Age | Commit message (Collapse) | Author |
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* Added enumeration for check recipe result
* Rework processing logic to work with MTEs too
* Switched first few multiblocks to new checkRecipe method
* Applied generic logic to EBF
* Added support for long power base and applied generic processing logic to more machines
* Address some feedback
* Added more setter to further configure the processing logic
* Change internal checkRecipe to work with checkRecipeResult, to allow the injection of custom failure messages
* Suppress warning, change access
* Merge recipeMap and mapSupplier
* Move calls to setMetaTEController and setRecipeMap to base classes
* Make processingLogic final
* Make results non-null
* Rename `ProcessingLogic#checkRecipe` -> `#validateRecipe`
Otherwise it's confusing with `GT_MetaTileEntity_MultiBlockBase#checkRecipe`
* oops
* Added recipe locking to generic processing logic
* Rename: getWorldObject -> getIHasWorldObjectAndCoords
* Annotate missing overrides
* Renamed recipeLockableController -> recipeLockableMachine
* Migrated Cleanroom
* Migrated pyrolyse oven
* Migrated driller
* Migrated charcoal pit
* Migrated DT
* Rename: controller -> machine
* Make recipemaps override base `findRecipe` and mark others final
* Remove unused maps
* Add FindRecipeResult
* Remove IHasWorldObjectAndCoords parameter from findRecipe
This removes argument for printer recipemap to pass for GT_ModHandler.getAllRecipeOutput, but I don't think there's any mod that adds world-specific coloring recipe.
* Added method to set processing logic power so machines can override it on demand
* Restructure CheckRecipeResult, show voltage required and move package
* Reword: insufficient voltage -> power
* Change text color: dark gray -> gray
* Added findRecipeResult for insufficient heat
* Migrated PCB factory
* Fix result not being reset on shut down
* Show coil tier for heat
* clean
* Reverted migration of driller base
* Migrated TPM
* Moved getting of parallel supplier, to accomodate TPM
* Migrated power gen multiblocks
* Migrated Assembling Line
* Migrated fusion
* Migrated multi smelter
* Migrated boiler
* Migrated DTPF
* Migrated ore factory
* Migrated heat exchanger
* Make checkRecipe() final, javadoc, minor cleanup
* Fix overclock behavior with multiple hatches, javadoc, minor cleanup
* Minor fix for javadoc
* Fixed creation of OC calculator not factoring in batch mode correctly
* Make GT_ParallelHelper#setRecipe nonnull
* Rework SimpleCheckRecipeResult to not require registration
* Migrate charcoal pit and cleanroom
* Fix result not being reset when turning off machine
* Add API for BW to make recipemap sensitive to special slot on recipe search
* Migrated PA
* Migrated driller base
* Make ProcessingLogic#duration int
* Minor cleanup
* missing recipe locking for long multi
* Fix NPE
* Show crash message and turn off machine
* minor javadoc fix
* Fixed power setting for extended power base
* Integrate SingleRecipeCheck into ProcessingLogic, fix duration overflow, fix duration for batch mode, migrate PA for GT_MetaTileEntity_ExtendedPowerMultiBlockBase
* Fixed ME stocking busses
* Minor PA fixes
* Cleanup item collecting logic & apply to normal multi as well
* Oversight
* Derp
* Multiple voltage instead of amperage with recipe map amperage, since usually amperage is intended for parallel, not for recipe checking
* Fix missing EU modifiers on PCB factory OC calculator
* Removed left over OC method
* Fixed duration calculation of PCB not applying roughness multiplier
* Fixed OC parameters
* Make createOverclockCalculator nonnull & more nonnull annotations
* Fixed input processing voltage
* Round down voltage for other machines too
* Revert Nano Forge, return correct long voltage
* Use region / endregion
---------
Co-authored-by: miozune <miozune@gmail.com>
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* remove redundant suppressions
* prettify commented code
* improve comments
The integer comment contradicted the code, so I deleted it.
* delete commented-out code
* update bitwise int flip from XOR to the dedicated tilda operator
The flip was a 32-bit XOR, which is an int-flip.
That XOR was replaced with an equivalent tilda operator.
* convert a field to inline
This field was used only once, so put it straight to where it is used.
* remove fluid fix since no-one uses Forge version 1355 or earlier
* unwrap switches where fitting
In some places, we suppress IntelliJ's inspection
RedundantLabeledSwitchRuleCodeBlock - we don't want to unwrap some of
the suggested cases because we want to keep the consistency in a
switch statement for the sake of readability.
* fuse "collect" into Stream API
* fix javadocs
* remove unnecessary public modifiers from an interface
Members of an interface are public by default.
* move common parts outside of if
* suppress OverrideOnly warning in a javadoc
* remove unused lock
* suppress warnings about unchecked casts
These warnings require non-trivial fixes that are yet to arrive.
For now, let's suppress them to reduce the warning-bloat.
