Age | Commit message (Collapse) | Author |
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Hydrochloric Acid can be recycled at 100% efficiency.
The production of Dimethylhydrazine, Tetrafluoroethylene,
Polydimethylsiloxane, and Hypochlorous Acid yields Diluted Hydrochloric
Acid, which can be recycled at 50% efficiency.
The energy cost of 21600 EU per 2 Salt -> Sodium + Chlorine has turned
out to be too high.
The cost is now 9600 EU.
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CircuitChemistryUpdateFollowup
Conflicts:
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/common/GT_RecipeAdder.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
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Ash rebalance
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Fix oreBasalticMineralSand properly being mapped to "ore" prefix
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Conflicts:
src/main/java/gregtech/api/enums/Materials.java
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Niobium can now be obtained from Apatite and Pyrolusite as Byproducts.
apatite veins now also contain Pyrochlore (new materials, contains
Niobium) instead of Phosphate (PO4).
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Chemical Recipes now have a controllable output pattern.
By adding an Integrated Circuit the Fluid output can automatically be
canned into empty cells.
Water outputs can also be automatically voided.
This reduces the need for fluid Canners in a processing line.
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Produced similarly to the Integrated Processor, but yields 2 Basic
Circuits instead of 1 Good Circuit.
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They no longer need beer.
Also the basic Wetware Processor only needs 1 Wetware Circuit Board.
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Renamed: Fiberglass Circuit Board -> Fiber-Reinforced Circuit Board
Fiber-Reinforced Boards are now made by combining Epoxy Resin with
either Glass Fiber or Carbon Fiber.
Glass Fiber is produced from Borosilicate Glass, which is in turn
produced from Glass and Boron.
To make this feasible Salt and Rock Salt now yield Borax as a byproduct.
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SaltWater now yields the same amount of material as Salt Dust.
Increased the energy cost of electrolyzing Salt to make netto energy
yield via NaOH+Hydrogen negative.
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The above materials originally had the ROUGH texture. I tested what they
would look like with the DULL texture and I forgot to revert it
afterwards.
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the "oreBasalt" prefix, yielding the wrong material "icMineralsand"
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S2O => SO2;
S3O => SO3.
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Item Distributor
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Assembly line upgrade
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TiC2Cl2 => TiCl4;
HPO4 => H3PO4.
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Conflicts:
src/main/java/gregtech/api/enums/MaterialBuilder.java
src/main/java/gregtech/common/GT_RecipeAdder.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Conflicts:
src/main/java/gregtech/GT_Mod.java
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/common/GT_Proxy.java
src/main/java/gregtech/common/blocks/GT_Block_Casings4.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Conflicts:
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_Item_Block_And_Fluid.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Blast Furnace Recipes using Coal or Charcoal now yield Dark Ash instead
of Ash.
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RedAlloy, TungstenCarbide now have the correct formula.
Changed the formula of Lignite, it no longer contains Ash
Fixed the algorithm for determining whether or not to put brackets
around a partial Material.
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Conflicts:
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Conflicts:
src/main/java/gregtech/api/enums/ItemList.java
src/main/java/gregtech/api/enums/Textures.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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fixed Glass Hammering consuming 40x more energy than intended
Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16
ticks instead of 16EUt, 10 ticks.
Renamed Dense Bricks -> Firebricks
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AdvMiner2 renamed; new tiers of OreDrillingPlant
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BrickedBlastFurnace
Conflicts:
src/main/java/gregtech/api/enums/Materials.java
src/main/java/gregtech/api/enums/Textures.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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Conflicts:
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
src/main/java/gregtech/loaders/load/GT_FuelLoader.java
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
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There are artifacts for fluids called BioFuel, therefore the change.
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The Recipe Map is not yet in use.
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Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID
15
Refactored the non-electric Blast Furnaces:
The Bronze Blast Furnace and the Bricked Blast Furnace extend a
superclass to ensure consistent behavior.
Subclasses only differ in texture, description, and Casing Block.
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# Conflicts:
# src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
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Bio Diesel can be produced from Seed Oil or Fish Oil.
Bio Diesel Production yields Glyceryl as a byproduct, which can be used
for Dynamite production.
Alcohols have their fuel value reduced by 20000 per Oxygen atom
Increased the potency of Dynamite in the Implosion Compresser so that
dynamite recipes actually show up.
In return Dynamite now needs more Glyceryl Trinitrate: 150 -> 500
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LV, MV, HV recipes accept all rubbers.
EV+ recipes accept only synthetic rubbers.
Affected items: Pump, Conveyor Module, Plunger,
Because it is not easily possible to have this functionality for the
Assembly Line, the Assembly Line still accepts only one type of rubber
for each recipe.
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Removed the previously added Material AnyDielectric because it cannot be
sensibly used.
Added Polydimethylsiloxane, Polystyrene, and Styrene-Butadiene Rubber to
the list of Materials with plastic-like local names.
Added foils for Polyvinylchloride, Styrene-Butadiene Rubber.
Fixed a bug where foils were missing for Polyvinyl Chloride
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