Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-13 | Disable markDirty function of TileEntitys | Blood-Asp | |
http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162 | |||
2016-12-13 | Fix #785 - Unlimited EU in Dynamo Hatch | David Vierra | |
I went with @Techlone's simple solution after all. Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine. | |||
2016-12-13 | Merge pull request #777 from Dimach/unstable | Blood-Asp | |
Fixed #767 | |||
2016-11-28 | Fixed #767. | Dimach | |
2016-11-05 | Re-add single-use batteries | Timeslice42 | |
How did this get removed? >< | |||
2016-11-01 | Maintenance does not change the machine color | Danila Bolshakov | |
2016-10-30 | Modular Armor changes 1 | Blood-Asp | |
2016-10-27 | Auto Maintainance fix | Blood-Asp | |
2016-10-27 | Auto Maintainance fix (maybe) | Blood-Asp | |
2016-10-26 | More Translation stuff. Hope it does not lag. | Blood-Asp | |
2016-10-26 | Fluid Regulator code optimization | Blood-Asp | |
2016-10-26 | some bugfixes | Blood-Asp | |
2016-10-25 | Pollution Update/Rebalance | Blood-Asp | |
2016-10-23 | Add Automatic Maintainance Hatch | Blood-Asp | |
2016-10-21 | Wrench shift click can move machine front direction | Blood-Asp | |
2016-10-17 | Exploding GT machines now drop randomly some of their crafting components. | Blood-Asp | |
2016-10-13 | Drop Items from Exploding GT Machines + Config | Blood-Asp | |
2016-09-27 | Count pipe transfers on input not output side | Blood-Asp | |
2016-09-27 | More Pollution & bugfixes | Blood-Asp | |
2016-09-16 | Fix conflicts | Muramasa | |
2016-09-15 | Update Part 1 | Muramasa | |
2016-09-13 | Merge pull request #631 from Muramasa-/LoadTimes | Muramasa- | |
Various Load Time Improvements | |||
2016-08-22 | #573 Turbines now explode when producing more EU than dynamo can handle | Blood-Asp | |
2016-08-14 | Bugfixes 9 | Muramasa | |
2016-08-14 | Revert switch change | Muramasa | |
2016-08-14 | Bugfixes 8 | Muramasa | |
2016-08-14 | Bugfixes 3/2/1 fix: Remove commented code | Muramasa | |
2016-08-14 | Bugfixes 5 fix: Removed commented code | Muramasa | |
2016-08-14 | Bugfixes 6 fix: Removed commented code | Muramasa | |
2016-08-14 | Bugfixes 7 | Muramasa | |
2016-08-14 | Bugfixes 6 | Muramasa | |
2016-08-14 | Bugfixes 5 | Muramasa | |
2016-08-14 | Bugfixes 4 | Muramasa | |
2016-08-14 | Bugfixes 3 | Muramasa | |
2016-08-14 | Bugfixes 2 | Muramasa | |
2016-08-13 | More String var changes | Muramasa | |
2016-08-13 | Small fix | Muramasa | |
2016-08-13 | TryCatch changes | Muramasa | |
2016-08-13 | Remove null checks | Muramasa | |
2016-08-13 | HashMap > ConcurrentHashMap & String vars | Muramasa | |
2016-08-13 | Worldgen and Random changes | Muramasa | |
2016-08-07 | Paintable Wires | Daniel | |
2016-07-26 | Merge branch 'experimental' into NewFeatures | OneEyeMaker | |
2016-07-21 | Any component should require cables of its tier. | OneEyeMaker | |
2016-07-21 | Ore System Rewrite part 2 | Muramasa | |
Lots of ore system changes Added Marble/Basalt gen Ore Mixes can now have a specified biome name that they can only spawn in | |||
2016-07-21 | Redefined some wires. Added last heating coil block. | OneEyeMaker | |
2016-07-03 | Pollution basework | Blood-Asp | |
2016-07-03 | Rised generator internal EU storage to counter production bug | Blood-Asp | |
2016-07-02 | Fix IC2 glass crash | Blood-Asp | |
2016-07-01 | Even more changes | Blood-Asp | |