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path: root/src/main/java/gregtech/api/graphs/consumers
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2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-07-23add(api/enums): particle and sound effect enumerations (#1154)Léa Gris
* add(api/enums): particle and sound effect enumerations - Adds new GregTech API enumerations: - `ParticleFX`: Enumerates known EntityFX particles. - `SoundResource`: Enumerates known sounds with, id and ResourceLocation. - Refactors code to use the new enumerations instead of string literals. - Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement new particle effects for these machines: - BBF: Adds random flames in front of the firebox. - Steam machines: Changes pressure-exhaust particles to white vapour, rather than dark smoke. - Magic Energy Absorber: Adds random effect, of absorbed magical purple particles, by the EnderDragon Egg siphon. - Forge Hammer: Adds sparse random sparks, ejected from the main face.
2021-12-10Overflows overflows everywhere (#791)Jason Mitchell
* Reformat * Stop energy calcs from overflowing by switching int->long in several places in the new graph code to be consistent with how they're used elsewhere.
2021-11-23centralized pollution for GT multiesboubou_19
2021-07-03Merge pull request #587 from GTNewHorizons/beter-power-netboubou19
Beter power net
2021-07-03nake rest rf actualy workkorneel vandamme
2021-07-03Merge pull request #586 from GTNewHorizons/beter-power-netboubou19
Beter power net
2021-07-03fix ae p2p not workingkorneel vandamme
2021-07-03and actualy push if it is not full amountkorneel vandamme
2021-07-03store rest of RF to later push itkorneel vandamme
2021-07-03fix typos in enet implementationGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-06-22change side to from int to bytekorneel vandamme
2021-06-16add graph network to pipes and implement it for powerkorneel vandamme