Age | Commit message (Collapse) | Author |
|
|
|
* Added advanced debug structure writer
* Applied spotless
* Removed testing variables
* Added client only to rendering
* Added one client side annotation too much
* Included requested changes
* Applied spotless
* Introduced variables for tooltip keys
|
|
|
|
* revert to spritesheet for block textures for gaia spirit
also removed now-unused transcendent metal block textures
* Spotless apply for branch fix/animated-material-texture-fix for #1351 (#1352)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* fix sprite abuse
* Spotless apply for branch fix/sprite-abuse for #1347 (#1348)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
* convert gaia spirit
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* feat(API): Implements a featured API for GT_Fluid
*** Rationale
The current implementation, which is based on the `GT_Fluid` object,
does not allow for the evolution of the functionalities, or the
variation of the fluid-related implementations in GregTech.
*** Objectives
This replacement API should free from these constraints, by providing :
1. The separation of responsibilities of the different tasks and steps:
- The definition and progressive construction of an `IGT_Fluid`,
- Registration of the `IGT_Fluid`,
- Configuration of related equipment, such as containers,
- Propagation of properties of an `IGT_Fluid` to related services
such as Materials
2. The separation of interfaces exposed to the API from their internal
implementations to allow:
- Evolve the implementations in the most transparent way possible
- To have internal GregTech implementations or outsourced
implementations coexist in its extensions.
*** Specificity of this new API
- Provides a new interface to build and interact with fluid related records
- Deprecates the old `api/objects/GT_Fluid` object and the
`common/GT_Proxy.addFluid` record methods
* fix(conversations): addresses @Glease review comments
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096261703
* ./gradlew :spotlessApply
* fix(review): add review comments from @eigenraven
Added missing final qualifiers on methods parameters.
https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096318523
* fix(review) address remaining review comments from @eigenraven
|
|
|
|
|
|
|
|
|
|
* Add a new way get Sodium Potassium
Add Fluid Sodium to gt
* spotless
remove old NAk and Helium cell recipes
* derp
* add liquid sodium texture
(cherry picked from commit bd050330f91e0306e156f6a130783e867661338a)
* add liquid sodium cells
(cherry picked from commit 45f988cf3bbca43abf3f07a0a8e7ba891b8727a3)
* move recipe to core mod
(cherry picked from commit 7db15cd792136abac6fb88c9a7fa9d05f1f0619e)
* add a heater recipe without a input fluid
* Revert "move recipe to core mod"
This reverts commit 9d5ff875a00e59c6edb52336b7d9c20889d9bd9b.
* use fluid heater recipe without input fluid
* Spotless apply for branch Sodium-Potassium for #1322 (#1328)
* Two slots wiremill (#1324)
* add a circuit slot to wiremil
* add circuits to wire recipes
* add 2 input slots to Wiremil
* exchange circuit and material slot
* add 2x-16x wires to wiremil
* add missing 12x wires
* add slot migration code (#1326)
* spotlessApply (#1327)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* spotlessApply
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert "Spotless apply for branch Sodium-Potassium for #1322 (#1328)"
This reverts commit 5bf31ffddfeddd1c4d161d434abb8402939ec9d6.
