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2017-06-15Merge remote-tracking branch 'origin/unstable' into ChemistryUpdateJohannes Gäßler
Conflicts: src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java src/main/java/gregtech/loaders/load/GT_FuelLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
2017-06-13Port GT6 timber changesBlood-Asp
2017-06-05Add missing translation lines. #772Blood-Asp
2017-06-04Cleanroom controller outputs efficency as redstone signal #948Blood-Asp
2017-06-01Cherry-Pick c12e474Technus
https://github.com/GTNewHorizons/GT5-Unofficial/commit/c12e474c23ca02fb3479312850f6ae07e623d8b9
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base)
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible.
2017-03-31Add assemblyrecipes for all circuits per oredictBlood-Asp
2017-02-28Circuit changesBlood-Asp
2016-12-31Add missing NEI GUIs & IC2 machine recipe configMuramasa-
2016-10-04Computronics support & Improved mod dependant MaterialsMuramasa
2016-09-24Update with exp changesMuramasa
2016-09-09Bugfixes and now using built in OrePrefixes enabled/disabled listsMuramasa
2016-08-31Configurable components & fixesMuramasa
2016-08-23Fixes & work on #266Muramasa
2016-08-21General cleanup & MaterialProcessingMuramasa
2016-08-13Remove null checksMuramasa
2016-07-21Ore System Rewrite part 2Muramasa
Lots of ore system changes Added Marble/Basalt gen Ore Mixes can now have a specified biome name that they can only spawn in
2016-06-30More Assembly Line recipe workBlood-Asp
2016-06-27AL Recipe workBlood-Asp
2016-04-11Adding assembly line recipe checkBlood-Asp
2016-03-20Hiding of Recycling recipes and unneeded ores in NEIBlood-Asp
2016-01-03spelling fixes and chainsaw + forestry leaves fixBlood-Asp
2015-10-25GT Wrench now implements Buildcrafts Wrench IToolWrenchBlood-Asp
2015-10-21Reformat codeShawn Buckley
2015-10-21Replace T/F with builtin boolean valuesShawn Buckley
2015-10-21Bring in experimental branchShawn Buckley
2015-10-21Move source filesShawn Buckley