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2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases
2017-04-29Fixed a sneaky and game-breaking bug that caused quite a lot of fluidsJohannes Gäßler
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug.
2017-04-28Implemented Nitric Acid, Rocket FuelJohannes Gäßler
2017-04-24Expanded Charcoal Byproducts, added recipes that produce themJohannes Gäßler
2017-04-24Made the centrifuge recipes for ash more realisticJohannes Gäßler
2017-04-23Tweaked Titanium, implemented Silicone and GunpowderJohannes Gäßler
Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder
2017-04-23Added additional recipes for acids and basesJohannes Gäßler
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base)
2017-04-21Added recipes for EpichlorohydrinJohannes Gäßler
2017-04-20Refactored MaterialAdapter to MaterialBuilder to better represent theJohannes Gäßler
class functionality.
2017-04-20Fixed a typo, Added a missing glue recipeJohannes Gäßler
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible.
2017-04-10Fixing names for plasticsBlood-Asp
2017-03-31Missed a fileBlood-Asp
2017-03-31Add Lightning RodBlood-Asp
2017-03-16Fix for negative-coordinate vein generation, adjustments to recipes for ↵MauveCloud
stone dust, sand, and flint
2017-03-10Recipe fixesBlood-Asp
2017-03-01Remove rubber from steamageBlood-Asp
2017-02-28Merge pull request #904 from Techlone/unstableBlood-Asp
Add new semiconductors and indium recipe
2017-02-28Circuit changesBlood-Asp
2017-02-17Add new semiconductors and indium recipeTechlone
2017-02-11Finish CleanroomBlood-Asp
2017-02-03Fix tungstencarbite recyclingBlood-Asp
2017-01-05Add advanced seismic prospectorKpoxaPy
2016-12-24Adding missing GT++ metaitemsBlood-Asp
2016-12-24Fix broken Hydric Sulfide recipeBlood-Asp
2016-12-23Add new usages for GraphiteBlood-Asp
2016-12-23Naquadah gen mk3 now uses cells with molten naquadah instead of dustBlood-Asp
2016-10-26some bugfixesBlood-Asp
2016-10-25Add EnderIO Alloy recipesBlood-Asp
2016-10-24Fix maceration byproductsBlood-Asp
2016-10-23New Recipes for Lapotron Crystals, Mining Pipe, Mining Laser and Quantum Armor.Blood-Asp
2016-10-23Add Automatic Maintainance HatchBlood-Asp
2016-10-22Detect GT++ and enable materials for it.Blood-Asp
2016-10-22Missed one fileBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-10-19Add EnderIO Rocket Fuel compatBlood-Asp
2016-10-18Improve readability of materialsBlood-Asp
2016-10-18Adding Duranium and Tritanium as Tier 5/6 Tool materials superior to HSS and ↵Blood-Asp
below neutronium
2016-10-13Add config to enable all disabled mats & components.Muramasa
2016-10-13Fix VALUES & Replicator recipesMuramasa
2016-10-11Add HasParentMod to config & Generate fluids for all MaterialsMuramasa
2016-10-10Fixing Heavy Duty Alloy Ingot recipesBlood-Asp
2016-10-09Fix TGreg & Remove unneeded config entriesMuramasa
2016-10-09Fix Material.toStringMuramasa
2016-10-04Computronics support & Improved mod dependant MaterialsMuramasa
2016-10-03Add fluids without enabling the materialMuramasa
2016-10-02MT script parser + metaitem reenabler do now workBlood-Asp
2016-10-02quickfix reenablerBlood-Asp