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path: root/src/main/java/gregtech/api/metatileentity/CoverableTileEntity.java
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2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-01Jabel, Generic injection and mostly automatic code cleanup (#1829)Raven Szewczyk
* Enable Jabel&Generic injection, fix type error caused by this * add missing <> * Infer generic types automatically * Parametrize cast types * Use enhanced for loops * Unnecessary boxing * Unnecessary unboxing * Use Objects.equals * Explicit type can be replaced with `<>` * Collapse identical catch blocks * Add SafeVarargs where applicable * Anonymous type can be replaced with lambda * Use List.sort directly * Lambda can be a method reference * Statement lambda can be an expression lambda * Use string switches * Instanceof pattern matching * Text block can be used * Migrate to enhanced switch * Java style array declarations * Unnecessary toString() * More unnecessary String conversions * Unnecessary modifiers * Unnecessary semicolons * Fix duplicate conditions * Extract common code from if branches * Replace switches with ifs for 1-2 cases * Inner class may be static * Minor performance issues * Replace string appending in loops with string builders * Fix IntelliJ using the wrong empty list method * Use Long.compare * Generic arguments: getSubItems * Generic arguments: getSubBlocks * Raw types warnings * Fix remaining missing generics * Too weak variable type leads to unnecessary cast * Redundant type casts * Redundant array length check * Redundant vararg arrays * Manual min/max implementations * A couple missed inspections * Goodbye explosion power ternary ladder * Apply spotless * Get rid of the other two big ternary ladders * Binary search explosion power * Don't overcomplicate things
2023-04-01update spotless formatting (#1827)boubou19
2023-03-31fix: redstone strong signal not resetting (#1816)NexusNull
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-20Fix cover data not being set at all (#1669)miozune
2023-01-20MTE Inventory updates (#1496)Jason Mitchell
* MTE Inventory updates * Separate Input/Output inventory * Use a LinkedHashMap to ensure inventory orders are deterministic * Input/Output work on either Input/Output inventories * MTE Inventory * Add GT_Packet_MultiTileEntity * More dyanmic packet with packetFeatures * Add IMTE_HasModes for MultiBlockPart * Help with MTE Inventory (#1613) * convert inventory to use ItemStackHandler * Update MUI * inventories * move Iteminventory to its own method Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Update MUI * Add IMultiBlockPart * Mte fluid inventory (#1639) * first work on fluid inventory * make gui work with numbers not dividable by 4 * use math.min * add outputfluids saving * actually working * Update MUI Co-authored-by: miozune <miozune@gmail.com> * Ticking Covers! * Parts now register covers with the controller * Controllers now tick covers on parts * Break cover ticking out into `tickCoverAtSide` Fix some inventory methods on MultiBlockController * Filter on tickable covers * Improve GUIs for MTEs (#1650) * working controller GUI * locked inventory selection work * input and output locking of inventories Co-authored-by: miozune <miozune@gmail.com> * spotless * CoverInfo refactor (#1654) * Add `CoverInfo` and deprecate the old fields to hold cover information * Disable MTE registration * Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN Temporarily add back old NBT saving in case of a revert so covers aren't lost. * Actually save the old NBT data, instead of empty Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com>
2022-11-28Make Waila show all the covers attached (#1527)miozune
* Make Waila show all the covers attached * Make full translatable
2022-11-25Rewrite GUIs with ModularUI (#1381)miozune
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * Programmed circuit + IConfigurationCircuitSupport * clean * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Minor changes to NEI * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * Add default implementation for IHasWorldObjectAndCoords#openGUI * Make openGTTileEntityUI accept MultiTE & cleanup Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2022-10-12Guard against cover data setter (#1458)miozune
2022-10-01spotlessMartin Robertz
2022-09-23Fix previous oopsieMatej Dipčár
2022-09-23Add new hook `preDataChanged`Matej Dipčár
2022-09-23Implement `onBaseTEDestroyed` hook for coversMatej Dipčár
2022-09-01impl(covers): functional covers uses machine casing (#1317)Léa Gris
* impl(covers): functional covers uses machine casing - Functional covers now will let see the casing, when placed on machines. - When placed on pipes or frames, they continue to use their own tiered casing as they used to. * impr(cover): restore backward compat interface to cover registgration Registering covers with the old interface works again. Legacy cover registration just produce covers that renders the old way without transparency over machine casing. Removed the useless GT_Cover_Cased class and added the feature to the GT_CoverBehavior class, maintaining the old constructor alongside the new constructor with an overlay texture. * impr(covers): deprecate old constructors Delete totally redundant and unused EnergyOnly cover Keeps other unused covers as TODO reimplementation tasks * impr(covers): fludStorageMonitor overlay - Re-add FluidStorageMonitor fluid-texture overlay - Allow light-emitting fluids to render as glow texture. * impr(covers): Expand foreground texture support to GT_Cover_FacadeBase * spotlessapply
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-08-26WIP Texture supportJason Mitchell
2022-04-18Multitileentity precursor (#963)Jason Mitchell
* Refactors * Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity * Add an IDebugableTileEntity interface instead of checking various subclasses * Move more redstone related things to CoverableTileEntity * Add IGTENet * Final and dead code removal * Address a few comments, fix a few comments, remove some more dead code, and add some more finals. * fix bad rebase