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Also updates StructureLib to fix invisible block hint and pulled the utility methods up.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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1. stupid typo in EBF preventing it from working at all.
2. All multis now require exactly one maintenance hatch to form.
3. All multis now use the unified overclocking mechanism if possible.
4. All multis that emits pollution now require at least one muffler hatch to form.
5. Coil structure element slightly tweaked.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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Add code support and blank glow placeholders so resource pack can provide own glow.
Applies to:
- Chest Buffer
- Item Filter
- Distributor
- Regulator
- SuperBuffer
- Type Filter
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Renders on:
- Teleporter
- Monster Repellator
- Microwave Energy Transmitter
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place-holder blank to support glow texture in resourcepack
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place-holder blank to support glow texture in resourcepack
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place-holder blank to support glow texture in resourcepack
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place-holder blank to support glow texture in resourcepack
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blank for now but implemented for resource-pack compat
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Fixed to use own previously existing texture assets
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Used by:
- Advanced Seismic Prospector
- Rock Breaker
- Seismic Prospector
- Charcoal Pit
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Add glowing textures to:
- Qantum or Super Tanks and Chests
- Active Bronze and Bricked Blast Furnaces
- Active Magical Absorber Top
- Fusion Reactor Control Computer Screen
- Active Yellow Glass Fusion Casing used on:
- Active Fusion Reactor Controller and Hatches
- Plasma Generator
- Lightning Rod
- Computer Screen Cover
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