Age | Commit message (Collapse) | Author |
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* Basis of changes.
* Fix item stack and fluid vanishing.
* Add new plasma forge UI, change tooltip and fix recipe map.
* Fix corrupted fluid registry.
* Fix fluids in recipes. Items still need adjusting.
* Working.
* Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly.
* Make animation of spacetime fluid slower.
* Fix recipe map (again).
* Remove screwdriver junk. Clean up code slightly.
* More cleaning.
* Comments
* Add hatch limitations and add some additional information. Also update NEI GUI.
* Add proper recipes and change SpaceTime to a fluid not a gas.
* Remove depreciated coil check (since I stole the IDs).
* Remove depreciated coil check (since I stole the IDs). Add more comments.
* Change temp of SpaceTime.
* Add catalyst recipes + support for 16:16 fusion recipes.
* Add comments.
* Scala fix maybe?
* Change plasma forge GUI.
* Uncap temperature of materials. (Short -> Int)
* Add chunkloading support (when multi is active).
* Fix NEI merge issues.
* fix used ids in kevlar
* Add fluid support for laser engraver.
* fix sh***t
(cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc)
* Add new intermediate materials to facilitate crafting. Also fix fusion typo.
* Fix heat/fluid quantity display to be formatted correctly.
* Change recipes to be more balanced.
* Change residue fluid texture.
* Restore better naming for multiblock.
* Fix recipe typo.
* Fix text not wrapping in multi controller.
* Give laser engraver internal fluid storage.
* Add IMC NEI support.
* Update material properties.
* Remove old dev comments.
* Fix NEI texture.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* add quadruple input hatch
* pull all fluid slot thing to GT_Container
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* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
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(cherry picked from commit 131d67ab7a58a5b0c00a6e711ab4e7558e036d78)
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* Fix secondary description not written to language file
* Extract ISecondaryDescribable interface
* Recover isDisplaySecondaryDescription in MetaTileEntity
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* Texture Shenanigans
- Get rid of all the TODOs and run everything through the new Texture API in a backwards compatible way.
* allow bw runclient to run
* Add obf name
Co-authored-by: bombcar <github@bombcar.com>
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proper. (#907)
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* initial work on facade covers
* fix colorMultiplier
also removed derp
* Clean up drop cover texture reset code
What was I thinking actually? Send a packet to reset client states?
* Fix cover display stack
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* Add network support for chanining GT Tile GUIs
* Implemented Cover Tabs for IGregTechTileEntity
See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details
* Added IGuiIcon
For easier addon extensibility of GT_GuiIcon
Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs
* Typo fix
* Fixed unintended scala import
* Tabs -> Spaces on the files I've touched
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* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
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* add input slots to Distillation Tower
* borrow Large chemical reactor code to make it show up in Nei
* add itemstack to Distillation multi machine code
(cherry picked from commit e6e4203979340fc21f8ef4e1d6e9d0376afd3ef6)
* remove unnecessary checks
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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also fixed some issue with basic machine gui introduced in 9d42b299def1c41bbc7a1f01efe445be28f54399
also retrofitted volumetric flask to use the new INetworkUpdatableItem and GT_Packet_UpdateItem, deprecating MessageSetFlaskCapacity in the meanwhile.
To open the gui for machine, shift-left-click the circuit slot
To open the gui for circuit, click any block (need to be sneaking if it's chest, furnace, etc) with the circuit held in hand.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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re add red steel and Blue Steel recipe (hv)
change fluid tank in Ev Mixer
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Silicon alu autoclave update
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add a fluid output to chembath
add a SodiumHydroxide recipes out of Na and Water
(cherry picked from commit 4a1618fa07e8dc90b4f5106e1928e2a63d96bd2f)
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LV is 1 Slot
MV is 2 Slots
HV is 3 Slots
EV is 4 Slots
remove Silicon ebf recipe
added new Sio2 recipes
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buff recipes for rebars, tracks and rails
add circuit support to Bender
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Add ExtendedFacing rotation to the texture API.
Rotatable ExtendedFacing textures can be created with:
```java
TextureFactory.builder().addIcon(IICon).extFacing().build();
```
Improve and unify internal implementation of standard oriented and glow textures.
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Isolated each Quad drawn ITexture layer rendering in own Tessellation context
when rendering item blocks off world (inventory, in-hand, dropped item).
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Currently client will only request update on blocks being looked at.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Normalize all repository files format
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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machine runs out of energy
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Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
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Implement requested change:
https://github.com/GTNewHorizons/GT5-Unofficial/pull/469#discussion_r598084051
A default method body is required for older add-ons implementing the old interface without a
`getTextureCovered` method, or those would crash when rendering their covered full-size pipes.
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Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
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- Fix modifiers order
- Fix redundant string literal
- Fix indentation
- fix missing run()
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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GT6 under LGPL.
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