Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-15 | Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java src/main/java/gregtech/loaders/load/GT_FuelLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java | |||
2017-06-13 | Port GT6 timber changes | Blood-Asp | |
2017-06-05 | Add missing translation lines. #772 | Blood-Asp | |
2017-06-04 | Cleanroom controller outputs efficency as redstone signal #948 | Blood-Asp | |
2017-06-01 | Cherry-Pick c12e474 | Technus | |
https://github.com/GTNewHorizons/GT5-Unofficial/commit/c12e474c23ca02fb3479312850f6ae07e623d8b9 | |||
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
2017-03-31 | Add assemblyrecipes for all circuits per oredict | Blood-Asp | |
2017-02-28 | Circuit changes | Blood-Asp | |
2016-12-31 | Add missing NEI GUIs & IC2 machine recipe config | Muramasa- | |
2016-10-04 | Computronics support & Improved mod dependant Materials | Muramasa | |
2016-09-24 | Update with exp changes | Muramasa | |
2016-09-09 | Bugfixes and now using built in OrePrefixes enabled/disabled lists | Muramasa | |
2016-08-31 | Configurable components & fixes | Muramasa | |
2016-08-23 | Fixes & work on #266 | Muramasa | |
2016-08-21 | General cleanup & MaterialProcessing | Muramasa | |
2016-08-13 | Remove null checks | Muramasa | |
2016-07-21 | Ore System Rewrite part 2 | Muramasa | |
Lots of ore system changes Added Marble/Basalt gen Ore Mixes can now have a specified biome name that they can only spawn in | |||
2016-06-30 | More Assembly Line recipe work | Blood-Asp | |
2016-06-27 | AL Recipe work | Blood-Asp | |
2016-04-11 | Adding assembly line recipe check | Blood-Asp | |
2016-03-20 | Hiding of Recycling recipes and unneeded ores in NEI | Blood-Asp | |
2016-01-03 | spelling fixes and chainsaw + forestry leaves fix | Blood-Asp | |
2015-10-25 | GT Wrench now implements Buildcrafts Wrench IToolWrench | Blood-Asp | |
2015-10-21 | Reformat code | Shawn Buckley | |
2015-10-21 | Replace T/F with builtin boolean values | Shawn Buckley | |
2015-10-21 | Bring in experimental branch | Shawn Buckley | |
2015-10-21 | Move source files | Shawn Buckley | |