Age | Commit message (Collapse) | Author |
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Revert "Fix return value for addOutput(fluid)"
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This reverts commit 95fb72834838aa365afd4c418b7b70c66644ffc2.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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Made machine control covers disable themselves upon power loss
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compat issue.
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Sorting defaults to disabled in order to not break existing builds.
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Set groundwork for configuring with soldering iron.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Fixing my sh*t because apparently I can't use git
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machine runs out of energy
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There might be small desync for the first person to open this GUI
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Address issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7702
Remove mention of using CFoam over covers which has been replaced by
chemical bath concrete based recipes since GT5.09.
New Frame Box dexcription is localisable in `Gregtech.lang`:
```yaml
S:gt.blockmachines.gt_frame.desc.format=Just something you can put covers on.
```
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5817
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Fix modifiers order
- Fix redundant string literal
- Fix indentation
- fix missing run()
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World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
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+ refactor
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-Plus like, a small comment here or there
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* Minor clean up and extension of hatch muffler
-Plus like, a small comment here or there
* Changes 4 Bart
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* Make ME hatch have zero slots, to avoid items being stuck inside
* added a missing whitespace
Co-authored-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7405
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Add option to disable input machine on single block machines
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Fix bottom side texture orientation to not flip texture. Special
thanks to @GregoriusT who raised awareness of potential issue with
texture where direction matters (like button panels or texts).
- Implement a flipped bottom texture rendering to have ore blocks
use the very same orientation as dumb blocks ore textures from other mods.
- Refactor GT_SidedTexture to use GT_RenderedTexture for rendering,
rather than duplicate the rendering code of it.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Fix all faces use the same UV mapping and orientation to be same as standard
vanilla full blocks Vanilla blocks's face rendering.
- Fix the orientation of bottom-face's arrow overlay with fixed UV of the
`GT_MetaTileEntity_Buffer` type machines (filters, buffers, regulators)
- Fix UV mapping of item pipes restrictor overlay
- Fix UV mapping of fluid pipes blocked input overlay orientation on all sides
- Fix UV mappiong of thick covers
- Remove the now useless and broken custom UVMapped vertices at the bottom face.

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