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* MTE Inventory updates
* Separate Input/Output inventory
* Use a LinkedHashMap to ensure inventory orders are deterministic
* Input/Output work on either Input/Output inventories
* MTE Inventory
* Add GT_Packet_MultiTileEntity
* More dyanmic packet with packetFeatures
* Add IMTE_HasModes for MultiBlockPart
* Help with MTE Inventory (#1613)
* convert inventory to use ItemStackHandler
* Update MUI
* inventories
* move Iteminventory to its own method
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Update MUI
* Add IMultiBlockPart
* Mte fluid inventory (#1639)
* first work on fluid inventory
* make gui work with numbers not dividable by 4
* use math.min
* add outputfluids saving
* actually working
* Update MUI
Co-authored-by: miozune <miozune@gmail.com>
* Ticking Covers!
* Parts now register covers with the controller
* Controllers now tick covers on parts
* Break cover ticking out into `tickCoverAtSide`
Fix some inventory methods on MultiBlockController
* Filter on tickable covers
* Improve GUIs for MTEs (#1650)
* working controller GUI
* locked inventory selection work
* input and output locking of inventories
Co-authored-by: miozune <miozune@gmail.com>
* spotless
* CoverInfo refactor (#1654)
* Add `CoverInfo` and deprecate the old fields to hold cover information
* Disable MTE registration
* Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN
Temporarily add back old NBT saving in case of a revert so covers aren't lost.
* Actually save the old NBT data, instead of empty
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
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* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
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* Update dependencies
* Update buildscript, apply spotless
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* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
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Co-authored-by: bot <Krampus.sack.never@gmail.com>
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* Add IntelliJ .shelf folder to .gitignore
* Fixing GT_GuiTooltip bug I introduced
* Deprecated superfluous String trans methods.
* Add Power class to compute and describe power usage
* trans -> GT_Utility.trans
Removed absent param from Javadoc
* Add Power to BasicMachine and use it for power calculations
* Steam BasicMachine rework
Have Bronze and Steel tier override Power with appropriate SteamPower
Make Bronze machines explicitly tier 1
Make Steel machines explicitly tier 2
Defined recipe list and bricked status for each machine
Unified checkRecipe uses machine's recipe list and Power
* Raised NEI dependency to 2.2.5
* Defining NEI transfer rect in individual UIs
Using a new interface called from GT_RectHandler
* Code cleanup & minor refactor
* Add power field to NEI Default Handler
Add method to create Power object from the recipe map
* Display power tier in NEI handler name
* User Power to draw NEI Handler description
* Enable filtering handler recipes using Power
* Repurposing aBricked parameter into aHighPressure
To fix my previous faulty method of setting mTier
* Must call getCache to get recipes properly.
* Better communicate NEI Overclock info
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* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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#copyOrNull variant with single parameter.
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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Use actually something made for this task...
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* Added all Ores to Voidminer in DeepDark
+ removed Infinity Ore
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
* renormalize line endings
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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* Fixes every face of ic2 nuclear reactors giving full energy
* Should reduce performance concerns from previous ic2 energy compat
* Removes Tec's workaround
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+Added GT-FML-Log
+Added an Exception if a Nq reactor without recipe map is created
+Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
+Added a config option for changing the ReinforcedGlass percentage
+Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
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on color
* Trigger connection evaluation on painting of cables/pipes or machines
* Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
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* Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
* Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
* You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
* Distribute Fluids - Modeled after several of the upstream PRs
* Fluid regulators on pipes should stop spazzing out now
* Fluid filter covers - Now work with filtering output
BUG/TODO:
* Spray paint doesn't seem to keep wires/pipes from connecting properly
* Spray paint on wires/pipes should force a disconnection check
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This reverts commit fcb663754350649e9ce01769f54f850a2c6d262e.
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trough gt machine blocks work only if the player is isneaking. And because of that, added back the soldering iron support.