* spotless
* make fluid heater working with <1 fluid
(cherry picked from commit 8045cf6f03d0ce030b8e7b2fa6c70dca6d9ccc5d)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
|
|
* Fix broken rebase
* Undo Materials formatting, it generates too many lines
* Dummy commit
* Missed a structurelib update
|
|
* Update dependencies
* Update buildscript, apply spotless
|
|
|
|
|
|
|
|
* a proper fix for anyrubber product outputting silicon rubber on macerate
* remove debug prints
|
|
* add all bw glass and warded glass
* update tooltips
* color unification with circuit tooltips
|
|
|
|
* reworking drilling plant following 0lafe ticket
* thanks, fixed
* here the mighty method
|
|
* Add heating coil NEI display
* correct condition
|
|
* changed diatomite chemical formula
* added the small 8 as requested in the ticket
|
|
|
|
types (#1271)
* ME input bus, gives the multiblock direct access to the 16 selected item types
* Reworked GUI to match the normal interface
* Don't need to duplicate shadow slots
Sync can (better) be done in `endRecipeProcessing`, in case some multi doesn't call `updateSlots` or does it at the wrong time
* Clarify name, to distinguish from the (future) Buffering and Crafting buses
* Make the GUI 4x4 again
* Make the 4x4 GUI actually work
* Make ghost item show item amount
* Remove unimplemented code remnants
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
|
|
* Meta Generated Items renderer overhaul
* Adjust naming
* Force alpha test
* Properly render overlay
|
|
* no more magical texture index
* add a reverse map for fxxk sake
|
|
* Implemented gui textcolor override with .mcmeta files
* cleanup
* Added shared class to reduce code duplication
* Moved #drawLine back to GT_NEI_DefaultHandler
|
|
* Add FluidLimiter Cover
* Update ItemList.java and register
* Add texture
* Refactor method
|
|
|
|
|
|
* switch to gson
* json loader code cleanup
|
|
* Added means of customizing GUI colors through lang file
* Color values are now stored in json file instead of the lang file
* Made json only load upon resource reload and ensured server compatibility
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
|
|
It honestly never occurred to me that SOMEONE would not derive from GT_MetaTileEntity_EnhancedMultiblockBase
|
|
|
|
* fix(warnings): remove broad wanings suppression
This shell script was applied to remove all instances of
`@SuppressWarnings("ALL")`:
```sh
grep -lr '@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)' src/ |
xargs -l1 \
sed -n -i.bak '/@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)/!p'
```
* nuke @SuppressWarnings("all") in GT_NEI_DefaultHandler
Case insensitive:
```sh
grep -lr '@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)' src/ |
xargs -l1 \
sed -n -i.bak '/@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)/!p'
find src -type f -name '*.bak' -delete
```
* fix(warnings): GT_NEI_DefaultHandler
* fix(warnings): GT_Mod
* fix(warnings): GT_Values
* fix(warnings): Materials
* fix(warnings): GT_BeeDefinition
* fix(warnings): GT_PostLoad
* fix(warnings): GT_Worldgenloader
* fix(warnings): GT_PreLoad
|
|
|
|
* Add wiremill recipe for SC UEV Base
* Adding UIV and UMV SC (#1213)
* fixing sphalerite electrolyze recipe
* beginning of UIV/UMV SC
* real sc mat
* real umv sc craft
* fixes sc umv heat temp
* Fix ID conflict
* Move wiremill recipe
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
|
|
* fixing sphalerite electrolyze recipe
* beginning of UIV/UMV SC
* real sc mat
* real umv sc craft
* fixes sc umv heat temp
|
|
|
|
* Fix possible out-of-bounds error.
* Bye bye OpV
* Bye bye OpV
* Some textures while I'm here
* Test
* Maybe
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
|
|
|
|
* Basis of changes
* Adjust voltage tiers to remove OpV
* Better textures, move IDs around etc.
* Format cleanup
* Log level change
* Dynamos
* More stuff
* More OpV purging.
* Fixes
* Remove wire support.
* Textures
* IDs
* Update hatch/dynamo
* New number formatter
* Add default method
* Add save method on world close
* Cleanup old comments/debug
* Author
* Author
* Author
* Author
* Restructuring of code
* Unit tests
* More unit tests + cleanup
* Fix ID shift + add spares
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
|
|
* Move materials to new class and remove some old comments.
* Move materials to new class and remove some old comments.
* New mat textures
* RGB Fixes
* Change material stats
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
* New recipe methods.
* Pulverise tesseracts
* New pulveriser method
* Cleanup code
* Smelting/cooling methods
* Super coolant
* Add hot ingot
* Expand DTPF UI
* Add energised tesseract
* Disable incorrect freezer recipe.
* Remove compressor recipe + adjust values of transcendent metal a bit.
* Fix missing textures
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
* New recipe methods.
* Pulverise tesseracts
* New pulveriser method
* Cleanup code
* Smelting/cooling methods
* Super coolant
* Add hot ingot
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|
|
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
|