Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-24 | Expanded Materials class for cracked Fluids, changed cracking recipes | Johannes Gäßler | |
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs | |||
2017-05-14 | Added Materials for Hydrocarbon chains of up to 4 carbon atoms. | Johannes Gäßler | |
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-09 | Added new textures for the LCM, using them now | Johannes Gäßler | |
2017-05-08 | Implemented checkMachine for the LCR, added machine casings | Johannes Gäßler | |
2017-05-04 | Added a graphic for acids, made the javadoc more descriptive | Johannes Gäßler | |
2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler | |
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well) | |||
2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler | |
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20% | |||
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
2017-04-30 | New recipes, convenience methods, recipe rebalancings | Johannes Gäßler | |
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing | |||
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
2017-04-29 | Fixed a sneaky and game-breaking bug that caused quite a lot of fluids | Johannes Gäßler | |
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug. | |||
2017-04-28 | Implemented Nitric Acid, Rocket Fuel | Johannes Gäßler | |
2017-04-24 | Expanded Charcoal Byproducts, added recipes that produce them | Johannes Gäßler | |
2017-04-24 | Made the centrifuge recipes for ash more realistic | Johannes Gäßler | |
2017-04-23 | Tweaked Titanium, implemented Silicone and Gunpowder | Johannes Gäßler | |
Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder | |||
2017-04-23 | Added additional recipes for acids and bases | Johannes Gäßler | |
2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
2017-04-21 | Added recipes for Epichlorohydrin | Johannes Gäßler | |
2017-04-20 | Refactored MaterialAdapter to MaterialBuilder to better represent the | Johannes Gäßler | |
class functionality. | |||
2017-04-20 | Fixed a typo, Added a missing glue recipe | Johannes Gäßler | |
2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
2017-04-10 | Fixing names for plastics | Blood-Asp | |
2017-03-31 | Missed a file | Blood-Asp | |
2017-03-31 | Add Lightning Rod | Blood-Asp | |
2017-03-16 | Fix for negative-coordinate vein generation, adjustments to recipes for ↵ | MauveCloud | |
stone dust, sand, and flint | |||
2017-03-10 | Recipe fixes | Blood-Asp | |
2017-03-01 | Remove rubber from steamage | Blood-Asp | |
2017-02-28 | Merge pull request #904 from Techlone/unstable | Blood-Asp | |
Add new semiconductors and indium recipe | |||
2017-02-28 | Circuit changes | Blood-Asp | |
2017-02-17 | Add new semiconductors and indium recipe | Techlone | |
2017-02-11 | Finish Cleanroom | Blood-Asp | |
2017-02-03 | Fix tungstencarbite recycling | Blood-Asp | |
2017-01-05 | Add advanced seismic prospector | KpoxaPy | |
2016-12-24 | Adding missing GT++ metaitems | Blood-Asp | |
2016-12-24 | Fix broken Hydric Sulfide recipe | Blood-Asp | |
2016-12-23 | Add new usages for Graphite | Blood-Asp | |
2016-12-23 | Naquadah gen mk3 now uses cells with molten naquadah instead of dust | Blood-Asp | |
2016-10-26 | some bugfixes | Blood-Asp | |
2016-10-25 | Add EnderIO Alloy recipes | Blood-Asp | |
2016-10-24 | Fix maceration byproducts | Blood-Asp | |
2016-10-23 | New Recipes for Lapotron Crystals, Mining Pipe, Mining Laser and Quantum Armor. | Blood-Asp | |
2016-10-23 | Add Automatic Maintainance Hatch | Blood-Asp | |
2016-10-22 | Detect GT++ and enable materials for it. | Blood-Asp | |
2016-10-22 | Missed one file | Blood-Asp | |
2016-10-22 | Add Naquadah fuel rods and fix some Assemblyline recipes | Blood-Asp | |
Naquadah fuel = Mox with 10x runtime. | |||
2016-10-19 | Add EnderIO Rocket Fuel compat | Blood-Asp | |
2016-10-18 | Improve readability of materials | Blood-Asp | |
2016-10-18 | Adding Duranium and Tritanium as Tier 5/6 Tool materials superior to HSS and ↵ | Blood-Asp | |
below neutronium |