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wire, for a connect/disconnect
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# Conflicts:
# build.properties
# src/main/java/gregtech/api/enums/ItemList.java
# src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
# src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java
# src/main/java/gregtech/common/GT_Proxy.java
# src/main/java/gregtech/common/GT_RecipeAdder.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Item_01.java
# src/main/java/gregtech/common/items/GT_MetaGenerated_Item_03.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java
# src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
# src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
# src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
# src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/90.png
# src/main/resources/assets/gregtech/textures/items/gt.metaitem.03/96.png
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# Conflicts:
# build.properties
# src/main/java/gregtech/GT_Mod.java
# src/main/java/gregtech/api/enums/Textures.java
# src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
# src/main/java/gregtech/api/interfaces/tileentity/IEnergyConnected.java
# src/main/java/gregtech/api/items/GT_MetaGenerated_Tool.java
# src/main/java/gregtech/api/metatileentity/BaseMetaTileEntity.java
# src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java
# src/main/java/gregtech/api/metatileentity/MetaTileEntity.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicMachine.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_Maintenance.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_Muffler.java
# src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_MultiBlockBase.java
# src/main/java/gregtech/api/objects/GT_UO_DimensionList.java
# src/main/java/gregtech/api/util/GT_Utility.java
# src/main/java/gregtech/common/GT_Client.java
# src/main/java/gregtech/common/GT_Pollution.java
# src/main/java/gregtech/common/GT_Proxy.java
# src/main/java/gregtech/common/GT_UndergroundOil.java
# src/main/java/gregtech/common/GT_Worldgenerator.java
# src/main/java/gregtech/common/blocks/GT_Block_Machines.java
# src/main/java/gregtech/common/blocks/GT_Material_Casings.java
# src/main/java/gregtech/common/covers/GT_Cover_Arm.java
# src/main/java/gregtech/common/covers/GT_Cover_ControlsWork.java
# src/main/java/gregtech/common/covers/GT_Cover_Conveyor.java
# src/main/java/gregtech/common/covers/GT_Cover_DoesWork.java
# src/main/java/gregtech/common/covers/GT_Cover_Drain.java
# src/main/java/gregtech/common/covers/GT_Cover_EUMeter.java
# src/main/java/gregtech/common/covers/GT_Cover_EnergyOnly.java
# src/main/java/gregtech/common/covers/GT_Cover_PlayerDetector.java
# src/main/java/gregtech/common/covers/GT_Cover_Pump.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneConductor.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneReceiverInternal.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneSignalizer.java
# src/main/java/gregtech/common/covers/GT_Cover_RedstoneWirelessBase.java
# src/main/java/gregtech/common/covers/GT_Cover_Shutter.java
# src/main/java/gregtech/common/covers/GT_Cover_Vent.java
# src/main/java/gregtech/common/gui/GT_Container_ChestBuffer.java
# src/main/java/gregtech/common/gui/GT_Container_Filter.java
# src/main/java/gregtech/common/gui/GT_Container_SuperBuffer.java
# src/main/java/gregtech/common/gui/GT_Container_TypeFilter.java
# src/main/java/gregtech/common/items/behaviors/Behaviour_None.java
# src/main/java/gregtech/common/items/behaviors/Behaviour_Prospecting.java
# src/main/java/gregtech/common/tileentities/boilers/GT_MetaTileEntity_Boiler_Steel.java
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_LightningRod.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_MicrowaveEnergyTransmitter.java
# src/main/java/gregtech/common/tileentities/machines/basic/GT_MetaTileEntity_Teleporter.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Charcoal_Pit.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_DistillationTower.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler_Bronze.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler_Steel.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler_TungstenSteel.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_OilDrill.java
# src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_ProcessingArray.java
# src/main/java/gregtech/loaders/load/GT_FuelLoader.java
# src/main/java/gregtech/loaders/misc/GT_CoverLoader.java
# src/main/java/gregtech/loaders/oreprocessing/ProcessingPlate.java
# src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
# src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
# src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
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https://github.com/GTNewHorizons/GT5-Unofficial/commit/c12e474c23ca02fb3479312850f6ae07e623d8b9
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