Age | Commit message (Collapse) | Author |
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power delivery instead of always doing a 0-5 search. This should help simple "straight cables with machines attached" prefer to power the closer machines first, especially for NS runs.
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Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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+refractored code,
+restored compability to vanilla ore gen,
+moved GC and Forrestry code to own classes to prevent crashes inDev
+implemented equals and hashcode on NearbySeeds class
+added an information line to the Implosion Compressor tooltip
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explosion checks from large turbine and plasma turbine. Large turbs now support buffered 4A dynamos.
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-removeal of Axe for base entites
-streamlined single block NaquadahReactor
-fixed basegenerator for naquadagen
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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random EU.
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Better NC panel input/output format and additional book recipe (#1501)
* Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicBatteryBuffer.java
* Update src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
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# Conflicts:
# src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_MagicalEnergyAbsorber.java
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change back to gendustry bees
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+readded GalacticraftFiles for @mitchej123 GC Compat
+fixed a typo in IGregTechTileEntity
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* GT cables now properly fill GalacticCraft machines with Energy
IC2/AE2 Energy Compat
* Updated IC2 & AE2 energy compatability
* Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
* Filling IC2/AE2 energy buffers will now send multiple amps if needed
Misc
* Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
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New_test_dev
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# Conflicts:
# src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
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on color
* Trigger connection evaluation on painting of cables/pipes or machines
* Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
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* Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
* Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
* You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
* Distribute Fluids - Modeled after several of the upstream PRs
* Fluid regulators on pipes should stop spazzing out now
* Fluid filter covers - Now work with filtering output
BUG/TODO:
* Spray paint doesn't seem to keep wires/pipes from connecting properly
* Spray paint on wires/pipes should force a disconnection check
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Fixed Mufflers and Large Boiler Fuels. (#1319)
92bcce8fd50004abc898cdd3464942b9a98d24a9
https://github.com/Blood-Asp/GT5-Unofficial/commit/92bcce8fd50004abc898cdd3464942b9a98d24a9
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matching the output inventory, this mode will only transfer fixed sizes to output invetory. Useful for input hatches to Amazon Packager or PA filled with packagers.
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reverted easily.
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fixes critical server crash due to server sided getInfoData() by using StatCollector.translateToLocal instead of I18n.format
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* +applied mitchej123 fix to all turbines
+added .lang translation for GUI
+removed error log for quicksilver dust
* Lang file for Multiblock Information
Nuclear Display patch
* Tin Cell dublicate bug https://github.com/GTNewHorizons/NewHorizons/issues/2970
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Transformers were using the IC2 compat to draw IC2 energy from the
tunnel before the tunnel got a chance to push GT energy into the
transformer. Because this uses up the transformer's max amperage, the
tunnel never gets a chance to push the GT energy into it.
This change makes sure the IC2 compat is not activated for P2P-EU
tunnels.
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Added a function to GT_Utility called addTexturePage(byte page).
Added information about who is using which texture page in GT_Block_Casings1.
Updated GT_Block_Casings5 & GT_Block_Casings8 to utilise texture page 1.
Updated Large Chemical Reactor to reflect this change, now also uses Page 1 Index 48.
Moved the Pyrolyse oven casing index from 111 to 22, which is currently unused and within the Gregtech index space.
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This reverts commit e27a01d577b1f3ab9af9bb279c78353ef8a8052e.
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https://github.com/Blood-Asp/GT5-Unofficial/pull/1378/files
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https://github.com/GTNewHorizons/NewHorizons/issues/2481#issuecomment-359281574
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* Revert "Fix #81 (#83)"
This reverts commit bbaa3dd99996a9fa121dd06386051adb4d10b54a.
* Update drain/fill to take into account pipe connections
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This reverts commit fcb663754350649e9ce01769f54f850a2c6d262e.
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Localization bugfix & improvement
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