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path: root/src/main/java/gregtech/api/metatileentity
AgeCommit message (Collapse)Author
2016-12-28Fix Blood-Asp/GT5-Unofficial#825Andrew Ozmitel
2016-12-27Fix fluid naquadah generator not consuming fuelBlood-Asp
2016-12-13Disable markDirty function of TileEntitysBlood-Asp
http://forum.industrial-craft.net/index.php?page=Thread&postID=205162#post205162
2016-12-13Fix #785 - Unlimited EU in Dynamo HatchDavid Vierra
I went with @Techlone's simple solution after all. Counting out the individual EU might make more sense if any of the multiblocks could have more than one dynamo hatch, but they don't, so this is just fine.
2016-12-13Merge pull request #777 from Dimach/unstableBlood-Asp
Fixed #767
2016-11-28Fixed #767.Dimach
2016-11-05Re-add single-use batteriesTimeslice42
How did this get removed? ><
2016-11-01Maintenance does not change the machine colorDanila Bolshakov
2016-10-30Modular Armor changes 1Blood-Asp
2016-10-27Auto Maintainance fixBlood-Asp
2016-10-27Auto Maintainance fix (maybe)Blood-Asp
2016-10-26More Translation stuff. Hope it does not lag.Blood-Asp
2016-10-26Fluid Regulator code optimizationBlood-Asp
2016-10-26some bugfixesBlood-Asp
2016-10-25Pollution Update/RebalanceBlood-Asp
2016-10-23Add Automatic Maintainance HatchBlood-Asp
2016-10-21Wrench shift click can move machine front directionBlood-Asp
2016-10-17Exploding GT machines now drop randomly some of their crafting components.Blood-Asp
2016-10-13Drop Items from Exploding GT Machines + ConfigBlood-Asp
2016-09-27Count pipe transfers on input not output sideBlood-Asp
2016-09-27More Pollution & bugfixesBlood-Asp
2016-09-16Fix conflictsMuramasa
2016-09-15Update Part 1Muramasa
2016-09-13Merge pull request #631 from Muramasa-/LoadTimesMuramasa-
Various Load Time Improvements
2016-08-22#573 Turbines now explode when producing more EU than dynamo can handleBlood-Asp
2016-08-14Bugfixes 9Muramasa
2016-08-14Revert switch changeMuramasa
2016-08-14Bugfixes 8Muramasa
2016-08-14Bugfixes 3/2/1 fix: Remove commented codeMuramasa
2016-08-14Bugfixes 5 fix: Removed commented codeMuramasa
2016-08-14Bugfixes 6 fix: Removed commented codeMuramasa
2016-08-14Bugfixes 7Muramasa
2016-08-14Bugfixes 6Muramasa
2016-08-14Bugfixes 5Muramasa
2016-08-14Bugfixes 4Muramasa
2016-08-14Bugfixes 3Muramasa
2016-08-14Bugfixes 2Muramasa
2016-08-13More String var changesMuramasa
2016-08-13Small fixMuramasa
2016-08-13TryCatch changesMuramasa
2016-08-13Remove null checksMuramasa
2016-08-13HashMap > ConcurrentHashMap & String varsMuramasa
2016-08-13Worldgen and Random changesMuramasa
2016-08-07Paintable WiresDaniel
2016-07-26Merge branch 'experimental' into NewFeaturesOneEyeMaker
2016-07-21Any component should require cables of its tier.OneEyeMaker
2016-07-21Ore System Rewrite part 2Muramasa
Lots of ore system changes Added Marble/Basalt gen Ore Mixes can now have a specified biome name that they can only spawn in
2016-07-21Redefined some wires. Added last heating coil block.OneEyeMaker
2016-07-03Pollution baseworkBlood-Asp
2016-07-03Rised generator internal EU storage to counter production bugBlood-Asp