* remove outdated comment
* remove final modifier from private methods
Because they are private, it is hard to accidentally overwrite them.
Therefore, the final modifier is redundant in this case.
* refactor getIcon
The first 'if' doesn't cover only tMeta == 9 && mConnectedMachineTextures,
therefore the second if can be unrolled.
The last switch is redundant because all tMeta values are covered by
switches, but let's keep SOLID_STEEL as a fallback just in case.
* explain what the casings are and why block casings are split
* suppress switch-to-if suggestion
* remove unnecessary null check
The null is handled in doGenerateItem()
* address redundant local variables
* rename variables in onTick
* suppress warning about accessing static member via instance
* rephrase exception
* rephrase javadoc
* address field-can-be-final warnings
* remove empty methods
* enum cannot inherit, so protected is redundant
* remove redundant throws
* update imports to be not wildcard
* remove unnecessary try-catch
* update for loop
* remove redundant code in order to use the diamond operator
* update instanceof to use pattern variables
* replace blank lines with <p> in javadocs
* fix dangling javadocs
* suppress warning about unreachable methods in javadocs
* remove redundant operation
* add the descriptions of parameters in javadocs
Also fix javadocs along the way.
* relax returned type in javadoc
That was done in order to make the docs reflect the code more often.
Otherwise, people may forget to change the returned type again with
another change.
* make long conversion explicit
Integer multiplication can give a wrong result if one of the parts is
not explicitly cast to long. Let's cast one of the parts where
applicable.
* remove unary plus
* simplify unary minus
* use addAll instead of forEach,add
It was suggested by IntelliJ to replace the iteration with a bulk operation
to improve performance.
* replace .asList with .singletonList for consistency
* simplify toArray calls
Explanation from IntelliJ:
There are two styles to convert a collection to an array:
* A pre-sized array, for example, c.toArray(new String[c.size()])
* An empty array, for example, c.toArray(new String[0])
In older Java versions, using a pre-sized array was recommended, as the
reflection call necessary to create an array of proper size was quite slow.
However, since late updates of OpenJDK 6, this call was intrinsified, making
the performance of the empty array version the same, and sometimes even better,
compared to the pre-sized version. Also, passing a pre-sized array is dangerous
for a concurrent or synchronized collection as a data race is possible between
the size and toArray calls. This may result in extra nulls at the end of the
array if the collection was concurrently shrunk during the operation.
* split StringBuilder append
Explanation by IntelliJ:
Reports String concatenation used as the argument to appends.
Such calls may profitably be turned into chained append calls on the existing
StringBuilder saving the cost of an extra StringBuilder allocation. This
inspection ignores compile-time evaluated String concatenations,
in which case the conversion would only worsen performance.
* annotate overriding methods with @Nonnull where needed
The method that was overridden has @Nonnull so the method that is overriding
should also have @Nonnull.
* remove set adding itself to itself
* remove null check because findField either works or blows up
cpw.mods.fml.relauncher.ReflectionHelper::findField either returns a non-null
value or throws a RuntimeException, so no need to check of null.
* remove slot comparison with tInventory.length
slot max value is 127 when tInventory.length is set to 256, which results in
that the condition is always true and unnecessary.
* remove aOutput2 null check
As GT_Values.NI is null, there is no need to check aOutput2 for null again
* suppress the suggestion to delete tMeta < 13
mConnectedMachineTextures can change, so tMeta range is not guaranteed
* remove aCoverVariable % 3 < 2
the if above already limits the result of % 3 to "2", so the condition
"less than 2" is always false.
* unwrap "if" because bonus is unchanged
Unwrap if because even if the bonus is a variable, it hasn't been changed for
the past 8 years and is unlikely to be changed in the future.
* reformat javadoc
* improve ignoring an exception
Make them either more clear or concise
* fixup fix typo
* update deprecated calls of newInstance()
* remove testing BaseMetaTileEntity
GregTech_API.constructBaseMetaTileEntity() checks the creation by itself,
logging and throwing a runtime error if failed.
* unwrap hatch-fill for do_SolarSalt
To reach this branch, do_coolant needs to be false and we need to still be in
the function, which means that do_SolarSalt was set to true in the previous
top-tier "if".
* remove always-false input-bus checks of MTE PlasmaForge
size() is non-negative, and the values it is compared to are final and 0.
* length and size are non-negative
Therefore, there's no need to check their negativity
* aOutput is guaranteed to be positive
* tThereWasARecipe is always false when reached in its first occurrence
* convert an assert into if
Only tStack 2 is checked for null because if it isn't null then
tStack1 also isn't null based on the "if" above.
Also IntelliJ was sure that tStack is not null for some reason.
On a side note, assertions work only either with a specified flag
or in debug runs. Therefore, it is dangerous to rely on them.
* simplify stone-gravel-cobble if
tBlock != Blocks.stone because of the if at the start of the method.
for the last else-if, tBlock == Blocks.gravel because of the check slightly
above the change.
