semiconductors and indium recipe
2017-02-28Circuit changesBlood-Asp
2017-02-17Add new semiconductors and indium recipeTechlone
2016-12-24Adding missing GT++ metaitemsBlood-Asp
2016-12-23Add new usages for GraphiteBlood-Asp
2016-10-26some bugfixesBlood-Asp
2016-10-24Fix maceration byproductsBlood-Asp
2016-10-23New Recipes for Lapotron Crystals, Mining Pipe, Mining Laser and Quantum Armor.Blood-Asp
2016-10-22Detect GT++ and enable materials for it.Blood-Asp
2016-10-22Missed one fileBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-10-10Fixing Heavy Duty Alloy Ingot recipesBlood-Asp
2016-10-09Fix TGreg & Remove unneeded config entriesMuramasa
2016-10-04Computronics support & Improved mod dependant MaterialsMuramasa
2016-10-02MT script parser + metaitem reenabler do now workBlood-Asp
2016-10-02quickfix reenablerBlood-Asp
2016-10-02Auto enable items found by MT script parser. Needs testing.Blood-Asp
2016-09-30Exclusion fixesMuramasa
2016-09-29Small fixes & Stop storage blocks and fluids for disabled materialsMuramasa
2016-09-25Cleanup, disable auto TE recipes with config and fixesMuramasa
2016-09-24Update with exp changesMuramasa
2016-09-23Reduce disabled component creation & GT_Proxy postInit -> ProcessorsMuramasa
2016-09-16Stop disabled component recipe gen, more separation and fixesMuramasa
2016-09-10Simplify, cleanup and seperate processorsMuramasa
2016-09-09Bugfixes and now using built in OrePrefixes enabled/disabled listsMuramasa
2016-08-22Small fixesMuramasa
2016-08-17InitialMuramasa
Fixed Materials limitation Added ability to add Materials via a config Added ability to change all properties of a Material via a config
2016-08-13Remove null checksMuramasa
2016-07-21Ore System Rewrite part 2Muramasa
Lots of ore system changes Added Marble/Basalt gen Ore Mixes can now have a specified biome name that they can only spawn in
2016-07-16InitialMuramasa
This is more of a test and resource for when I eventually rewrite the GT5U ore texture/metadata system.
2016-05-25More fixes for #507Muramasa
2016-04-11Adding assembly line recipesBlood-Asp
2016-04-10Made these up to date with latest experimental commit, as mine were slightly ↵Draknyte1
out of date. :)
2016-04-10Changed a few things to make the Soft Hammer more noticeable from the Hard ↵Draknyte1
Hammer. Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407 # Conflicts: # src/main/java/gregtech/api/enums/OrePrefixes.java # src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
2016-03-18Added machine recipe for rotors, added silicone soft hammerBlood-Asp
2015-10-21Reformat codeShawn Buckley
2015-10-21Replace T/F with builtin boolean valuesShawn Buckley
2015-10-21Bring in experimental branchShawn Buckley
2015-10-21Move source filesShawn Buckley