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2016-04-09Revert "adding Adv Miner to us Version"Dream-Master
This reverts commit 6427be7b6d30811e979b346d5477daf0c84e9334.
2016-04-09Revert "Try to add Oil Drill. Works but not pumping oil"Dream-Master
This reverts commit 26f65443ff25de28f0a48b0e5fa824ee96f86c41.
2016-04-08change malachite to Level one because of the QuestsDream-Master
2016-04-04Try to add Oil Drill. Works but not pumping oilDream-Master
2016-04-04adding Adv Miner to us VersionDream-Master
adding Drilling Fluid added a few Textures from Gt 5.09
2016-04-02Add more Large Fluid CellsDream-Master
2016-04-02Try to add a new Fluid Cell to GTDream-Master
2016-04-02Adding Draconic Ores and Draconic Awakened Ores to GT code.Dream-Master
2016-04-01Add Draconium and Draconic AwakenedDream-Master
2016-03-27Rebalance oil processing and improve pipe coveringBlood-Asp
2016-03-22Cobalt need EBFDream-Master
Change to lv 5
2016-03-20rotors machine recipes.(Blood Asp)Dream-Master
2016-03-20More work on tool hardeningBlood-Asp
2016-03-19Add Fluid Filter and Regulator coversBlood-Asp
2016-03-18Added machine recipe for rotors, added silicone soft hammerBlood-Asp
2016-03-17Added sharpness enchantment for HSS material toolsBlood-Asp
2016-02-10Merge remote-tracking branch 'origin/Teteros/Recipes'Dream-Master
2016-02-10Added Thaumcraft Void Metal to GTDream-Master
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2016-01-05fix Platinum derp #437Dream-Master
2016-01-03spelling fixes and chainsaw + forestry leaves fixBlood-Asp
2016-01-03Explosives reworkBlood-Asp
2015-12-28Added Blood Asps commits.Dream-Master
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp)
2015-12-28fix armor textures and initBlood-Asp
2015-12-25Overriding IC2 fuel rodsBlood-Asp
2015-12-21comb processing fixesBlood-Asp
2015-12-17remove this from Gt CodeDream-Master
2015-12-13Test commit to put Core Mod Items into GT code.Dream-Master
2015-12-10Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3Dream-Master
2015-12-08cable burn fix and ihl compat fixBlood-Asp
2015-12-06Moved Sulfide ore processing from IHL to GTBlood-Asp
2015-12-06bunch of fixedBlood-Asp
Added new multiblock guis shortend HP turbine name to fit gui added reinforced block reprocessing fixed crash on AE2 removal expanded large boiler tooltips fixed chinsel marble processing added some recipes for alloys
2015-12-05More recycler blacklisted items and ignored additional oredict because of ↵Blood-Asp
crossmod issue
2015-12-04Fix CarbonDioxide, lower outputstacksize by screwdriver + shift and hide ↵Blood-Asp
blocks without materials
2015-11-30Rebalanced oil/fuel burn values to fit more complex processingBlood-Asp
2015-11-15fix nameDream-Master
2015-11-14some fixes againDream-Master
2015-11-14Rename GalgadorianMetal to GalgadorianDream-Master
Rename EnhancedGalgadorianMetal to EnhancedGalgadorian
2015-11-14Adding Reinforced Galgadorian and Enhanced Galgadorian to the Material List ↵Dream-Master
from GT Adding Blast Furnace recipes for these materials Change recipes that Lava gives Tungstate Dust instead of Tungsten Dust
2015-11-10Integrated Ender IO Alloys into GT (EBF, Mixer, Shapeless)Dream-Master
2015-11-03Ardite no EBF recipeDream-Master
2015-11-03change Material List againDream-Master
2015-11-03Change Material ListDream-Master
Adding Planets Oremixes to the lang file change build properties
2015-11-01Added new crop drops and processing recipes.Blood-Asp
2015-11-01added config to disable cropsBlood-Asp
2015-10-29Forestry update + bee nervBlood-Asp
2015-10-24Fix version for stable buildShawn Buckley
2015-10-24fixed naquadah cell reverse processingBlood-Asp
2015-10-24fixed naquadah cell reverse processingBlood-Asp
2015-10-24Made Materials human readable againBlood-Asp