Age | Commit message (Collapse) | Author |
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* Update dependencies
* Update buildscript, apply spotless
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* Basis of changes
* Adjust voltage tiers to remove OpV
* Better textures, move IDs around etc.
* Format cleanup
* Log level change
* Dynamos
* More stuff
* More OpV purging.
* Fixes
* Remove wire support.
* Textures
* IDs
* Update hatch/dynamo
* New number formatter
* Add default method
* Add save method on world close
* Cleanup old comments/debug
* Author
* Author
* Author
* Author
* Restructuring of code
* Unit tests
* More unit tests + cleanup
* Fix ID shift + add spares
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
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* Make gregtech machines mark the chunk they're in as dirty on updates
* Avoid any potential NPE in markDirty
* Mark dirty on GT tool use (screwdriver/wrench/etc)
* Fix multiblocks not marking hatches/buses as dirty too
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Co-authored-by: bot <Krampus.sack.never@gmail.com>
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* Add IntelliJ .shelf folder to .gitignore
* Fixing GT_GuiTooltip bug I introduced
* Deprecated superfluous String trans methods.
* Add Power class to compute and describe power usage
* trans -> GT_Utility.trans
Removed absent param from Javadoc
* Add Power to BasicMachine and use it for power calculations
* Steam BasicMachine rework
Have Bronze and Steel tier override Power with appropriate SteamPower
Make Bronze machines explicitly tier 1
Make Steel machines explicitly tier 2
Defined recipe list and bricked status for each machine
Unified checkRecipe uses machine's recipe list and Power
* Raised NEI dependency to 2.2.5
* Defining NEI transfer rect in individual UIs
Using a new interface called from GT_RectHandler
* Code cleanup & minor refactor
* Add power field to NEI Default Handler
Add method to create Power object from the recipe map
* Display power tier in NEI handler name
* User Power to draw NEI Handler description
* Enable filtering handler recipes using Power
* Repurposing aBricked parameter into aHighPressure
To fix my previous faulty method of setting mTier
* Must call getCache to get recipes properly.
* Better communicate NEI Overclock info
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* initial work on facade covers
* fix colorMultiplier
also removed derp
* Clean up drop cover texture reset code
What was I thinking actually? Send a packet to reset client states?
* Fix cover display stack
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* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
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Also added a bunch of fallback overrides to GT_Cover_None in the case of my stupid programming errors again
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* Add threshold support to item and fluid covers
* Switch to storing in NBT
* Add handling for migration path
* Adjust item threshold max value
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
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Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
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Use actually something made for this task...
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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endings fixed.
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* Fixes every face of ic2 nuclear reactors giving full energy
* Should reduce performance concerns from previous ic2 energy compat
* Removes Tec's workaround
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+Added GT-FML-Log
+Added an Exception if a Nq reactor without recipe map is created
+Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
+Added a config option for changing the ReinforcedGlass percentage
+Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
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on color
* Trigger connection evaluation on painting of cables/pipes or machines
* Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
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* Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
* Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
* You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
* Distribute Fluids - Modeled after several of the upstream PRs
* Fluid regulators on pipes should stop spazzing out now
* Fluid filter covers - Now work with filtering output
BUG/TODO:
* Spray paint doesn't seem to keep wires/pipes from connecting properly
* Spray paint on wires/pipes should force a disconnection check
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* Revert "Fix #81 (#83)"
This reverts commit bbaa3dd99996a9fa121dd06386051adb4d10b54a.
* Update drain/fill to take into account pipe connections
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trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.
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# Conflicts:
# build.properties
# src/main/java/gregtech/GT_Mod.java
# src/main/java/gregtech/api/enums/Textures.java
# src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
# src/main/java/gregtech/api/interfaces/tileentity/IEnergyConnected.java
# src/main/java/gregtech/api/items/GT_MetaGenerated_Tool.java
# src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java
# src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java
# src/main/java/gregtech/api/metatileentity/MetaTileEntity.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicMachine.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_Maintenance.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_Muffler.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_MultiBlockBase.java
# src/main/java/gregtech/api/objects/GT_UO_DimensionList.java
# src/main/java/gregtech/api/util/GT_Utility.java
# src/main/java/gregtech/common/GT_Client.java
# src/main/java/gregtech/common/GT_Pollution.java
# src/main/java/gregtech/common/GT_Proxy.java
# src/main/java/gregtech/common/GT_UndergroundOil.java
# src/main/java/gregtech/common/GT_Worldgenerator.java
# src/main/java/gregtech/common/blocks/GT_Block_Machines.java
# src/main/java/gregtech/common/blocks/GT_Material_Casings.java
# src/main/java/gregtech/common/covers/GT_Cover_Arm.java
# src/main/java/gregtech/common/covers/GT_Cover_ControlsWork.java
# src/main/java/gregtech/common/covers/GT_Cover_Conveyor.java
# src/main/java/gregtech/common/covers/GT_Cover_DoesWork.java
# src/main/java/gregtech/common/covers/GT_Cover_Drain.java
# src/main/java/gregtech/common/covers/GT_Cover_EUMeter.java
# src/main/java/gregtech/common/covers/GT_Cover_EnergyOnly.java
# src/main/java/gregtech/common/covers/GT_Cover_PlayerDetector.java
# src/main/java/gregtech/common/covers/GT_Cover_Pump.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneConductor.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneReceiverInternal.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneSignalizer.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneWirelessBase.java
# src/main/java/gregtech/common/covers/GT_Cover_Shutter.java
# src/main/java/gregtech/common/covers/GT_Cover_Vent.java
# src/main/java/gregtech/common/gui/GT_Container_ChestBuffer.java
# src/main/java/gregtech/common/gui/GT_Container_Filter.java
# src/main/java/gregtech/common/gui/GT_Container_SuperBuffer.java
# src/main/java/gregtech/common/gui/GT_Container_TypeFilter.java
# src/main/java/gregtech/common/items/behaviors/Behaviour_None.java
# src/main/java/gregtech/common/items/behaviors/Behaviour_Prospecting.java
# src/main/java/gregtech/common/tileentities/boilers/GT_MetaTileEntity_Boiler_Steel.java
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_LightningRod.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_MicrowaveEnergyTransmitter.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_Teleporter.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Charcoal_Pit.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_DistillationTower.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler_Bronze.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler_Steel.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler_TungstenSteel.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_OilDrill.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_ProcessingArray.java
# src/main/java/gregtech/loaders/load/GT_FuelLoader.java
# src/main/java/gregtech/loaders/misc/GT_CoverLoader.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPlate.java
# src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
# src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
# src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
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