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path: root/src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java
AgeCommit message (Collapse)Author
2021-10-23Try to use locale formattingD-Cysteine
* Also format some more of the portable scanner's output
2021-10-22Try start processing immediately upon manual fluid manipulationGlease
2021-08-01Manual mergingTimeConqueror
2021-08-01Merge branch 'experimental' into code-improvementsAndrey
2021-08-01Improved readability of setBlockEventTimeConqueror
2021-08-01Improved readability of BaseMetaTileEntity receiveClientEventTimeConqueror
2021-07-30Fixes related to coil hint blocksGlease
Also updates StructureLib to fix invisible block hint and pulled the utility methods up. Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-07-30Implement IConstructable for demo multisGlease
2021-07-30Initial StructureLib integrationGlease
2021-07-03Remove unnecessary redstone state query for coversGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2021-07-02remove debug codekorneel vandamme
2021-06-21fix NPE/infinit loop and small refractoringkorneel vandamme
2021-06-16add graph network to pipes and implement it for powerkorneel vandamme
2021-05-24feat(glow): iconset machines glow supportLéa Gris
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations
2021-05-21fix(render): move new textures rendering to new packageLéa Gris
Old textures rendering are kept in api/objects for backward compatibility. The old textures rendering does not handle glow textures or independant inventory tessellation. The old textures will only work with the old GT_Renderer_Block class New textures rendering with own tessellation in inventory and handling of glow emisssive textures are moved to the api/render package. These must not be used with the Old GT_Renderer_Block class or it will crash with: Already Tessellating Exception from the Tessellator class
2021-03-30Updated to use proper naming conventions.charles
2021-03-30Made it so that machine control covers disable themselves when thecharles
machine runs out of energy
2021-03-24feat(cover): hide covers when holding a soldering-ironLéa Gris
2021-03-20feat(cover): handles transparent coversLéa Gris
Add support for transparent covers (glass plate) on all GT Machines: - See pipes, wires, cables through transparent covers - Layer transparent covers over full-block pipes and machines
2021-03-10Correctly release/reuse channel after ME bus removal and reconnectrepo_alt
2021-01-19ME output busrepo_alt
2020-12-26Machine Block Update changesJason Mitchell
* Conditionally trigger an update on front facing (Needed for pipelines) * Use a queue instead of recursion
2020-10-01worldObj.getPrecipitationHeight moved to variablekaziu687
2020-10-01Update BaseMetaTileEntity.javakaziu687
Fixes problem that may cause explosion on Thermos servers with load-chunks-on-request: false When machine stays at the edge of loaded chunk (where siblings is not loaded) worldObj.getPrecipitationHeight will return -1 (cuz chunk wont be loaded on request). Machine will explode even if there is a roof.
2020-08-29Move neighbour update to BaseTileEntitymoller21
2020-08-25Redstone, power, strong, signal, covermoller21
2020-08-01Fix batteries in machines chugging cpu to look up recipes.moller21
2020-07-17Fixed average EU input/output displayrepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5472
2020-07-17Transformer not change visually when mode changes to step uprepo_alt
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5420
2020-05-10Merge pull request #281 from moller21/coverguis2Martin Robertz
Cover GUI's take 2
2020-05-10Cover GUI: added fluid regulator, finished open on shiftrightclick.moller21
2020-05-06Cover gui: Right click to open instead take.2moller21
2020-05-04Fix integer loopback in scanner averagesTechnus
2020-05-04Added cover guis for pump/filtermoller21
2020-04-15Refactor to fixed thread pool executorTechnus
Use actually something made for this task...
2020-02-25Provide owner's UUID to forge event bus for fake players. Second PR cuz line ↵karpov.evgeniy
endings fixed.
2019-07-15IC2 ENet compat for GT transformers & GT cablesJason Mitchell
* Fixes every face of ic2 nuclear reactors giving full energy * Should reduce performance concerns from previous ic2 energy compat * Removes Tec's workaround
2018-09-19added explosion logbartimaeusnek
+readded GalacticraftFiles for @mitchej123 GC Compat +fixed a typo in IGregTechTileEntity
2018-09-16Work with subclassed GT cables (ie: gt++ cables)Jason Mitchell
2018-09-08Various fixesbartimaeusnek
+Added GT-FML-Log +Added an Exception if a Nq reactor without recipe map is created +Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584) +Added a config option for changing the ReinforcedGlass percentage +Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
2018-09-03* Fix: Colored cables/pipes properly connect (or don't) to each other based ↵Jason Mitchell
on color * Trigger connection evaluation on painting of cables/pipes or machines * Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
2018-09-03Pipe/Cable overhaul & Add filter output on fluid filtersJason Mitchell
* Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation * Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on * You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel) * Distribute Fluids - Modeled after several of the upstream PRs * Fluid regulators on pipes should stop spazzing out now * Fluid filter covers - Now work with filtering output BUG/TODO: * Spray paint doesn't seem to keep wires/pipes from connecting properly * Spray paint on wires/pipes should force a disconnection check
2018-06-19Attempt to fix for #3030. Checking in on branch and doing PR so it can be ↵Richard Hendricks
reverted easily.
2018-06-02For the first 6 ticks after pushing, always push. Then goto every 5 ticks. ↵Richard Hendricks
Should work OK for any machine. For higher output performance, use larger output stack size. Uses item ID numbers instead of strings to sort, much faster. Resolves https://github.com/GTNewHorizons/NewHorizons/issues/3006
2018-05-30Branch to add in better debug output from GT cpu load. ns instead of ms.Richard Hendricks
2017-12-25Added missing overlays, made the passtrough of wire cutting/connectiong ↵Technus
trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.
2017-12-25revert soldering tool behaviorJason Mitchell
2017-12-24Allow use of wire cutter/soldering item on the tile entity, as well as the ↵Jason Mitchell
wire, for a connect/disconnect
2017-12-18Alternative work & some other improvementAntifluxfield
2017-12-16Fix for cables disconnecting on chunk unload & loadJason Mitchell