Age | Commit message (Collapse) | Author |
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Isolated each Quad drawn ITexture layer rendering in own Tessellation context
when rendering item blocks off world (inventory, in-hand, dropped item).
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Currently client will only request update on blocks being looked at.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Normalize all repository files format
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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machine runs out of energy
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Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
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Implement requested change:
https://github.com/GTNewHorizons/GT5-Unofficial/pull/469#discussion_r598084051
A default method body is required for older add-ons implementing the old interface without a
`getTextureCovered` method, or those would crash when rendering their covered full-size pipes.
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Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
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- Fix modifiers order
- Fix redundant string literal
- Fix indentation
- fix missing run()
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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GT6 under LGPL.
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Autoclave get a new input slot
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Use actually something made for this task...
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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endings fixed.
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changed subversion to 33
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https://github.com/GTNewHorizons/NewHorizons/issues/5366
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* WIP, doesn't do anything yet, up to RFC
* Initial attempt at Chunk manager
* Added chunkloading support to multiblock miner.
* moved basic miner-independent chunkloading-related stuff up tier, to be more reusable
Co-authored-by: Richard Hendricks <richardhendricks@pobox.com>
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* Fixes every face of ic2 nuclear reactors giving full energy
* Should reduce performance concerns from previous ic2 energy compat
* Removes Tec's workaround
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+added more adding methodes to the cutting machine
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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-removeal of Axe for base entites
-streamlined single block NaquadahReactor
-fixed basegenerator for naquadagen
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+readded GalacticraftFiles for @mitchej123 GC Compat
+fixed a typo in IGregTechTileEntity
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* GT cables now properly fill GalacticCraft machines with Energy
IC2/AE2 Energy Compat
* Updated IC2 & AE2 energy compatability
* Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
* Filling IC2/AE2 energy buffers will now send multiple amps if needed
Misc
* Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
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* Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
* Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
* You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
* Distribute Fluids - Modeled after several of the upstream PRs
* Fluid regulators on pipes should stop spazzing out now
* Fluid filter covers - Now work with filtering output
BUG/TODO:
* Spray paint doesn't seem to keep wires/pipes from connecting properly
* Spray paint on wires/pipes should force a disconnection check
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https://github.com/GTNewHorizons/NewHorizons/issues/2553
remove deprecated recipes
change chemical reactor for basic machines a bit
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trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.
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wire, for a connect/disconnect
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