Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-05 | Implemented Bio Diesel, Glyceryl Trinitrate, adjusted alcohol fuel value | Johannes Gäßler | |
Bio Diesel can be produced from Seed Oil or Fish Oil. Bio Diesel Production yields Glyceryl as a byproduct, which can be used for Dynamite production. Alcohols have their fuel value reduced by 20000 per Oxygen atom Increased the potency of Dynamite in the Implosion Compresser so that dynamite recipes actually show up. In return Dynamite now needs more Glyceryl Trinitrate: 150 -> 500 | |||
2017-06-05 | Made it so that rubber-related recipes accept more than one rubber type | Johannes Gäßler | |
LV, MV, HV recipes accept all rubbers. EV+ recipes accept only synthetic rubbers. Affected items: Pump, Conveyor Module, Plunger, Because it is not easily possible to have this functionality for the Assembly Line, the Assembly Line still accepts only one type of rubber for each recipe. | |||
2017-06-04 | Fixed a bug where foils were missing for some cable Materials. | Johannes Gäßler | |
2017-06-04 | Implemented Polyphenylene Sulfide, Sodium Persulfate, made NaOH a solid | Johannes Gäßler | |
Removed the previously added Material AnyDielectric because it cannot be sensibly used. Added Polydimethylsiloxane, Polystyrene, and Styrene-Butadiene Rubber to the list of Materials with plastic-like local names. Added foils for Polyvinylchloride, Styrene-Butadiene Rubber. Fixed a bug where foils were missing for Polyvinyl Chloride | |||
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
2017-04-10 | Fixing names for plastics | Blood-Asp | |
2017-03-10 | Recipe fixes | Blood-Asp | |
2017-03-01 | Remove rubber from steamage | Blood-Asp | |
2017-02-28 | Merge pull request #904 from Techlone/unstable | Blood-Asp | |
Add new semiconductors and indium recipe | |||
2017-02-28 | Circuit changes | Blood-Asp | |
2017-02-17 | Add new semiconductors and indium recipe | Techlone | |
2016-12-24 | Adding missing GT++ metaitems | Blood-Asp | |
2016-12-23 | Add new usages for Graphite | Blood-Asp | |
2016-10-26 | some bugfixes | Blood-Asp | |
2016-10-24 | Fix maceration byproducts | Blood-Asp | |
2016-10-23 | New Recipes for Lapotron Crystals, Mining Pipe, Mining Laser and Quantum Armor. | Blood-Asp | |
2016-10-22 | Detect GT++ and enable materials for it. | Blood-Asp | |
2016-10-22 | Missed one file | Blood-Asp | |
2016-10-22 | Add Naquadah fuel rods and fix some Assemblyline recipes | Blood-Asp | |
Naquadah fuel = Mox with 10x runtime. | |||
2016-10-10 | Fixing Heavy Duty Alloy Ingot recipes | Blood-Asp | |
2016-10-09 | Fix TGreg & Remove unneeded config entries | Muramasa | |
2016-10-04 | Computronics support & Improved mod dependant Materials | Muramasa | |
2016-10-02 | MT script parser + metaitem reenabler do now work | Blood-Asp | |
2016-10-02 | quickfix reenabler | Blood-Asp | |
2016-10-02 | Auto enable items found by MT script parser. Needs testing. | Blood-Asp | |
2016-09-30 | Exclusion fixes | Muramasa | |
2016-09-29 | Small fixes & Stop storage blocks and fluids for disabled materials | Muramasa | |
2016-09-25 | Cleanup, disable auto TE recipes with config and fixes | Muramasa | |
2016-09-24 | Update with exp changes | Muramasa | |
2016-09-23 | Reduce disabled component creation & GT_Proxy postInit -> Processors | Muramasa | |
2016-09-16 | Stop disabled component recipe gen, more separation and fixes | Muramasa | |
2016-09-10 | Simplify, cleanup and seperate processors | Muramasa | |
2016-09-09 | Bugfixes and now using built in OrePrefixes enabled/disabled lists | Muramasa | |
2016-08-22 | Small fixes | Muramasa | |
2016-08-17 | Initial | Muramasa | |
Fixed Materials limitation Added ability to add Materials via a config Added ability to change all properties of a Material via a config | |||
2016-08-13 | Remove null checks | Muramasa | |
2016-07-21 | Ore System Rewrite part 2 | Muramasa | |
Lots of ore system changes Added Marble/Basalt gen Ore Mixes can now have a specified biome name that they can only spawn in | |||
2016-07-16 | Initial | Muramasa | |
This is more of a test and resource for when I eventually rewrite the GT5U ore texture/metadata system. | |||
2016-05-25 | More fixes for #507 | Muramasa | |
2016-04-11 | Adding assembly line recipes | Blood-Asp | |
2016-04-10 | Made these up to date with latest experimental commit, as mine were slightly ↵ | Draknyte1 | |
out of date. :) | |||
2016-04-10 | Changed a few things to make the Soft Hammer more noticeable from the Hard ↵ | Draknyte1 | |
Hammer. Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407 # Conflicts: # src/main/java/gregtech/api/enums/OrePrefixes.java # src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java | |||
2016-03-18 | Added machine recipe for rotors, added silicone soft hammer | Blood-Asp | |
2015-10-21 | Reformat code | Shawn Buckley | |
2015-10-21 | Replace T/F with builtin boolean values | Shawn Buckley | |
2015-10-21 | Bring in experimental branch | Shawn Buckley | |
2015-10-21 | Move source files | Shawn Buckley | |