aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gregtech/api/graphs
AgeCommit message (Collapse)Author
2023-04-23Forge direction (#1895)Jason Mitchell
* ForgeDirection Also refactor the clusterfuck that was `getCoordinateScan` Co-authored by: Jason Mitchell <mitchej@gmail.com> * Fix rendering of Frame Boxes Frame boxes needed their own implementation of getTexture with int connexion mask, which is returning an error texture for the MetaTileEntity, because pipes (FrameBox **is** a pipe) do use this method to return different textures based on connexion status. --------- Co-authored-by: Léa Gris <lea.gris@noiraude.net>
2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-01Jabel, Generic injection and mostly automatic code cleanup (#1829)Raven Szewczyk
* Enable Jabel&Generic injection, fix type error caused by this * add missing <> * Infer generic types automatically * Parametrize cast types * Use enhanced for loops * Unnecessary boxing * Unnecessary unboxing * Use Objects.equals * Explicit type can be replaced with `<>` * Collapse identical catch blocks * Add SafeVarargs where applicable * Anonymous type can be replaced with lambda * Use List.sort directly * Lambda can be a method reference * Statement lambda can be an expression lambda * Use string switches * Instanceof pattern matching * Text block can be used * Migrate to enhanced switch * Java style array declarations * Unnecessary toString() * More unnecessary String conversions * Unnecessary modifiers * Unnecessary semicolons * Fix duplicate conditions * Extract common code from if branches * Replace switches with ifs for 1-2 cases * Inner class may be static * Minor performance issues * Replace string appending in loops with string builders * Fix IntelliJ using the wrong empty list method * Use Long.compare * Generic arguments: getSubItems * Generic arguments: getSubBlocks * Raw types warnings * Fix remaining missing generics * Too weak variable type leads to unnecessary cast * Redundant type casts * Redundant array length check * Redundant vararg arrays * Manual min/max implementations * A couple missed inspections * Goodbye explosion power ternary ladder * Apply spotless * Get rid of the other two big ternary ladders * Binary search explosion power * Don't overcomplicate things
2023-04-01update spotless formatting (#1827)boubou19
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-20MTE Inventory updates (#1496)Jason Mitchell
* MTE Inventory updates * Separate Input/Output inventory * Use a LinkedHashMap to ensure inventory orders are deterministic * Input/Output work on either Input/Output inventories * MTE Inventory * Add GT_Packet_MultiTileEntity * More dyanmic packet with packetFeatures * Add IMTE_HasModes for MultiBlockPart * Help with MTE Inventory (#1613) * convert inventory to use ItemStackHandler * Update MUI * inventories * move Iteminventory to its own method Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Update MUI * Add IMultiBlockPart * Mte fluid inventory (#1639) * first work on fluid inventory * make gui work with numbers not dividable by 4 * use math.min * add outputfluids saving * actually working * Update MUI Co-authored-by: miozune <miozune@gmail.com> * Ticking Covers! * Parts now register covers with the controller * Controllers now tick covers on parts * Break cover ticking out into `tickCoverAtSide` Fix some inventory methods on MultiBlockController * Filter on tickable covers * Improve GUIs for MTEs (#1650) * working controller GUI * locked inventory selection work * input and output locking of inventories Co-authored-by: miozune <miozune@gmail.com> * spotless * CoverInfo refactor (#1654) * Add `CoverInfo` and deprecate the old fields to hold cover information * Disable MTE registration * Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN Temporarily add back old NBT saving in case of a revert so covers aren't lost. * Actually save the old NBT data, instead of empty Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com>
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-07-23add(api/enums): particle and sound effect enumerations (#1154)Léa Gris
* add(api/enums): particle and sound effect enumerations - Adds new GregTech API enumerations: - `ParticleFX`: Enumerates known EntityFX particles. - `SoundResource`: Enumerates known sounds with, id and ResourceLocation. - Refactors code to use the new enumerations instead of string literals. - Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement new particle effects for these machines: - BBF: Adds random flames in front of the firebox. - Steam machines: Changes pressure-exhaust particles to white vapour, rather than dark smoke. - Magic Energy Absorber: Adds random effect, of absorbed magical purple particles, by the EnderDragon Egg siphon. - Forge Hammer: Adds sparse random sparks, ejected from the main face.
2022-05-03bandaid fix for the enet npe (#1041)Yang Xizhi
honestly i don't understand how bot's code works, but this initize fix the npe spamming and the shuttler still works https://discord.com/channels/181078474394566657/658620984714067968/968906808670445568
2022-03-02add locks to the node graph so paths can block power transfer #25 (#950)Martin Robertz
Co-authored-by: bot <Krampus.sack.never@gmail.com>
2021-12-10Overflows overflows everywhere (#791)Jason Mitchell
* Reformat * Stop energy calcs from overflowing by switching int->long in several places in the new graph code to be consistent with how they're used elsewhere.
2021-11-23centralized pollution for GT multiesboubou_19
2021-08-16Merge pull request #642 from GTNewHorizons/beter-power-netboubou19
fix wierd burning cable
2021-08-16remove importkorneel vandamme
2021-08-16a better way to stop wierd burningkorneel vandamme
2021-08-16atempt to fix wierd burning cable bugkorneel vandamme
2021-07-05Merge pull request #590 from GTNewHorizons/beter-power-netMartin Robertz
fix overvolatage null crach
2021-07-05fix overvolatage null crachkorneel vandamme
2021-07-03Merge pull request #587 from GTNewHorizons/beter-power-netboubou19
Beter power net
2021-07-03fix extra {korneel vandamme
2021-07-03prevent crach in case getBase is nullkorneel vandamme
2021-07-03nake rest rf actualy workkorneel vandamme
2021-07-03Merge pull request #586 from GTNewHorizons/beter-power-netboubou19
Beter power net
2021-07-03fix ae p2p not workingkorneel vandamme
2021-07-03and actualy push if it is not full amountkorneel vandamme
2021-07-03store rest of RF to later push itkorneel vandamme
2021-07-03fix typos in enet implementationGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-07-02remove debug codekorneel vandamme
2021-06-22change side to from int to bytekorneel vandamme
2021-06-21fix NPE/infinit loop and small refractoringkorneel vandamme
2021-06-16add graph network to pipes and implement it for powerkorneel vandamme