Age | Commit message (Collapse) | Author |
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Also updates StructureLib to fix invisible block hint and pulled the utility methods up.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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machine runs out of energy
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Add support for transparent covers (glass plate) on all GT Machines:
- See pipes, wires, cables through transparent covers
- Layer transparent covers over full-block pipes and machines
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* Conditionally trigger an update on front facing (Needed for pipelines)
* Use a queue instead of recursion
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Fixes problem that may cause explosion on Thermos servers with load-chunks-on-request: false
When machine stays at the edge of loaded chunk (where siblings is not loaded) worldObj.getPrecipitationHeight will return -1 (cuz chunk wont be loaded on request). Machine will explode even if there is a roof.
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5472
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5420
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Cover GUI's take 2
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Use actually something made for this task...
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endings fixed.
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* Fixes every face of ic2 nuclear reactors giving full energy
* Should reduce performance concerns from previous ic2 energy compat
* Removes Tec's workaround
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+readded GalacticraftFiles for @mitchej123 GC Compat
+fixed a typo in IGregTechTileEntity
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+Added GT-FML-Log
+Added an Exception if a Nq reactor without recipe map is created
+Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
+Added a config option for changing the ReinforcedGlass percentage
+Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
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on color
* Trigger connection evaluation on painting of cables/pipes or machines
* Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
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* Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
* Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
* You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
* Distribute Fluids - Modeled after several of the upstream PRs
* Fluid regulators on pipes should stop spazzing out now
* Fluid filter covers - Now work with filtering output
BUG/TODO:
* Spray paint doesn't seem to keep wires/pipes from connecting properly
* Spray paint on wires/pipes should force a disconnection check
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reverted easily.
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Should work OK for any machine. For higher output performance, use larger output stack size. Uses item ID numbers instead of strings to sort, much faster. Resolves https://github.com/GTNewHorizons/NewHorizons/issues/3006
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trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.
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wire, for a connect/disconnect
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0.75 or normal durability in loose fitting mode.
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allows for more textures to be added for casing, with extra byte of data for paging.
Just change the value of mTexturePage at the same time you change mMachineBlock.
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