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2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-20MTE Inventory updates (#1496)Jason Mitchell
* MTE Inventory updates * Separate Input/Output inventory * Use a LinkedHashMap to ensure inventory orders are deterministic * Input/Output work on either Input/Output inventories * MTE Inventory * Add GT_Packet_MultiTileEntity * More dyanmic packet with packetFeatures * Add IMTE_HasModes for MultiBlockPart * Help with MTE Inventory (#1613) * convert inventory to use ItemStackHandler * Update MUI * inventories * move Iteminventory to its own method Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Update MUI * Add IMultiBlockPart * Mte fluid inventory (#1639) * first work on fluid inventory * make gui work with numbers not dividable by 4 * use math.min * add outputfluids saving * actually working * Update MUI Co-authored-by: miozune <miozune@gmail.com> * Ticking Covers! * Parts now register covers with the controller * Controllers now tick covers on parts * Break cover ticking out into `tickCoverAtSide` Fix some inventory methods on MultiBlockController * Filter on tickable covers * Improve GUIs for MTEs (#1650) * working controller GUI * locked inventory selection work * input and output locking of inventories Co-authored-by: miozune <miozune@gmail.com> * spotless * CoverInfo refactor (#1654) * Add `CoverInfo` and deprecate the old fields to hold cover information * Disable MTE registration * Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN Temporarily add back old NBT saving in case of a revert so covers aren't lost. * Actually save the old NBT data, instead of empty Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com>
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-07-23add(api/enums): particle and sound effect enumerations (#1154)Léa Gris
* add(api/enums): particle and sound effect enumerations - Adds new GregTech API enumerations: - `ParticleFX`: Enumerates known EntityFX particles. - `SoundResource`: Enumerates known sounds with, id and ResourceLocation. - Refactors code to use the new enumerations instead of string literals. - Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement new particle effects for these machines: - BBF: Adds random flames in front of the firebox. - Steam machines: Changes pressure-exhaust particles to white vapour, rather than dark smoke. - Magic Energy Absorber: Adds random effect, of absorbed magical purple particles, by the EnderDragon Egg siphon. - Forge Hammer: Adds sparse random sparks, ejected from the main face.
2022-05-03bandaid fix for the enet npe (#1041)Yang Xizhi
honestly i don't understand how bot's code works, but this initize fix the npe spamming and the shuttler still works https://discord.com/channels/181078474394566657/658620984714067968/968906808670445568
2022-03-02add locks to the node graph so paths can block power transfer #25 (#950)Martin Robertz
Co-authored-by: bot <Krampus.sack.never@gmail.com>
2021-12-10Overflows overflows everywhere (#791)Jason Mitchell
* Reformat * Stop energy calcs from overflowing by switching int->long in several places in the new graph code to be consistent with how they're used elsewhere.
2021-11-23centralized pollution for GT multiesboubou_19
2021-08-16Merge pull request #642 from GTNewHorizons/beter-power-netboubou19
fix wierd burning cable
2021-08-16remove importkorneel vandamme
2021-08-16a better way to stop wierd burningkorneel vandamme
2021-08-16atempt to fix wierd burning cable bugkorneel vandamme
2021-07-05Merge pull request #590 from GTNewHorizons/beter-power-netMartin Robertz
fix overvolatage null crach
2021-07-05fix overvolatage null crachkorneel vandamme
2021-07-03Merge pull request #587 from GTNewHorizons/beter-power-netboubou19
Beter power net
2021-07-03fix extra {korneel vandamme
2021-07-03prevent crach in case getBase is nullkorneel vandamme
2021-07-03nake rest rf actualy workkorneel vandamme
2021-07-03Merge pull request #586 from GTNewHorizons/beter-power-netboubou19
Beter power net
2021-07-03fix ae p2p not workingkorneel vandamme
2021-07-03and actualy push if it is not full amountkorneel vandamme
2021-07-03store rest of RF to later push itkorneel vandamme
2021-07-03fix typos in enet implementationGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-07-02remove debug codekorneel vandamme
2021-06-22change side to from int to bytekorneel vandamme
2021-06-21fix NPE/infinit loop and small refractoringkorneel vandamme
2021-06-16add graph network to pipes and implement it for powerkorneel vandamme