Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-27 | Update buildscript & apply spotless (#1306) | Raven Szewczyk | |
* Update dependencies * Update buildscript, apply spotless | |||
2022-07-23 | add(api/enums): particle and sound effect enumerations (#1154) | Léa Gris | |
* add(api/enums): particle and sound effect enumerations - Adds new GregTech API enumerations: - `ParticleFX`: Enumerates known EntityFX particles. - `SoundResource`: Enumerates known sounds with, id and ResourceLocation. - Refactors code to use the new enumerations instead of string literals. - Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement new particle effects for these machines: - BBF: Adds random flames in front of the firebox. - Steam machines: Changes pressure-exhaust particles to white vapour, rather than dark smoke. - Magic Energy Absorber: Adds random effect, of absorbed magical purple particles, by the EnderDragon Egg siphon. - Forge Hammer: Adds sparse random sparks, ejected from the main face. | |||
2021-12-10 | Overflows overflows everywhere (#791) | Jason Mitchell | |
* Reformat * Stop energy calcs from overflowing by switching int->long in several places in the new graph code to be consistent with how they're used elsewhere. | |||
2021-11-23 | centralized pollution for GT multies | boubou_19 | |
2021-07-03 | Merge pull request #587 from GTNewHorizons/beter-power-net | boubou19 | |
Beter power net | |||
2021-07-03 | nake rest rf actualy work | korneel vandamme | |
2021-07-03 | Merge pull request #586 from GTNewHorizons/beter-power-net | boubou19 | |
Beter power net | |||
2021-07-03 | fix ae p2p not working | korneel vandamme | |
2021-07-03 | and actualy push if it is not full amount | korneel vandamme | |
2021-07-03 | store rest of RF to later push it | korneel vandamme | |
2021-07-03 | fix typos in enet implementation | Glease | |
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> | |||
2021-06-22 | change side to from int to byte | korneel vandamme | |
2021-06-16 | add graph network to pipes and implement it for power | korneel vandamme | |