* interDimensional is always true because of the first if
* convert an example to javadoc
* remove always-false statements
* replace referential string equality with equals
If we compare strings by "==", we compare references to them, which is not
what we usually want. I wasn't sure if String Pool works here, so I played
it save with equals().
* use Automatic Resource Management for AutoCloseable ByteBufOutputStream
* add todo to swap from sleep to event bus
* null is checked by instanceof
* merge switch branches
* add a TODO to use clamp()
* new String declaration is redundant
* use getOrDefault for a map
* replace StringBuilder with concatenation where fitting
Using a StringBuilder to concatenate two string will not make the program
faster or more understandable, so I swapped it to concatenation.
* remove unnecessary continue
* flip if
* remove redundant returns
* unwrap ifs
It's checked at the top "if" that aType == IItemRenderer.ItemRenderType.INVENTORY,
so all aType.equals(IItemRenderer.ItemRenderType.INVENTORY below are always true.
* remove checking all GT VERSIONs except the API one
* remove version check from GT_Mod and delete respective VERSION fields
Aside from GregTech_API.VERSION, these fields are not used anywhere
in the project, so only GregTech_API.VERSION was kept.
The idea and the usage check were done by miozune.
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view instead of the hatch (#1944)
* Update buildscript
* Apply spotless
* Update ae2 and other dependencies
* Display multiblock name&icon in AE2 interface terminal and crafting tree view instead of the hatch
* Remove no longer needed Avaritia dep
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* ForgeDirection
Also refactor the clusterfuck that was `getCoordinateScan`
Co-authored by: Jason Mitchell <mitchej@gmail.com>
* Fix rendering of Frame Boxes
Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.
---------
Co-authored-by: Léa Gris <lea.gris@noiraude.net>
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* Added optional special value to Power and getter for power into IMTE
* Added FusionPower to properly display available fusion recipes and OC
* spotlessApply (#1743)
Co-authored-by: GitHub GTNH Actions <>
* Moved compare flag to recipe map
* Missed a new constructor
* Added user request
* Addressed reviews
* Typo
* Update src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
Co-authored-by: miozune <miozune@gmail.com>
* Removed wrong bracket from git online commit
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
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* MTE Inventory updates
* Separate Input/Output inventory
* Use a LinkedHashMap to ensure inventory orders are deterministic
* Input/Output work on either Input/Output inventories
* MTE Inventory
* Add GT_Packet_MultiTileEntity
* More dyanmic packet with packetFeatures
* Add IMTE_HasModes for MultiBlockPart
* Help with MTE Inventory (#1613)
* convert inventory to use ItemStackHandler
* Update MUI
* inventories
* move Iteminventory to its own method
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Update MUI
* Add IMultiBlockPart
* Mte fluid inventory (#1639)
* first work on fluid inventory
* make gui work with numbers not dividable by 4
* use math.min
* add outputfluids saving
* actually working
* Update MUI
Co-authored-by: miozune <miozune@gmail.com>
* Ticking Covers!
* Parts now register covers with the controller
* Controllers now tick covers on parts
* Break cover ticking out into `tickCoverAtSide`
Fix some inventory methods on MultiBlockController
* Filter on tickable covers
* Improve GUIs for MTEs (#1650)
* working controller GUI
* locked inventory selection work
* input and output locking of inventories
Co-authored-by: miozune <miozune@gmail.com>
* spotless
* CoverInfo refactor (#1654)
* Add `CoverInfo` and deprecate the old fields to hold cover information
* Disable MTE registration
* Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN
Temporarily add back old NBT saving in case of a revert so covers aren't lost.
* Actually save the old NBT data, instead of empty
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
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* add callhook for pre block destroy
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* spotless
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
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* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
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* me input hacth
* sa
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* Add Drag-And-Drop support for digital tank
* lockedFluidName is null in old save
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* Update dependencies
* Update buildscript, apply spotless
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* Refactored built-in integrated circuit support
Added built-in integrated circuit to input buses
* fix spacing
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Adds onRandomDisplayTick method to the IGregTechTileEntity interface
that can proxy randomDisplayTick from block.
This allows to delegate block particles to the tile,
with a client-side-only processing.
Includes reference implementation for the Bronze Boiler
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proper. (#907)
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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machine runs out of energy
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Use actually something made for this task...
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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* Fixes every face of ic2 nuclear reactors giving full energy
* Should reduce performance concerns from previous ic2 energy compat
* Removes Tec's workaround
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-removeal of Axe for base entites
-streamlined single block NaquadahReactor
-fixed basegenerator for naquadagen
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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* GT cables now properly fill GalacticCraft machines with Energy
IC2/AE2 Energy Compat
* Updated IC2 & AE2 energy compatability
* Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
* Filling IC2/AE2 energy buffers will now send multiple amps if needed
Misc
* Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
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trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.
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wire, for a connect/disconnect
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